Character name: Flynn Scifo Player name: Jordan Initial memories Relationship core with Yuri: 2 points. The memory of his long friendship with Yuri. Flynn will remember the fact that there is someone he grew up with who is very important to him. He will know that they spent the bulk of their time together, that this person was his best friend and someone he did everything with, and that he wanted to do something for this person to make their life better. All the feelings that come with this relationship, none of the details!
Swordsmanship skills: 3 points. All his many years of training, both with his father and Yuri and then with the knights, at using a sword. Flynn will essentially have the same mastery of swords that he does in the game, though he won't remember any battle magic or any of his artes.
Lower Quarter upbringing: 2 points. The knowledge and memory of growing up in the poor part of a rich city, and the subsequent abuse at the hands of the people in power that Flynn encountered.
Jail: 2 points. Flynn remembers a particular night where he and his Important Person were arrested for something that they shouldn't have been brought in for. They were trying to defend someone in the Lower Quarter from being unjustly hassled by a knight, got too heated and ended up starting a fight with the knight about it, and got tossed in jail for a night for their efforts.
Orphan: 1 point. Flynn knows his parents are dead.
Flynn Scifo | Tales of Vesperia
Player name: Jordan
Initial memories
Relationship core with Yuri: 2 points.
The memory of his long friendship with Yuri. Flynn will remember the fact that there is someone he grew up with who is very important to him. He will know that they spent the bulk of their time together, that this person was his best friend and someone he did everything with, and that he wanted to do something for this person to make their life better. All the feelings that come with this relationship, none of the details!
Swordsmanship skills: 3 points.
All his many years of training, both with his father and Yuri and then with the knights, at using a sword. Flynn will essentially have the same mastery of swords that he does in the game, though he won't remember any battle magic or any of his artes.
Lower Quarter upbringing: 2 points.
The knowledge and memory of growing up in the poor part of a rich city, and the subsequent abuse at the hands of the people in power that Flynn encountered.
Jail: 2 points.
Flynn remembers a particular night where he and his Important Person were arrested for something that they shouldn't have been brought in for. They were trying to defend someone in the Lower Quarter from being unjustly hassled by a knight, got too heated and ended up starting a fight with the knight about it, and got tossed in jail for a night for their efforts.
Orphan: 1 point.
Flynn knows his parents are dead.