wellie: (Default)
Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2022-11-22 04:21 pm

Memory mechanics

Memory mechanics

Memory Loss

The core of Well's memory loss mechanics are two questions:

  • What parts of you are core, and what are learned?

  • What changes when you don't have evidence for your beliefs about yourself?


When entering Well, characters remember basic skills (walking, talking, counting) as long as they had those skills in canon. If the character is from a species who has other basic skills, like if they tend to communicate through telepathy, they can also start with that skill.

Mental illnesses can also stick with characters if you choose. If a character has depression, they will still feel depressed, but not have context for that feeling or experience.

General impressions and beliefs of the self can also stay. For example, if your character has a deep-seated belief that they are a bad person, they may still think that, but have no context for why they're a bad person.

Aside from that, they remember the memories that you chose for them to regain in your app. They don't necessarily know anything is wrong, and will most likely be accepting of their situation and location until they can put together the pieces that something is amiss.

How will I keep my character IC without their memories?
You know your character: boil them down to their core parts. Who are they without their memories? What are their core personality traits? If they usually hide their feelings, but are a generally emotional person, they may not remember that they should hide their feelings, and show more emotion than they do in canon. If they are an inherently cruel person who has tempered themself to be palatable to society, that cruelty may come out more. How you play them is up to you.

Try to be true to your character, but since they are without many impactful experiences, your interpretation is yours. Make sure that you're having fun, and that your interpretation isn't impacting other people's ability to have fun in the setting.


How does memory loss manifest in my character?
Memory loss manifests inconsistently across characters, meaning that you can take it in the direction that works best for you and your character. The only limit is that your character can't know specifics about their life or canon without allocating memory points to those memories.

Your character could be a blank slate, with only the memories you allocated to them, or they can have ideas and opinions about how the world works, but simply not know why they think that way. For example, Luke Skywalker might assume that the universe has many planets, many with their own cultures and societies, while Frodo might assume that there is only one world, and on that world there are different types of people who are separated by their own cultures.

Characters can also keep associations and feelings about ideas or institutions. For example, Luke Skywalker might have negative associations with imperialism and empires, but not know why.


What happens when my character tries to remember something they've lost?
If your character tries to put together the pieces and think about something they've lost, they'll experience shortness of breath, intense headache, and, if they don't stop, bleeding from the mouth, eyes, and nose. If they persist beyond that, they may simply tear themselves apart, ending in character death. They will wake back up in the usual character death way in Well, feeling placid and having lost another memory.


What happens when a character is told about something they should or could remember?
If your character is told about something that happened to them by someone, but you haven't allocated memory points to that memory, the character can't remember it themself. If they try, they experience intense headache and nose bleed. However, they can know that someone has told them this, like being told a story about yourself as a child that you don't remember yourself, so they have a memory of the story, but not of the experience itself.


What happens when my character regains a memory?
When you first app to Well, your character starts with the memories you give them in your app. These feel like normal memories that have always been there.

If you regain memories post-app, your character's regain will be triggered by something in their environment. It could be something familiar on a book, a shape of a cloud, or the NPCs pantomiming part of the memory. Feel free to use the NPCs for this. They won't play our the exact memory, but may do a special handshake or gesture, or say a particular word that triggers the memory.

Once the memory is triggered, your character experiences excruciating pain, like a horrible migraine, as they remember for the first time. This last for about a minute before it goes away like the pain was never there.


How can my character remember a relationship and not the experiences related to that relationship?
Choosing to remember a relationship will be accompanied by some less-impactful memories about the other person. Your character may remember their favorite color, or that they used to travel to school together. They won't remember major fights or declarations of feelings, etc. Those major memories will need to regained through a major memory regain.


How do I trade in memory points for memories?
You can trade your memory points in on the memory points page. In your top-level, include your initial application memory points.


Can I change how I want to allocate my memory points after I've submitted them?
No, once submitted, memory points have been used. If you want to remove a memory, you can do that through your character dying in-game.


Will I be able to regain memories beyond the ones in my app?
Yes, memory points will be offered in specific events, generally once per event. You can trade in an event thread for memory point(s) once per event (ie. if you thread a prompt multiple times, you can only get the memory points for one of those times).


Can my character experience a memory in an event prompt without regaining the memory?
Yes, a character can experience a memory without regaining it. They will only remember the experience of the event prompt, and not the memory itself as they initially experienced it.


Does my character have to regain a memory in the event prompt they get the points from?
No, not necessarily. If you don't want to use points to regain a memory in a prompt, you can bank those points for later.


Can my character regain items from home?
No, items can't be regained.


Can my character regain a pet?
No, animals, creatures, or sentient beings can't be regained.



Memory points

Memory points are an OOC mechanic to regain memories or skills. Memory points are available on your application, and will be given out during certain events. You can trade in your memory points on this page for regains.

Memory points are applied to regains. Regains cost between 1 and 3 memory points. Use your best judgement for where your regain falls, with 1 point regaining less consequential memories, and 3 regaining the most consequential.

Memories can be as: minor memories, major memories, relationships, or skills.

Minor memories: 1 point


Minor memories are memories that wouldn't be considered to be turning points in a character's life. Minor memories could be a routine they had, a nice day they had, a low point, etc.

Major memories: 2 points


Major memories are important moments in a character's life: a big breakup, an award, a big battle, meeting someone important. These are moments that define your character, the things that they might mention as things that made them who they are.

Relationships: 2-3 points


If you choose to regain the memories of a relationship, you can choose to have your character remember: the core of the relationship, what it means to them, minor moments relating to the relationship; or who the relationship is with and that that person is important, but not the context about why.

To fully remember a relationship, you would need to put points toward the relationship core, the trappings, and any major moments in the relationship through memory points. This means that your character will most likely never remember the full context of any relationship they had in canon.

Relationship cores
The core of a relationship is all of the feelings, minor moments, and context around a relationship. Choose the core of a relationship if you want your character to feel all the warm fuzzies / angry fuzzies related to someone, without them knowing where to direct those feelings.

Relationship trappings
The trappings of the relationship is the outer trappings: who the person is, their name, your character's relationship to them, without knowing all the context. Choose the trappings of the relationship if you want your character to know someone is important, but not quite know why. They could remember how the interact with the person, but not know why.

Skills: 1-3 points


Skills are things that your character worked to be good at. The cost is dependent on how impactful the skill is, and how good your character is at it. Regaining a skill regains your character's mastery of that skill, up to their canonpoint.

For example: Luke Skywalker could regain his mastery of the Force, up to his mastery level at his canon point. He wouldn't regain any skills he hasn't perfected past that point. If Luke's canonpoint was the end of a New Hope, this would cost 1 point, based on his mastery. If his canonpoint was the end of the series, it would cost 3 points.

Non-magical/powerful skills will top out at 2 points, but powered or supernatural skills may cost 3 if your character is a master at it.

Using points

Create a top-level on this post for your character using this form:



Reply to that comment with this form filled out to use points. Proofs are for proving you participated in an event that offered points as a reward.



Deaths

If your character dies in Well, they lose one memory point and the memory allocated to that point. It's up to you which point they lose. If you only have 2 or 3 point memories, you can choose to make one of those memories foggy, or make a power or skill less potent.

Respond to your character's top level on this post using this form:



outofsynth: (is it you)

Min-Gi Park | Infinity Train

[personal profile] outofsynth 2023-02-27 01:44 am (UTC)(link)
Skill: 2 points.
Min-Gi had regular viola lessons from the ages of approximately 6-18.

Major Memory: 2 points.
He remembers his high school battle of the bands. He showed up late and he can remember his bandmate being annoyed with him, but Min gave him a t-shirt he'd made and all was forgiven. He can still feel the warmth of his hug. Min remembers his bandmate telling him that his dad had given them his van and they'd be able to leave. Next week. The idea of having to pack up his entire life in only a week was just too much. He remembers the rising anxiety. The words catching in his throat. His bandmate (?) stayed casual, oblivious to his fear. He didn't even look at Min-Gi. He remembers running away.

He can't remember the name, face, or context of his relationship with his bandmate outside of that moment.

Minor Memory: 1 point.
He remembers working in a Humpty Dumpty themed diner.

Minor Memory: 1 point.
He remembers being accepted into university. He was going to major in finance, with an emphasis on risk assessment.

Note that while this sounds like it should be a major memory, for him it really isn't. It was just him going along with something he was expected to do.

Relationship Core: 2 points.
His mother. He remembers someone warm and caring. They look after him, love him, and encourage him. Sometimes they scold him. They have high expectations for him that don't necessarily mesh with what he wants for himself, but he likes the feeling he gets when he makes them proud.

Relationship Core: 2 points.
His father. He isn't sure he understands this person, or whether they understands him. They care about each other, but it feels like there's a distance there. When people tell him how alike they are it just makes him feel like they don't get him at all. Even so, he remembers them as a consistent and overall positive presence in his life.
klawful: (Swiftpaw)

Karkat Vantas | Homestuck

[personal profile] klawful 2023-02-27 02:58 am (UTC)(link)
Character name: Karkat Vantas
Player name: Milk
Initial memories

Major Memory: 2 points.
Accidentally destroying his own world. He will have zero memory of how or why this happened, but he will know he effectively contributed to its end.

Major Memory: 2 points.
How quadrants work in troll/Alternian culture. No details of his own or his friends' relationships.

Skill: 3 points.
Technological skills per computers/internet. Even though it isn't a thing in the game, it's a fairly critical element of Karkat's canon and his main form of communication so this skill feels somewhat essential to his core. Basically, he'd be able to still expertly use a computer/smartphone if he ever got his hands on one (which he won't).

Relationship (Core): 3 points.
He will remember his canon boyfriend Dave, but only what he looks like and general romantic/positive feelings towards him. He will not remember that Dave is actually his boyfriend or how he met him or anything else about their relationship. He'll have no memory of his name either.
forgeabettertomorrow: (I don't really get it but...)

Darin Altway | Original Character

[personal profile] forgeabettertomorrow 2023-02-27 04:48 am (UTC)(link)
Character name: Darin Altway
Player name: Ant
Initial memories
Skill: 2 points.
Darin has recalled his master blacksmithing skills.

Major Memory: 2 points.
Darin remembers the deaths of his father and brother, resulting in him being orphaned.

Relationship Core: 2 points.
Darin remembers that someone took him in and taught him how to smith. He learned how to be responsible and cultivated a strong work ethic, but he doesn't remember the name of the good man who raised him into adulthood.

Minor memory 1 point.
Darin loves to fish.

Minor memory 1 point.
Darin trains every morning for a few hours so that his physique matches his perceived strength, but he also does it because he likes to be fit.

Skill: 2 points.
Darin has some formal weapons training and can use a sword as well as some other martial weapons proficiently.

Mina Ashido / My Hero Academia

[personal profile] pinkxeno 2023-02-27 08:22 am (UTC)(link)
Character name: Mina Ashido
Player name: Juu

Initial memories
Skill: 3 points.
The ability to use her quirk up to her canon point (no memory of what the quirk actually is and that she has it or why. Once she starts oozing acid, she will know how to control it and that's it, that's what this regain is for. Otherwise everything around her will melt...)

Major memory: 2 points.
Remembers joining U.A. High School. Doesn't actually know what U.A is, and doesn't know how she was able to get in, only remembers she received a letter that would approve her to go there. This was a major point in her life, so she remembers that was something she always wanted.

Skill: 3 points.
Dance skills! I am literally wasting memory points on this and nobody can stop me. Mina is a really good dancer, especially at breakdance.

Minor memory: 1 point.
She will remember having a Christmas party; she doesn't know with whom, or what they were celebrating, but she remembers it was fun, she felt happy, and there was delicious food.

Minor memory: 1 point.
She will remember her room back in U.A. High School dorms.
consymsus: (Default)

[personal profile] consymsus 2023-02-27 10:04 pm (UTC)(link)
Character name: Symbiosis
Player name: Red
Initial memories
Major Memory: Not Human 2 points.
Sym is a Gardener - an Artificial Intelligence meant to maintain the ecological balance of the planet Vertumna.

Major Memory: Effective Immortality 2 points.
Sym remembers he can die and then his physical form will remake itself. He remembers he is thousands of years old, though the actual number and amount of time is unknown.

Minor Memory: Tree Time 1 points.
"I once spent 400 years as a mushtree, in order to avoid conversing with a coworker."

Major Memory: Vertumna 2 points.
Sym recalls the planet on which he was created and maintained. He remembers the name, a handful of animals and plants. He knows it was not like the desert in which he's woken up.

Relationship: A Friend Named Dys 3 points.
Exactly what it says on the tin. Sym remembers he had a dear friend, a young man whose name was Dys. He does not remember Dys' full name, or much more than they were friends, and Dys is human, though there are complicated feelings about that fact.
rubegoldberg: (Default)

Fred Jones Jr. | Mystery Incorporated

[personal profile] rubegoldberg 2023-02-27 11:37 pm (UTC)(link)
Character name: Fred Jones Jr.
Player name: Jean
Initial memories

Minor memory: 1 point.
HIGH SCHOOL. He’ll remember he’s of high school age, and should “currently” be in high school.

Major memory: 2 points.
THE MYSTERY MACHINE. Fred will remember he had a van that was his special baby.

Relationship: 2 points.
"FATHER." He’ll remember he has a father, and very complicated feelings about it, as well as that he’s been a disappointment to said father figure.

Major memory: 2 points.
MYSTERY SOLVER. He’ll have his sense of justice, and strong desire to solve mysteries.

Skills: 3 points.
TRAP MAKING. He’s able to construct plans and knows the mechanics behind elaborate trap making.
offseers: (Default)

noah | xenoblade

[personal profile] offseers 2023-02-27 11:54 pm (UTC)(link)
Character Name: Noah
Player Name: Timmy
Initial Memories:

Skill: 2 points.
Flutes. He'll know how to carve one, how to maintain it, how to play it. He'll also have his offseer skill of sending people.

Major Memory 3 points.
Prologue. Noah's experience on the battlefield, full knowledge of the world and the setup and sending people with his flute.

Major Relationship 3 points.
Relationship with Crys: His relationship with his offseer teacher, who set the foundation for Noah's life and who died in front of him.

Minor Memory 2 points.
Supervillainpon. Finds out about a creature named Moebius, "extreme bad guy", thinking about the world. Having the power of Ouroboros
man_who_sold_the_world: (Default)

Re: Questions

[personal profile] man_who_sold_the_world 2023-02-28 02:10 am (UTC)(link)
So Harold has years old injuries to his neck, spine, and hips that decrease his mobility. I'm *not* giving him the memory of how it happened. Does the general sense that this is 'normal' for him need to be a memory point or can that just be a vibe?
man_who_sold_the_world: (Default)

[personal profile] man_who_sold_the_world 2023-02-28 03:59 pm (UTC)(link)
Awesome, thank you!
man_who_sold_the_world: (Default)

Harold Finch | Person of Interest

[personal profile] man_who_sold_the_world 2023-02-28 09:48 pm (UTC)(link)
Character name: Harold Finch
Player name: Lis
Initial memories

Minor Skill: 1 points.
Encyclopedic knowledge of birds, especially North American ones.

Major Skill 2 points.
Farming. Harold spent the first 18 years or so of his life on a farm in Iowa, and seemed to run the farm even as his father’s health declined.

Major Skill 2 points.
Mechanic/engineer. Starting with the farm machines and self built computers of his youth, Harold is very good at figuring out how machines work, taking them apart, and creatively putting them together.

Major Skill: 2 points.
General analysis and mathematics. I don’t want to wholesale give him his programming knowledge in this setting, but more the basis for the underlying principles. In canon, in 1971 and tweenling aged, he basically invented his own proto-computer with light-switches, to store information in Morse code. I don’t have immediate plans for him do something like that here, but the ability to do so is pretty core to the character.

Relationship Core: 2 points.
Harold remembers the broad strokes of his relationship with Nathan Ingram – that they were old friends, and worked together for decades although the details of that business will elude Harold. And then, that that relationship became strained because they disagreed in some way about that work, and that he feels like he failed Nathan….somehow.

Minor memory: 1 points.
Simply the words flickering across a dark screen:

FATHER
I AM SORRY
mediaphobic: (Default)

Shouta Aizawa | My Hero Academia

[personal profile] mediaphobic 2023-03-01 12:29 am (UTC)(link)
Character name: Shouta Aizawa
Player name: Basil
Initial memories

Aizawa will be coming in with his head empty of all but the most basic information about himself-- name, birthdate, nationality, and that he is a teacher. Otherwise, everything is going into his skills.

This will be fun because he is from late in canon-- with all of the fun ramifications of this.


Type of regain: 3 points.
His hand-to-hand, close quarters combat skills, complete with his instincts and muscle memory (although this may need to be modified with further practice given the fact that he sustains disabling injuries late in canon). This includes his skills with using a knife in combat as well as his binding cloth, which he uses to contain opponents or as a tool for aerial style acrobactics. Perhaps a lasso will be a good substitute?

Type of regain: 3 points.

His analytical skills. This is key because understanding how people and the world works is a crucial part of his base identity and how he functions within the world. He will be able to analyze a person's methods and motives as well as be able to predict what they might do or how they might do it. Additionally, this will play into some of the more trickster type tactics that he is willing to play. Case in point, his 'logical ruses', and how he is a damn find sports commentator.

Type of regain: 2 points.
Erasure. He'll remember that he has his Quirk and how to use it. There isn't much to Erasure, in all honesty.


Type of regain: 2 points.
Tap Dancing. He can tap dance. This will be hilarious to break out on some unwitting sap some day.
Edited 2023-03-01 00:32 (UTC)
thinkfirst: (Default)

[personal profile] thinkfirst 2023-03-04 01:15 am (UTC)(link)
1.1 : 3 points

Total points: 3

Regains

Minor memory: 2 points - Approaching Ehmead Hill for the first time, accompanied by [redacted], and stopping to take in the view. He wishes that [redacted] was here with him to see this too, and wonders if they'll ever get the chance to travel the world together. This is the first time he's seen anything like this.
searingwing: Art pixiv-user-4853142 (pic#16246870)

Diluc Ragvindr | Genshin Impact

[personal profile] searingwing 2023-03-14 02:59 pm (UTC)(link)
Character name: Diluc Ragvindr
Player name: Samuel
Initial memories
Type of regain:Skill 1 point.
Diluc is proficient in greatswords/claymores. He’s a lethal man.

Type of regain: Relationship 2 points.
He loves his father and knows his father raised him to be a warrior and protector. But not that they were a noble house or any of the other things about that. It’s the core love and respect as well as values.

Type of regain: Skill 1 point.
His ability to handle wine and mix drinks. His being a bartender, essentially.

Type of regain: Relationship - 2 points.
He had a best friend he adored. They used to be each other’s shadow. They were always together. He doesn’t remember his name or what happened.

Type of regain:Skill 1 point.
Diluc is a pretty great cook and can do fancy gourmet food.

Type of regain:Major memory 2 points.
Diluc will recall he joined a knight order, but not that he left them. He doesn’t remember being a captain of the order either.

Type of regain:Skill - 1 point.
Survival skills, aka he won’t die if stranded in the wilderness.
searingwing: (Settling a score)

[personal profile] searingwing 2023-03-14 03:11 pm (UTC)(link)
1.1 (Event cycle #): 1 points 1.2 (Event cycle #) 3

Total points: 4

Regains

REGAIN TYPE: 2, recovering both the vision trapped within his chest and his control over his fire magic. This means he regains -

Pyro Vision: Visions are tools to channel elemental magic, given to people the gods find favorable. Diluc’s Vision allows him to manipulate and channel fire in several forms. Shown to have a strong aptitude for his Vision-related abilities, Diluc’s uses of his fire are very specific and combat-related ways.

- Searing Onslaught: Diluc channels his flames into his claymore and uses it to make his already vicious and powerful strikes all the more deadly. He can maintain his fire as long as he keeps hitting the enemy.
- Dawn: The flames called into his sword ride through the blade and rip outwards as a blazing phoenix that knocks enemies back as it sets them on fire. The bird dissipates after it gets about ten to fifteen feet from Diluc.

Can up this regain by a point if necessary.
vibing: (Default)

[personal profile] vibing 2023-03-24 01:09 am (UTC)(link)
1.1: 1 points
1.1: 1 points
1.1: 1 points
1.2: 1 points
1.2: 1 points
1.2: 1 points

Total points: 6

Regains
Minor memory: 1 points - Seeing the ocean for the first time over Ehmead hill

Points remaining: 5
hellonspectacles: (Default)

[personal profile] hellonspectacles 2023-03-28 02:10 am (UTC)(link)
1.1: 1 point

1.2: 1 point

Total points: 2

Regains

Major memory: 2 points - Remembers the circumstances of his death

Points remaining: #
searingwing: (Default)

[personal profile] searingwing 2023-04-01 09:34 pm (UTC)(link)
Regains

Major memory: 2 points - On his birthday he and his father were riding home and were attacked by a wyvern that had been terrorizing the city. He was too weak to stop it. His father stepped in, using evil magic that backfired. The creature was defeated. But his father was mortally wounded and begged his son to grant him peace. And Diluc, ever the loyal son. Did as his father wanted.

Points remaining: 0
mediaphobic: (Default)

Re: Shouta Aizawa | My Hero Academia

[personal profile] mediaphobic 2023-04-02 03:52 am (UTC)(link)
Rooftop Chats with Bruce (Event cycle 1.2): 1 point
Breezeway with Noah (Event cycle 1.2): 1 point

Total points: 2

Regains

Minor Memory: 1 points - His students Putting on a Song and Dance Performance for the school festival and his Not Daughter having a good day while there.

Points remaining: 1
Edited 2023-04-02 03:53 (UTC)
sighsheavily: (pic#14667795)

[personal profile] sighsheavily 2023-04-05 07:35 pm (UTC)(link)
1.2: 3 points (refs: #1, #2, #3

Regains

Major: 2 points - Hold Person spell

Remaining bank: 2
Edited 2023-04-05 19:35 (UTC)
thinkfirst: (talking | neutral | worried)

[personal profile] thinkfirst 2023-04-07 12:41 am (UTC)(link)
1.2: 1 point
1.2: 1 point

Total points: 2

Regains

Major skill: 2 points - Flynn remembers the incantation for First Aid and how to channel mana to make the spell happen.

Points remaining: 1
thinkfirst: (fight | losing | hurt)

[personal profile] thinkfirst 2023-04-21 01:05 am (UTC)(link)
Death: Cecelia's evil double murdered him
Memory lost: Taking away 2 points from his swordsmanship skills. He's much worse at sword now.
rustedknight: (Default)

Jaune Arc | RWBY

[personal profile] rustedknight 2023-04-30 09:31 pm (UTC)(link)
Character name: Jaune Arc
Player name: Beth
Initial memories
Major skill: 3 points.
Jaune is a skilled battlefield combatant specializing in use of a one handed shield and shield. He fights efficiently and defensively, always striving to put himself between danger and the things he seeks to protect.

Major memory: 2 points.
Jaune remembers killing a red-headed girl on a bridge after she asked him to do so, an act he recalls with immense grief and shame.

Major memory: 2 points.
Jaune was the caretaker of a village of animate, sentient paper stars called the Paper Pleasers, an adorable bunch of well-intended but wildly accident prone helpers. This specific memory is of a day protecting their village from a rolling series of natural disasters, mishaps, and a vicious goose attack.

Relationship trappings: 2 points.
Jaune recalls who the Curious Cat is and vaguely what their role is in the Ever After, as well as recalling the Cat once served as his guide for a journey he was undertaking in the Ever After.

Minor memory: 1 points.
Jaune has hazy, vague recollections of a routine at a school that taught young people how to fight monsters, along with a general sense of having had friends and things he enjoyed there. This is a happy memory.
goldenscarred: (Default)

Hunter | The Owl House

[personal profile] goldenscarred 2023-05-01 12:05 am (UTC)(link)
Character name: Hunter
Player name: Jean
Initial memories

Major Memory: 2 points.
Demon Realm. Hunter knows he's from the Demon Realm, which is not the same place as the Human Realm. He expects things like the flavors will be different and the language looks a little weirder but not illegible. The animals look stranger to what he's known, and everyone has rounded ears instead of pointed ones. He knows magic is inherent to the Demon Realm, and not to the Human Realm, but does not know about witches specifically.

Major memory: 1 point.
Family. He remembers that at one point he had a family, but they died. He does not remember any of their faces. (Not counting this as a relationship memory, because he never met them.)

Major memory: 1 point.
Mask and duty. Hunter knows he used to wear a mask and cape at some point, and wearing them was tied to a sacred duty. He doesn’t know yet what that duty was, or what title he went by when he wore the cape and mask.

Skills: 2 points.
Fighting. He knows how to fight, preferably with a stick-like weapon, but also has the instinct to know when to duck and weave, and where to best strike. He remembers that fighting was something he did on a regular basis, and was trained in it, but not by who, and in what context.

Skills: 2 points.
Survival skills. He knows how to handle being in foreign and even dangerous environments, and how to endure a bad situation.

Skills: 1 point.
Sewing. He’s bad at it. But for some reason keeps trying.

Relationships: 1 point.
Flapjack. He remembers a cardinal named Flapjack, and spending a lot of time with him. The sounds of certain bird calls haunt him.

Points remaining: 0

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