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3.0 Test Drive Meme
3.0 Test Drive Meme
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Welcome to Well! Characters arrive a little differently this month (see the first prompt). Your character arrives this month in the middle of the formless desert with only a handful of memories, clad in old west style clothes of your choosing, with no items from home.
Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.
This TDM takes place from the first week of August onward, and can happen concurrently with other events during August and September. This will be the only TDM for August, September, and October.
Applications are open July 26th until August 1st, and August 27th until September 1st. Invites are available for friends of current players.
A Little Lost
Content warnings: heat exhaustion, feelings of unreality
You wake up in a sea of sand. It’s hot, and dry, and it seems to go on forever. You don’t remember much about yourself except your name and a handful of memories that most likely aren’t useful right now.
The sand slip-slides under your feet with every step. Sun beats down heavy and hot on your neck and your head. You’re so thirsty. How did you get here? How long have you been walking? Where are you headed? You can’t know. You feel like you’ve been walking forever, but the sun stays high above you, like it’s always noon. It may have been hours, it may have been mere minutes. What are those things circling in the sky above you? Vultures? That can't mean anything good.
Eventually, you find someone else, another new arrival, maybe, or a resident of the town who may have wandered a little too far into the desert. Maybe they have some water on them? Either way, company is exactly what you need right now, because there sure isn’t anything else in this desolate place. Not a cactus, not an animal, not even hints of a town.
Once you’re together, it seems a little easier to move forward. Time starts to move, too. The sun dips in the sky, your feet tread through the sand, and together, eventually you find the town.
If you take too long after you find one another, and the sun sets, be careful. Cacti sprout up closer to town, and after the sun sets, the cacti start to move, and they seem hungry for blood.
tl;dr:
You wake up in a sea of sand. It’s hot, and dry, and it seems to go on forever. You don’t remember much about yourself except your name and a handful of memories that most likely aren’t useful right now.
The sand slip-slides under your feet with every step. Sun beats down heavy and hot on your neck and your head. You’re so thirsty. How did you get here? How long have you been walking? Where are you headed? You can’t know. You feel like you’ve been walking forever, but the sun stays high above you, like it’s always noon. It may have been hours, it may have been mere minutes. What are those things circling in the sky above you? Vultures? That can't mean anything good.
Eventually, you find someone else, another new arrival, maybe, or a resident of the town who may have wandered a little too far into the desert. Maybe they have some water on them? Either way, company is exactly what you need right now, because there sure isn’t anything else in this desolate place. Not a cactus, not an animal, not even hints of a town.
Once you’re together, it seems a little easier to move forward. Time starts to move, too. The sun dips in the sky, your feet tread through the sand, and together, eventually you find the town.
If you take too long after you find one another, and the sun sets, be careful. Cacti sprout up closer to town, and after the sun sets, the cacti start to move, and they seem hungry for blood.
tl;dr:
- This time, new arrivals wake up lost in the middle of a vast desert.
- There's too much sun, too much sand, vultures circling and too little water.
- Finding each other makes time start again, and lets you find the town.
- If you don't make it back to town before nightfall, vicious living cacti appear to attack you.
Face Your Fears
Content warnings: hallucinations, reality shifts
In this town, fear soaks the hot, dry air. It lurks in shadows and the corners of rooms, waiting for their moment. What is it that you fear? Monsters? Disappointing your parents? Maybe you’re afraid that everyone you love will leave you, or that you’ll end up alone. Whatever it is, right now, there’s a chance of becoming very real.
It happens suddenly. Your mind drifts. You lose focus on what you were doing, and when you look up again, the world around you has shifted. What was a nice lunch with a new friend or a fun visit to the saloon becomes a nightmare. What fear manifests is totally up to you, and it can be different every time. The person beside you could become a monster you think is trying to attack you, or you could be suddenly alone in a cold dark space, desolate and empty.
Whatever horror your mind conjures up for you, it will feel real in all ways and with all senses including, of course, your perception of pain. As far as you know, you’re trapped in a nightmare with no way out.
Except, of course, there is a way out: you just need to figure out that it isn’t real. Maybe you’re strong enough to do that on your own; maybe you’ll need help from a friend or a new pal, reaching through the illusion to pull you back. After all, these hallucinations are entirely in the mind of the beholder: to everyone around you, it sure just looks like you’re yelling at your pancakes!
tl;dr:
In this town, fear soaks the hot, dry air. It lurks in shadows and the corners of rooms, waiting for their moment. What is it that you fear? Monsters? Disappointing your parents? Maybe you’re afraid that everyone you love will leave you, or that you’ll end up alone. Whatever it is, right now, there’s a chance of becoming very real.
It happens suddenly. Your mind drifts. You lose focus on what you were doing, and when you look up again, the world around you has shifted. What was a nice lunch with a new friend or a fun visit to the saloon becomes a nightmare. What fear manifests is totally up to you, and it can be different every time. The person beside you could become a monster you think is trying to attack you, or you could be suddenly alone in a cold dark space, desolate and empty.
Whatever horror your mind conjures up for you, it will feel real in all ways and with all senses including, of course, your perception of pain. As far as you know, you’re trapped in a nightmare with no way out.
Except, of course, there is a way out: you just need to figure out that it isn’t real. Maybe you’re strong enough to do that on your own; maybe you’ll need help from a friend or a new pal, reaching through the illusion to pull you back. After all, these hallucinations are entirely in the mind of the beholder: to everyone around you, it sure just looks like you’re yelling at your pancakes!
tl;dr:
- You start hallucinating that the things you fear most are actually happening to you.
- These fears feel like real, concrete sensory experiences, even though they're only happening in your head.
- You can escape by recognizing that what's happening isn't real, either on your own or with help.
Bullrider
Content warnings: mild bovine coercion, alcohol
Come on, hot stuff. You know you want to.
Bet you can’t stay on for more than half a minute.
You don’t look too tough.
You think you can tame me?
In the saloon, you hear a voice in your head. It calls to you, the words seductive and enticing: you want to prove it wrong, you want to find out what it’s promising, you hate to lose. Whatever the motivation, you find yourself abandoning your drink and making your way to the new attraction at the back of the saloon: the bull.
It’s a big boy: a massive mechanical bull. Covered in spotted cowhide, with a bull head and big horns, this thing sits on a massive pedestal like a challenge. Around it is spread... relatively thin padding and a flimsy rope to keep the audience back an appropriate distance.
The compulsion keeps a hold on you until you’re on the bull. Maybe you’re on it with a friend, or a stranger, and it starts up with a mechanical buzzing. It starts to sway under you, and now you have just one job: stay on.
It starts easy, but gets harder as it goes along. It’s incredibly difficult to stay on for more than a minute. But during that minute, you feel amazing. You feel hot as hell, in whatever way that works for you: sexy, powerful, bold, in control.
Until he throws you off onto the padding or into the crowd! When you get thrown, there's a good chance you'll go flying into the crowd. Hopefully they're ready to catch you!
If by some miracle you manage to stay on for more than a minute and a half, the bartender slides you a bullrider special: a spicy whiskey cocktail with a hint of lime. Feel free to leave it up to pure chance, and have the mods roll a die for you to see whether you manage to stay on or not.
tl;dr:
Come on, hot stuff. You know you want to.
Bet you can’t stay on for more than half a minute.
You don’t look too tough.
You think you can tame me?
In the saloon, you hear a voice in your head. It calls to you, the words seductive and enticing: you want to prove it wrong, you want to find out what it’s promising, you hate to lose. Whatever the motivation, you find yourself abandoning your drink and making your way to the new attraction at the back of the saloon: the bull.
It’s a big boy: a massive mechanical bull. Covered in spotted cowhide, with a bull head and big horns, this thing sits on a massive pedestal like a challenge. Around it is spread... relatively thin padding and a flimsy rope to keep the audience back an appropriate distance.
The compulsion keeps a hold on you until you’re on the bull. Maybe you’re on it with a friend, or a stranger, and it starts up with a mechanical buzzing. It starts to sway under you, and now you have just one job: stay on.
It starts easy, but gets harder as it goes along. It’s incredibly difficult to stay on for more than a minute. But during that minute, you feel amazing. You feel hot as hell, in whatever way that works for you: sexy, powerful, bold, in control.
Until he throws you off onto the padding or into the crowd! When you get thrown, there's a good chance you'll go flying into the crowd. Hopefully they're ready to catch you!
If by some miracle you manage to stay on for more than a minute and a half, the bartender slides you a bullrider special: a spicy whiskey cocktail with a hint of lime. Feel free to leave it up to pure chance, and have the mods roll a die for you to see whether you manage to stay on or not.
tl;dr:
- There's a mechanical bull in the back of the saloon!
- There's a strange deep voice in your head, coercing you into giving it a shot.
- It's hard to stay on, but when you're on it, you feel powerful, bold and in control.
- The padding's pretty thin and you'll get thrown hard when you do. You might hit someone!
- If you stay on for more than a minute and a half, you'll get a fun little drink as a reward.
John Gaius | The Locked Tomb
2
His unnatural black eyes look into her equally-unsettling red ones, and he asks the first sensible question Ariane has heard in this place.
"Song of my soul, my voice is dead; Die thou, unsung, as tears unshed; shall dry and die in Lost Carcosa."
Too bad her answer isn't sensible at all. But it makes sense to Ariane. Carcosa, the ancient city, just out of reach. Wellstone, the town at the edge of an endless desert.
"Is it calling to you?"
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"I don't know that one." He sounds a little impressed about it, even more when he parses the wreck of her: bandages, creepy eyes, a supernova of something-else under her skin. It's like she glows under blacklight. He doesn't have the words for it yet. "Yeah— yeah. I don't know what it is," and here he chews his lip, digs his fingers into the sand in fitful little clenches, "but it's everywhere. It's in the dirt, in the air, in us.
"I know it sounds insane," he adds, impatiently, like that's a caveat they need to get out of the way. "But— do you know what I mean?"
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"I think I do." You can never be too sure, with words. That's why pictures are better. "I don't feel it all the time." Only when she's really happy, or frightened, or angry. "But when I do... it's like something I can reach out and touch. Something that's more real than any of us can see or hear or feel." A river, maybe.
No, bigger than that: a sea.
"It's from the King in Yellow." Ariane tries to smile. She's almost good at it. "I found it in a pit." Cool, huh?
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"Buried out in a mystery desert. Maybe someone didn't like the poetry." But he says it like it's cool. He reaches up again, a little more gently, to wipe the crusting blood from his eyes. "Can I hear the rest of it?"
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cw: bleeding from the face
cw: bleeding from the face
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1
[The blue woman drawled, leaning over to regard the bedraggled man on the floor with a wicked grin on her face. She was undeterred by... everything. The uncanny eyes, the unfortunate landing.
Instead, she offered God a hand.]
You just need a little hand-eye coordination. Come on-- I'll show you.
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Also not my wheelhouse. Go ahead and show me how it's done.
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Oh, you're coming with me.
[Grinning, Cecily dragged God into the bull ring once more. ]
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He gives a startled little laugh and lets her. ]
Alright, easy. I can embarrass myself twice.
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Well. He laughs, bright and loud, and leans over this guy, dangling his beer with two fingers.
"Yeah, you can say that again. Jeez, man, it's like you've never met a bull before."
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"It was pretty impressive," how bad he was at it.
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we're keeping the 10
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probably a wrap
1.
“You don’t say,” he says when John returns, nudging the beer across the table towards him.
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"Cross that off the list of possibilities. Or maybe it's just that cows are cursed."
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“You’re going to have quite the bump tomorrow.”
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2
That might not be quite accurate, but there's a cowpoke with green hair and fringed leather ambling up to this strange man sitting down in the middle of the desert either way. He looks like he's seen some shit, like maybe he's tangled with a creature that she hasn't quite pinned down yet, and her hand moves to her hip as though she's expecting there to be a weapon there. (Instinct is weird.)
"It's humming?" she asks instead once she's close. Once she realizes that a person who's just playing with the sand probably isn't at risk of being attacked, or of attacking himself. What is at her hip is a canteen that's full of fresh, clean water, which she offers to him as she gets down on her haunches next to him. "Are you feeling okay? You must be dying of thirst out here."
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"Thanks." His voice is an ugly rasp, but he's at least rallying back towards coherence. He even has the grace to look— embarrassed? It crinkles awkwardly across his face, clashes with the bright-on-black eyes. "Must be."
That's all he says for a long moment, as he sips water. He doesn't have to be told not to chug it.
"Imagining things, I guess," he says, finally, with scraped-together composure. "Fun new kind of mirage."
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"When I first got here, the walls had eyes that were screaming at me." About what? It's not important. "What's the humming like? You said everything's doing it."
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probably a wrap
1
"Think of it this way," Flynn says, quiet under the growing sounds of clapping as someone else approaches the bull. "You probably have a lot of other skills instead! Are you alright?"
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The fall managed to knock off his black cowboy hat. He puts it back on a little crooked, still rumpled, and gets out of the way of whoever's up next.
"Guess I'll stick to my strengths." He pauses a beat, for emphasis: "Watching supportively over a beer."
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"Then, by all means, let's soothe your pride with one. You've earned it, with a performance like that—it really wasn't that bad. I've seen worse tonight alone."
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Ok. For reals this time. 2.
All he could rely upon in this abyss was his instincts. They told him to keep moving.
However--
"You look like shit."
'Humming', the man who could sense the dead had said. Frowning, Aizawa peered down at his dusty hands in wonder.
How would being among the walking dead twice over feel to this man?
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He'd barely been aware, before, of Aizawa's bones and Aizawa's blood. Now it's like a constant press upon his peripheral vision. The man is a lit-up beacon in the back of his head, and it's going to drive him insane.
"Thanks," he croaks, but he does scrub the blood out of his eyes with a sleeve. So that's improvement. "And yet I'm having such a nice day."
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Aizawa, however, seemed unbothered by his state. For all he knew, he was dead anyway -- and his only goal was to stop the incessant loop that they were all entangled with. Frowning, he pulled a handkerchief from his pocket and handed it to John.
"I'd offer you a drink, but I'm tapped out. Try to get yourself a little cleaned up before we get back to town."
His tone was as flat and mild as always, but there was a noticeably tension in his jaw as he scoured the horizon. Unease gnawed at him, and sharpened his ears to every little sound that whispered over the desert.
"The script is different already," he said, verbalizing the source of his tangible discomfort.
"We never woke up in the desert before. I don't like this."
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wrap