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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2023-10-19 04:24 pm
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4.0 Test Drive Meme

4.0 Test Drive Meme

Welcome to Well! This cycle is a little different, if you've visited us before—this TDM takes place in Well's updated setting. See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of November onward, and can happen concurrently with other events during November and December. This will be the only TDM for November, December, and January.

Applications are open October 27th until November 1st, and November 27th until December 1st. Invites are available for friends of current players.

Into the Maze
Content warnings: deadly traps, aggressive foliage, vines, potential drowning, spikes

You wake up surrounded by green. Thick, dark hedges as tall as two adult humans stretch all around you. They're thick, nigh-impenetrable. You don’t quite know who you are, but you’re pretty sure that here, right here? Is not where you want to be.

You’re at a crossing: paths stretch out between the hedges on four sides of you. Which path do you take?

The sprawling hedge maze is vast and complex, especially if you’re not even sure where you should be going. Along your way, you hear giggling, shouts, excited screaming, low murmurs, and, sometimes, the sound of radio static. You might see the faint outline of someone slipping around a corner, and hear them giggling, a long, white dress or robe following them as they move. But you never find whoever, or whatever, is making these noises.

If you follow them, you instead come across:
  • Thorny vines laying on the ground, or hidden in the hedges, that slowly wrap themselves around your ankles or your wrists, pulling you back, trying to subsume you into the hedge.
  • A dark pond stretching clear across the path, blocking your way. You can wade into it, but when you do those voices get louder, so much louder, screaming in your ears. The bottom drops away from your feet. Strange things brush your ankles, turning into hands pulling you down into the oily water. The more you panic, the more difficult it is to get to the other side. Staying calm keeps the water at about chest height.
  • Pieces of the path fallen away, down into a pit full of spiny cacti. You might not want to test this one, and instead trust yourself to jump across. It’s just short enough a gap to be scalable by most, but it sure isn’t a comfortable distance to cross. If you do fall in, boy howdy do those things hurt. You’ll need some help getting out!
  • The graveyard. There’s nothing getting in your way in the graveyard, but you may simply stumble upon it. The graves are overgrown and covered in moss. The ground is moist and springy. In the middle you may find an old mossy well filled with clear water.

Thankfully, at these obstacles, you might find another person, equally as lost as you. They may have been following the same person. Once you join forces with each other, the way out is easier to find. Not easy, but possible. If you continue to forge on on your own, the exit will never reveal itself to you.

When you do finally stumble out of the maze, you’re greeted with the site of Wellstone.

tl;dr:
  • You wake up lost in a hedge maze! You hear strange voices around you, and a figure dressed in white runs away from you.
  • You run into obstacles: spiky vines, a deadly pond, a pit full of cacti, or the graveyard. Work with another character (or not) to escape the maze!

Welcome home
Content warnings: disorientation, feelings of being lost

When you stumble your way into the run-down old town of Wellstone, the deadly peril of the maze seems to be over. It’s cold and damp, sure, but at least you’re not in danger, and you’re in luck: up a small hill beyond some gates, you can see an ornate house with golden windows, practically beaming warmth.

Staywell Manor is a grand place, with high ceilings and exposed, ornate beams, lush carpets and tapestries, beautifully upholstered furniture. A man dressed like a butler (the old hotel receptionist, for those who’ve met him) greets you with a bland smile:

“Welcome to Wellstone. We’re so glad you’re here with us! What’s the name on your reservation?”

You remember your name, and you give it to him, and he offers you a heavy brass key. No matter the number, your room does exist in the four-story manor, and is decked out with a four-poster bed, a nice settee, and a closet full of clothes that fit you like they were made for you. They’re a strange mixture, though, a mishmash of old American Western rhinestones and denim and medieval fabrics and silhouettes in bright colors. You might find a fringed tunic dyed bright red, or a pair of cowboy boots with the toes curled up like a jester’s slippers, bell-tipped and absurd. Are those pantaloons made of denim? Weird!

While the manor is lovely and inviting, and much warmer than the outdoors, it is also pretty big. Well, it must be, because you keep getting lost! It’s incredibly difficult to find your way to your room this month. You might find your way to the wrong floor, to the parlor, to someone else's room. Remember to knock!

tl;dr:
  • You're in the town of Wellstone, where it's cold, damp, and rainy.
  • Staywell Manor is warm and inviting, but hard to navigate, and you're prone to getting lost in its halls.

Warm Your Bones
Content warnings: alcohol, intoxication, accidental consumption of blood, hallucinations of demons and shadow people

The town of Wellstone has clearly seen better days and warmer seasons. Cobblestoned streets trace their way between crumbling buildings overgrown with moss and ivy. The early-fall nip in the air is enough to make your breath fog up in front of your face. Clouds hang low and sulky over the down, spitting out little bursts of rain here and there. Wind whistles between the close-crowded buildings, blowing a few leaves and the odd tumbleweed along the damp stone.

With the heavy chill in the air and fog drifting the streets at night, thick and cold enough to creep into even the warmest clothes, it’s tempting just to stay indoors.

Luckily for everyone tired of the damp, the golden light spilling from the Cactus Pad Pub beckons. Just walking inside hits you with a blast of warmth. A fire blazes at full strength in the hearth, snapping and crackling, but more than that, every single table is set resplendently with mismatched fancy china: cups, saucers, creamers, little pots of sugar, and of course, tea, steaming and hot.

It’ll be hard to resist the urge to sit down at one of these little tables, and the moment you do, you’re stuck there for at least an hour. Truly: your butt is glued to that chair. At least there's tea, and there are cards on the table with conversation starters on them. But these conversation starters are a little, ah... odd? Comment below to get a conversation starter for you and your tablemate!

May as well have some tea while you’re here, and hope that it is in fact tea. You have a one-in-three shot. The steaming liquid in that pot might be:
  • Piping hot black tea, caffeinated and bracing. Drinking it makes you energetic and exciteable and very eager to talk to your neighbors. It also makes you feel extremely fancy! Put that pinky up and use the biggest words you know to impress everyone around you.
  • Dark mulled wine, spiced with ginger and cloves. Drinking it fills you with unbridled confidence bordering on arrogance. You'll feel lordly in whatever way makes sense: condescending and snotty, benevolent and patrician, whatever you might be prone to.
  • Something… else. It’s dark, hot, and sweet, but there’s an odd metallic tang that sits strangely on your tongue. Whatever it is, it’s addictive. The more you drink, the stranger the world around you becomes: you’ll see faces in the shadows and glowing red in the eyes of your companions. Shadowy figures seem to haunt the walls of the pub, moving toward you. You’re filled with fear and paranoia but rooted to the spot.

Each of these effects lasts from half an hour to an hour, and longer if you drink more of whatever is in your respective pot. Once you're free from the table, if you sit down at another one, you'll be trapped there, too.

Feel free to ask the mods to roll for you to decide which teapot your character gets, and for a conversation starter, just for you!

tl;dr:
  • There's a fancy tea party happening in the Cactus Pad Pub. It's sort of mandatory.
  • Sitting at a table traps you at the tea party for an hour, and you'll be drinking one of three random drinks, each with different effects.
  • There are conversation starters on the tables to help you get to know your fellow tea partiers!
  • Tea makes you social and fancy, mulled wine makes you lordly and a bit drunk, and the last hot, sweet liquid tastes weird and makes you see demons.
  • Ask the mods to roll a random teapot type for you if you'd like!


royalfling: (soft | tired | look)

[personal profile] royalfling 2023-11-28 01:39 am (UTC)(link)
Tea would be lovely, thank you. [ Wu says it on a breath, sagging further into his chair. He makes no move to get his own tea, but tea at least is comforting and familiar, he can work with tea.

He eyes wander around the parlor. It's a much nicer room. He likes this room, it's cozy and well designed and he can finally relax
]

I suppose I should give in to some social graces. It's all a bit much, you know?
outofsynth: (pic#15967089)

[personal profile] outofsynth 2023-11-28 10:35 pm (UTC)(link)
[Tea is nice. Soothing. Something that can hopefully help them out here. He doesn't know exactly how Wu takes his tea, but that's okay. He prepares him a delicate black tea in a cup painted with flowery cacti, setting it down in front of him along with milk and sugar. He figures Wu will be able to take it from there.

Or at least he hopes so.

Min-Gi takes the seat directly opposite once he has his own tea, watching him carefully.]


You could wait. You don't have to learn everything now.
royalfling: (soft | tired | sad)

[personal profile] royalfling 2023-12-04 01:38 am (UTC)(link)
[ Wu murmurs a "thank you" and picks up his teacup without adding anything to it. He holds it delicately, leaning back with a sigh. He lets his eyes close, breathing in the steam. ]

No, not everything. Imagine that, learning everything all at once. Well, I suppose my mind is pretty blank. More space to learn!

[ He laughs and blinks his eyes open to take a sip of his tea. It's bitter, but has a nice flavor ]

Just the most important things, then?
outofsynth: (6200270)

[personal profile] outofsynth 2023-12-04 10:50 am (UTC)(link)
[Min-Gi's own grip is less delicate, holding the body of the cup firmly and securely as he watches Wu take a sip of his tea. He nods, humming uncomfortably in agreement.]

Just the most important things.

[Even then, it's a lot to take in. He's not sure where he should start even after taking the time to get them comfortable in the parlour. Maybe it's best to go back to the beginning, then, even if he might have already figured some of that stuff out.]

This is Wellstone. We're inside the Staywell Manor. You already found your room, right? You can sleep there, and all of the clothes in the closet should be in your size.

[This is important, right? Basic, but important.]
royalfling: (idea | think | neutral)

[personal profile] royalfling 2023-12-06 02:31 am (UTC)(link)
[ Wu nods along with this. He had figured most of that, but it is interesting that everyone has the same clothing experience. ]

Do you find that strange, that it's all there? Like we picked it out-- or it was picked out for us. The clothes are very nice.

[ There's a pile of them waiting for him on his bed, that he was going through before he got distracted. ]

Does everyone live in the Manor?
outofsynth: (is it you)

[personal profile] outofsynth 2023-12-07 11:25 am (UTC)(link)
There are a lot of strange things here.

[Min-Gi's grip on his cup tightens. Wu's right, but it's one of the nicer oddities. A small comfort among all the other strangeness of the town.]

Everyone has a room, but not everyone stays in them. I think it's better to though. They're nice, and you've got to sleep somewhere, right?
royalfling: (huh | look | baby | concern)

[personal profile] royalfling 2023-12-10 07:25 pm (UTC)(link)
Is not having someplace to sleep an option..?

[ It's something he never would have considered and now he is Very Concerned and stares at Min-Gi with a frown ]

Well, I suppose that that is a good thing. A room for everyone--even with that awful man running the place.
outofsynth: (at least you're there)

[personal profile] outofsynth 2023-12-10 08:53 pm (UTC)(link)
What, like, here? I mean, they don't force you to use the rooms or anything...

[But he'll never understand the people who opt-out of them. Not unless their doubles are around.]

It's not his fault. He'd probably be more helpful if he could.