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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2023-10-19 04:24 pm
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4.0 Test Drive Meme

4.0 Test Drive Meme

Welcome to Well! This cycle is a little different, if you've visited us before—this TDM takes place in Well's updated setting. See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of November onward, and can happen concurrently with other events during November and December. This will be the only TDM for November, December, and January.

Applications are open October 27th until November 1st, and November 27th until December 1st. Invites are available for friends of current players.

Into the Maze
Content warnings: deadly traps, aggressive foliage, vines, potential drowning, spikes

You wake up surrounded by green. Thick, dark hedges as tall as two adult humans stretch all around you. They're thick, nigh-impenetrable. You don’t quite know who you are, but you’re pretty sure that here, right here? Is not where you want to be.

You’re at a crossing: paths stretch out between the hedges on four sides of you. Which path do you take?

The sprawling hedge maze is vast and complex, especially if you’re not even sure where you should be going. Along your way, you hear giggling, shouts, excited screaming, low murmurs, and, sometimes, the sound of radio static. You might see the faint outline of someone slipping around a corner, and hear them giggling, a long, white dress or robe following them as they move. But you never find whoever, or whatever, is making these noises.

If you follow them, you instead come across:
  • Thorny vines laying on the ground, or hidden in the hedges, that slowly wrap themselves around your ankles or your wrists, pulling you back, trying to subsume you into the hedge.
  • A dark pond stretching clear across the path, blocking your way. You can wade into it, but when you do those voices get louder, so much louder, screaming in your ears. The bottom drops away from your feet. Strange things brush your ankles, turning into hands pulling you down into the oily water. The more you panic, the more difficult it is to get to the other side. Staying calm keeps the water at about chest height.
  • Pieces of the path fallen away, down into a pit full of spiny cacti. You might not want to test this one, and instead trust yourself to jump across. It’s just short enough a gap to be scalable by most, but it sure isn’t a comfortable distance to cross. If you do fall in, boy howdy do those things hurt. You’ll need some help getting out!
  • The graveyard. There’s nothing getting in your way in the graveyard, but you may simply stumble upon it. The graves are overgrown and covered in moss. The ground is moist and springy. In the middle you may find an old mossy well filled with clear water.

Thankfully, at these obstacles, you might find another person, equally as lost as you. They may have been following the same person. Once you join forces with each other, the way out is easier to find. Not easy, but possible. If you continue to forge on on your own, the exit will never reveal itself to you.

When you do finally stumble out of the maze, you’re greeted with the site of Wellstone.

tl;dr:
  • You wake up lost in a hedge maze! You hear strange voices around you, and a figure dressed in white runs away from you.
  • You run into obstacles: spiky vines, a deadly pond, a pit full of cacti, or the graveyard. Work with another character (or not) to escape the maze!

Welcome home
Content warnings: disorientation, feelings of being lost

When you stumble your way into the run-down old town of Wellstone, the deadly peril of the maze seems to be over. It’s cold and damp, sure, but at least you’re not in danger, and you’re in luck: up a small hill beyond some gates, you can see an ornate house with golden windows, practically beaming warmth.

Staywell Manor is a grand place, with high ceilings and exposed, ornate beams, lush carpets and tapestries, beautifully upholstered furniture. A man dressed like a butler (the old hotel receptionist, for those who’ve met him) greets you with a bland smile:

“Welcome to Wellstone. We’re so glad you’re here with us! What’s the name on your reservation?”

You remember your name, and you give it to him, and he offers you a heavy brass key. No matter the number, your room does exist in the four-story manor, and is decked out with a four-poster bed, a nice settee, and a closet full of clothes that fit you like they were made for you. They’re a strange mixture, though, a mishmash of old American Western rhinestones and denim and medieval fabrics and silhouettes in bright colors. You might find a fringed tunic dyed bright red, or a pair of cowboy boots with the toes curled up like a jester’s slippers, bell-tipped and absurd. Are those pantaloons made of denim? Weird!

While the manor is lovely and inviting, and much warmer than the outdoors, it is also pretty big. Well, it must be, because you keep getting lost! It’s incredibly difficult to find your way to your room this month. You might find your way to the wrong floor, to the parlor, to someone else's room. Remember to knock!

tl;dr:
  • You're in the town of Wellstone, where it's cold, damp, and rainy.
  • Staywell Manor is warm and inviting, but hard to navigate, and you're prone to getting lost in its halls.

Warm Your Bones
Content warnings: alcohol, intoxication, accidental consumption of blood, hallucinations of demons and shadow people

The town of Wellstone has clearly seen better days and warmer seasons. Cobblestoned streets trace their way between crumbling buildings overgrown with moss and ivy. The early-fall nip in the air is enough to make your breath fog up in front of your face. Clouds hang low and sulky over the down, spitting out little bursts of rain here and there. Wind whistles between the close-crowded buildings, blowing a few leaves and the odd tumbleweed along the damp stone.

With the heavy chill in the air and fog drifting the streets at night, thick and cold enough to creep into even the warmest clothes, it’s tempting just to stay indoors.

Luckily for everyone tired of the damp, the golden light spilling from the Cactus Pad Pub beckons. Just walking inside hits you with a blast of warmth. A fire blazes at full strength in the hearth, snapping and crackling, but more than that, every single table is set resplendently with mismatched fancy china: cups, saucers, creamers, little pots of sugar, and of course, tea, steaming and hot.

It’ll be hard to resist the urge to sit down at one of these little tables, and the moment you do, you’re stuck there for at least an hour. Truly: your butt is glued to that chair. At least there's tea, and there are cards on the table with conversation starters on them. But these conversation starters are a little, ah... odd? Comment below to get a conversation starter for you and your tablemate!

May as well have some tea while you’re here, and hope that it is in fact tea. You have a one-in-three shot. The steaming liquid in that pot might be:
  • Piping hot black tea, caffeinated and bracing. Drinking it makes you energetic and exciteable and very eager to talk to your neighbors. It also makes you feel extremely fancy! Put that pinky up and use the biggest words you know to impress everyone around you.
  • Dark mulled wine, spiced with ginger and cloves. Drinking it fills you with unbridled confidence bordering on arrogance. You'll feel lordly in whatever way makes sense: condescending and snotty, benevolent and patrician, whatever you might be prone to.
  • Something… else. It’s dark, hot, and sweet, but there’s an odd metallic tang that sits strangely on your tongue. Whatever it is, it’s addictive. The more you drink, the stranger the world around you becomes: you’ll see faces in the shadows and glowing red in the eyes of your companions. Shadowy figures seem to haunt the walls of the pub, moving toward you. You’re filled with fear and paranoia but rooted to the spot.

Each of these effects lasts from half an hour to an hour, and longer if you drink more of whatever is in your respective pot. Once you're free from the table, if you sit down at another one, you'll be trapped there, too.

Feel free to ask the mods to roll for you to decide which teapot your character gets, and for a conversation starter, just for you!

tl;dr:
  • There's a fancy tea party happening in the Cactus Pad Pub. It's sort of mandatory.
  • Sitting at a table traps you at the tea party for an hour, and you'll be drinking one of three random drinks, each with different effects.
  • There are conversation starters on the tables to help you get to know your fellow tea partiers!
  • Tea makes you social and fancy, mulled wine makes you lordly and a bit drunk, and the last hot, sweet liquid tastes weird and makes you see demons.
  • Ask the mods to roll a random teapot type for you if you'd like!


vibing: (look | tired | serious | pout)

[personal profile] vibing 2023-10-21 06:29 pm (UTC)(link)
Yuri nods, setting down the cup again. He sort of wants to pace, but he's stuck here. He tests it, but it doesn't work, thighs glued to the spot.

"I do. Just not sure if he should trust me."
sighsheavily: (pic#16590723)

[personal profile] sighsheavily 2023-10-21 06:31 pm (UTC)(link)
"It really is you," she murmurs before taking a sip. "Your self-esteem is still dreadful."
vibing: (hip | look | neutral)

[personal profile] vibing 2023-10-21 06:36 pm (UTC)(link)
He shoots her a glare, but, well. Maybe she's right.

His fingers tap on the table, and he's quiet for a while. Maybe talking about death really isn't that funny.

"You tried the baths yet?"
sighsheavily: (pic#16416826)

[personal profile] sighsheavily 2023-10-21 06:39 pm (UTC)(link)
She nods.

"The water is safe from what I can tell, thank goodness. Though I haven't seen or spoken John to be certain. You've not seen any blood or signs of that sort?"
vibing: (neutral | look | tired)

[personal profile] vibing 2023-10-21 07:02 pm (UTC)(link)
"Only where it should be," ie. in someone's body. Which is a weird thing to say, but he did see blood when the vines in the maze grabbed onto Flynn's arms.

"I'll take it. Nice change, to see something new."
sighsheavily: (pic#16590720)

[personal profile] sighsheavily 2023-10-21 07:13 pm (UTC)(link)
Her expression pinches a touch pained; Yuri, why did you phrase it like that, come on. Just say no!

She sighs.

"I want...to feel safe here. Because there's an uncanny feeling of nostalgia about...so much of it to me. The buildings, the furniture, the clothes..."
vibing: (annoyed | neutral | pout | skit)

[personal profile] vibing 2023-10-21 07:39 pm (UTC)(link)
"Your world was like this," Yuri nods, then looks down at himself, the clothes he's wearing, "some of it is familiar, but these aren't." He plucks at the tunic with a grimace.

"Think I liked the other clothes better."
sighsheavily: (pic#14667795)

[personal profile] sighsheavily 2023-10-21 08:10 pm (UTC)(link)
"We can find you more comfortable attire," she assures. "The closets seem quite full, and there are far more rooms than the previous hotel.

"You, ah...may have that tunic piece on backward, too. Or buttoned askew."
vibing: (huh | soft | look | what)

[personal profile] vibing 2023-10-22 04:39 pm (UTC)(link)
He raises his eyebrows, looking more closely at his tunic. "Do I? Eesh. And here I thought getting dressed is one of the few skills I couldn't lose."
sighsheavily: (pic#16416823)

[personal profile] sighsheavily 2023-10-22 04:42 pm (UTC)(link)
She can't help but smile, and it feels good to be able to.

"If it's any consolation, learning to lace a corset took me a bit of time, myself."
vibing: (hand on hip | smile | amused | soft)

[personal profile] vibing 2023-10-22 04:49 pm (UTC)(link)
"Is that comfortable?" Yuri asks with another grimace. These clothes sure aren't what he would choose.

But it does make him feel a bit better, too. He smiles, after a moment. "Guess we're back to figuring it out. Got too used to it."
sighsheavily: (pic#14667796)

[personal profile] sighsheavily 2023-10-22 04:58 pm (UTC)(link)
"As far as surprises go, I'll take clothes over much else that can be offered." She sighs and takes another sip of her tea. "Though if we can't manage this...seating situation soon, I'm not entirely sure what we ought to do."

The prospect of being forcibly pulled free is extremely unappealing.
vibing: (concern | pout | huh | soft)

[personal profile] vibing 2023-10-22 10:31 pm (UTC)(link)
Yuri nods in agreement. He'd sort of been hoping it would just, uh, end. He looks around, wondering if there's some trick or something.

His eyes land on the conversation card in the middle of the table, and he reads slowly, "You've been selected as Earth's ambassador to a planet of sentient marshmallows. What's the key to negotiating peace and friendship with these squishy extraterrestrials?"

It takes him a good while to suss out how to pronounce "extraterrestrials," but he gets there. He blinks, glances up at her.

"Is this some kind of riddle?"
sighsheavily: (pic#14281458)

[personal profile] sighsheavily 2023-10-22 11:55 pm (UTC)(link)
"Who is 'Earth'?" Cecelia frowns deeply. "Were we supposed to already know that?"
vibing: (huh | soft | look | what)

[personal profile] vibing 2023-10-24 01:23 am (UTC)(link)
"I don't know what half those things are... Earth like the ground..?" He reads it over, wondering if he read it wrong but, no. Those are the words. He frowns. "D'you know what a marshmallow is? And why they're squishy?"

Is it a riddle? He's not sure, and sets it back down, because if that's the way out of here, he isn't getting out of here any time soon.
sighsheavily: (pic#14667796)

[personal profile] sighsheavily 2023-10-24 01:01 pm (UTC)(link)
Ambassador of the ground, indeed. She rubs at her temple, mouth pursed for a moment.

"Those are those pillowy things that get put in warmed chocolate. At the diner. I didn't try it myself, but I've seen it. I highly doubt they'd be sentient under normal circumstances, but magic is magic..."

She sighs.

"Stuff and nonsense. I refuse to believe that's some kind of...ominous sign of future hazards." She is not dealing with marshmallow mischief.
vibing: (huh | look | soft | curious)

[personal profile] vibing 2023-10-25 08:46 pm (UTC)(link)
"Oh, yeah. Those things. I wondered what they were called," not that this really helps. He doesn't know if the diner--is it still a diner?--still serves those. "I ate a lot of them, so they better not be."

"Hope not. Last thing we need is the trees or dirt rising up against us."
sighsheavily: (pic#14667794)

[personal profile] sighsheavily 2023-10-25 09:08 pm (UTC)(link)
She doesn't answer, her expression distant. She's reminded of the grave. Of darkness and choking sand - may as well have been dirt.

"Have you heard them speak of anything? The, the concierge, the waiter...now that they've changed. Have you heard any potential clues? Of storms, of something looming..."
vibing: (neutral | look | tired)

[personal profile] vibing 2023-10-29 04:29 pm (UTC)(link)
"It's all been the same," Yuri says quietly, his fingers playing on the delicate teacup, his tea now cold. "The same as before, like nothing changed, nothing happened. They still talk about the storm, like they did every month."

It's disconcerting. The world changing, death coming and going, and the people are the same: the same words, over and over again, like reading the same lines in a book again and again.
sighsheavily: (pic#16590724)

[personal profile] sighsheavily 2023-10-29 04:53 pm (UTC)(link)
"Then...the same danger..."

It may very well happen again - the destruction. Maybe not by wind or flood, but...

Cecelia's eyes close.

"...Right. The clock has started anew."