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5.0 Test Drive Meme
5.0 Test Drive Meme
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Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.
Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.
This TDM takes place from the first week of February onward, and can happen concurrently with other events during February and March. This will be the only TDM for February, March, and April.
Applications are open January 27th until February 1st, and February 24th until March 1st. Invites are available for friends of current players.
Arrival: Six Feet Under
Content warnings: graves, being buried alive
You wake up in the ground. The hole you're in fits your body nicely. Just as you wake up, dirt spatters onto your face, into your eyes and mouth. Maybe that's what woke you up. Before you've had a chance to clear it, more dirt drops onto your body from above, again and again, in a grim rhythm. Until you get out of there it won't stop.
Unfortunately, you're six feet deep. You might want a hand.
More unfortunately, you won't get one from the person with the shovel. The gravedigger, silhouetted in black against the sky above you, will continue to shovel dirt onto you while you try to escape. Once you're out, she loses all interest and moves on to the next grave. She doesn't acknowledge you in any way.
Above the grave is a headstone: your own. It says your name and it might have your birthdate. The death date is unreadable. There may be an epitaph about your life. It doesn't look new. In fact, it looks as old and worn as the rest of the graveyard. Other open graves are scattered around in this graveyard, and other people are climbing up out of them, too. Maybe you want to lend them a hand, or maybe you want to get out of here as fast as possible.
A mossy wrought-iron gate leads out into greenery.
Now that you're out, you need to find your way... somewhere. Not here.
For current players, you're welcome to have your character wake up for the cycle like this.
tl;dr:
You wake up in the ground. The hole you're in fits your body nicely. Just as you wake up, dirt spatters onto your face, into your eyes and mouth. Maybe that's what woke you up. Before you've had a chance to clear it, more dirt drops onto your body from above, again and again, in a grim rhythm. Until you get out of there it won't stop.
Unfortunately, you're six feet deep. You might want a hand.
More unfortunately, you won't get one from the person with the shovel. The gravedigger, silhouetted in black against the sky above you, will continue to shovel dirt onto you while you try to escape. Once you're out, she loses all interest and moves on to the next grave. She doesn't acknowledge you in any way.
Above the grave is a headstone: your own. It says your name and it might have your birthdate. The death date is unreadable. There may be an epitaph about your life. It doesn't look new. In fact, it looks as old and worn as the rest of the graveyard. Other open graves are scattered around in this graveyard, and other people are climbing up out of them, too. Maybe you want to lend them a hand, or maybe you want to get out of here as fast as possible.
A mossy wrought-iron gate leads out into greenery.
Now that you're out, you need to find your way... somewhere. Not here.
For current players, you're welcome to have your character wake up for the cycle like this.
tl;dr:
- You wake up in your own grave! Someone's burying you alive! Better get out of there.
The only way out
Content warnings: being eaten alive, carnivorous flowers, intoxication
The graveyard is in the middle of the maze: a sprawling hedge maze on the outskirts of Wellstone town. The ground is soft with recent rain, and the hedges are just blooming green like it's early spring. Your shoes squelch in the muck.
It starts easily enough. As you make your way deeper, though, you'll start run into things that make the maze… harder. Gigantic flowers block the way down one path, and they titter together as you get close, swaying and moving in ways that flowers shouldn't. If you do get too close, a flower lurches forward and snaps its petals around you like jaws. Are those teeth?! They're like foot-long cactus spines, sharp and deadly. You might want to get out of there, and fast. The teeth hurt, and the inside of the flower isn't a cakewalk either. It hurts your skin, and if you're in there too long, your skin may start to burn off.
Down another path are more flowers. These are smaller, and oddly fleshy in color and scent. At the center of each flower is an eye. Some of them seem familiar, although you can't figure out why. As you pass, the eyes roll, following you closely. If you make eye contact and any of these flowers, you feel a chilling wave of fear that roots you to the spot. Your stuck in its gaze, staring back at it as it stares impassively at you. You have the horrible feeling that if you stay here, something awful will happen. It grows worse and worse, more acute, but no matter how strong that fear, you can't move your feet. Someone, or something, has to break your eye contact with the flower.
At a final turn in the maze, the sweet, soft scent of lilacs fills the air. You're sure that scent means you've found the end, and that you should follow it. Naturally, it doesn't. It leads to a dead end. Again. This one, at least, is beautiful: it's a little meadow surrounded by hedges, blooming in lilacs and lavender and little purple-headed poppies. The scent is heady and overwhelming. It fills you up. It settles into your head like a haze, making it hard to focus. It seems like an amazing idea to just… stay here. Lie down, maybe, among all those nice flowers. Just for a little while, you tell yourself.
Only, it may be more than a little while. The longer you sleep in this lovely little meadow, the more vines and flowers will grow over and around your body. Eventually, they'll make their way into your nose, your ears, your mouth and start to pull you down into the soft earth. Someone's going to have to wake you up and get those vines off unless you want to stay in this maze forever!
When at last you find your way out of the maze, past the treacherous flowers, you set your sights on Wellstone: a town in the first bloom of spring, a light mist making everything dewy and bright.
tl;dr:
The graveyard is in the middle of the maze: a sprawling hedge maze on the outskirts of Wellstone town. The ground is soft with recent rain, and the hedges are just blooming green like it's early spring. Your shoes squelch in the muck.
It starts easily enough. As you make your way deeper, though, you'll start run into things that make the maze… harder. Gigantic flowers block the way down one path, and they titter together as you get close, swaying and moving in ways that flowers shouldn't. If you do get too close, a flower lurches forward and snaps its petals around you like jaws. Are those teeth?! They're like foot-long cactus spines, sharp and deadly. You might want to get out of there, and fast. The teeth hurt, and the inside of the flower isn't a cakewalk either. It hurts your skin, and if you're in there too long, your skin may start to burn off.
Down another path are more flowers. These are smaller, and oddly fleshy in color and scent. At the center of each flower is an eye. Some of them seem familiar, although you can't figure out why. As you pass, the eyes roll, following you closely. If you make eye contact and any of these flowers, you feel a chilling wave of fear that roots you to the spot. Your stuck in its gaze, staring back at it as it stares impassively at you. You have the horrible feeling that if you stay here, something awful will happen. It grows worse and worse, more acute, but no matter how strong that fear, you can't move your feet. Someone, or something, has to break your eye contact with the flower.
At a final turn in the maze, the sweet, soft scent of lilacs fills the air. You're sure that scent means you've found the end, and that you should follow it. Naturally, it doesn't. It leads to a dead end. Again. This one, at least, is beautiful: it's a little meadow surrounded by hedges, blooming in lilacs and lavender and little purple-headed poppies. The scent is heady and overwhelming. It fills you up. It settles into your head like a haze, making it hard to focus. It seems like an amazing idea to just… stay here. Lie down, maybe, among all those nice flowers. Just for a little while, you tell yourself.
Only, it may be more than a little while. The longer you sleep in this lovely little meadow, the more vines and flowers will grow over and around your body. Eventually, they'll make their way into your nose, your ears, your mouth and start to pull you down into the soft earth. Someone's going to have to wake you up and get those vines off unless you want to stay in this maze forever!
When at last you find your way out of the maze, past the treacherous flowers, you set your sights on Wellstone: a town in the first bloom of spring, a light mist making everything dewy and bright.
tl;dr:
- After you leave the cemetery, you find yourself in the maze. There are flowers that are obstacles along your way.
- There are large, flesh-eating flowers full of teeth that want to eat you.
- There are fleshy flowers with eyes in the middle that, if you meet their gaze, hold you with fear.
- There are lilacs that lull you and make you want to lie down and take a nap. If you do, vines will wrap you up, making it very difficult to get out.
- Once you make it through all the obstacles, you can make it out of the maze into Wellstone.
Scent of death
Content warnings: bad smells, potential for body horror
It isn't just the maze blooming with the coming of spring: Wellstone itself has burst into bloom. It seems that everywhere you look, flowers have invaded the town. Sweet snowdrops poke their heads up between cobblestones. Violets wink from shadowed corners. Morning glories climb walls and line windows. They all smell wonderful, good enough to make you want to bend down and take a good, long sniff.
Except for one. Blooming in the courtyard of the Staywell, just in front of the door in a little garden circle, is a corpse flower. The flower is massive: over three meters tall, giant stamen thrusting up to the sky with frilly red leaves around its base.
It's hard to avoid the flower: any time anyone opens the door to the courtyard, the scent enters the lobby, the parlor, the cafeteria. It seems to permeate the Staywell at random times. And the scent is strange: if you try to talk to anyone about it, they don't agree with you on how it smells. And they won't agree on how it affects you.
Smelling the corpse flower makes you feel a little... strange. Its effects vary by person, and even when a person smells it more than once, the effect might change. At first you feel a rush of disgust, then nausea, then--well.
When you smell the corpse flower, you might smell:
Comment below if you'd like a random smell (or feel free to select for yourself). Effects last anywhere from half an hour to an hour. Characters can experience different effects throughout the TDM. The corpse flower will be in bloom the first week of February and the first week of March, and closed the rest of the time.
tl;dr:
It isn't just the maze blooming with the coming of spring: Wellstone itself has burst into bloom. It seems that everywhere you look, flowers have invaded the town. Sweet snowdrops poke their heads up between cobblestones. Violets wink from shadowed corners. Morning glories climb walls and line windows. They all smell wonderful, good enough to make you want to bend down and take a good, long sniff.
Except for one. Blooming in the courtyard of the Staywell, just in front of the door in a little garden circle, is a corpse flower. The flower is massive: over three meters tall, giant stamen thrusting up to the sky with frilly red leaves around its base.
It's hard to avoid the flower: any time anyone opens the door to the courtyard, the scent enters the lobby, the parlor, the cafeteria. It seems to permeate the Staywell at random times. And the scent is strange: if you try to talk to anyone about it, they don't agree with you on how it smells. And they won't agree on how it affects you.
Smelling the corpse flower makes you feel a little... strange. Its effects vary by person, and even when a person smells it more than once, the effect might change. At first you feel a rush of disgust, then nausea, then--well.
When you smell the corpse flower, you might smell:
- The most delicious thing you can imagine. You're suddenly extremely hungry and feel compelled to eat as much as possible.
- The most wonderful, nostalgic scent. You feel compelled to proclaim your loyalty and friendship to the next person you see.
- The most relaxing thing. Your body feels loose and relaxed and you feel at peace. You want to spread the love and feel compelled to get everyone else around you to chill the fuck out.
- Sugary sweetness. You feel an intense draw of affection toward the people around you and feel compelled to compliment them in increasingly over the top ways.
- The scent of raw, rotting meat. Everything around you suddenly look strangely... meaty. Is that chair made of meat? That wall? You're very acutely aware that you are made of meat, and that everyone around you is made of meat.
- The smell of death. You feel a horrible, creeping sense of guilt and feel compelled to confess something awful you do or do not remember doing to the next person you see.
Comment below if you'd like a random smell (or feel free to select for yourself). Effects last anywhere from half an hour to an hour. Characters can experience different effects throughout the TDM. The corpse flower will be in bloom the first week of February and the first week of March, and closed the rest of the time.
tl;dr:
- There's a corpse flower blooming in the courtyard of the Staywell.
- When you smell its scent, you'll smell a scent that makes you do--something! Select from the list what you'd like to happen, or comment below for a random effect.
francis krouse | worm
2. the only way out: fear
3. the only way out: dazed
4. the scent of death
5. two player co-op | with
disclaimer
[ Just throwing him on here for fun; not apping. ]
fear
It rots under her touch, the vibrant colors turning black and the leaves withering. The eyeball shrinks as though drying out, and the entire plant wilts within moments. Only when she's certain it's dead does she look up at the person it had entranced. Her gold eyes are calm, as though this is something she's done thousands of times before.
"Don't look so livid," she says, and her voice matches the way she stares. Her eyes are at the same level as his, which she takes as a comfort. If there's any fear in the way she's approaching this conversation, she thinks she's hiding it very well indeed. "They are only plants."
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"Paralyzing plants," he points out, finally able to meet his rescuer's golden-eyed impassivity. "Not exactly Home and Garden Centre material."
There's something off about her, but it's an offness that feels frustratingly familiar, like a refrain of a song he should be able to call to mind and can't quite grasp. The confidence, the indifference to the eyeball-plants, that power of hers, it all resonates, but if he tries to pin it down, it just gives him another fucking headache.
"Thanks," he says, tipping the brim of his hat to her, "I really can't afford to be tied up all day. How do you feel about doing a little more weeding?"
There's still a hard knot of that hideously fucked up impending doom sitting firmly in the centre of his chest, but like hell is he letting that show in the face of her fearlessness. He can afford to look scared less than he can afford to be stuck here, and that's saying something.
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Maybe that's what causes her to say what she says next. "My name is Jessica." It's a pleasantry, perhaps, but it comes out with this uncertainty, this churn in her stomach that twists her lips and leaves a stale taste in her mouth. Her eyes only barely get wider, just visible by the way her thinning eyebrows raise up. If there's fear to be had, it presents here. "Have you met me before?"
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He's not backing down from it. His instincts tell him that backing down is a mistake in a situation like whatever the fuck this situation is, and aside from a few maze missteps, his instincts have gotten him this far.
"And I'm afraid the answers to your questions are 'it looks like it is' and 'not that I remember'." His diction is smoothing out, shifting into a rehearsed register of almost bored self-assurance. "It sounds like you're suffering from a similar problem, which means it sounds like we already have one good reason to work together."
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"I am not the only one," she says, a reassurance. "Then this will be easy." And she takes her other hand, once she's certain that she's not shaking Krouse's anymore, and presses her palm against the wall of the hedge maze. The leaves directly under her touch shudder and turn grey, but only for a moment before the color and life both return, as though draining it from the world around them. She stares at the patch of vivified foliage and returns her hand to her side.
"This will not be easy. Were you already on a path before I arrived, Krouse?"
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He should be freaked out. It's not normal for someone to be able to do that, but he watches her with keen evaluative interest instead of shock or horror. He's thinking about utility. That it's touch based, not ranged, or at least it seems to be. That the eyeball plant died, but the hedge bounces back.
Maybe it's because of Noelle. Figuring this place out and finding a way to help her is more important than letting himself freak out about women who can rot plants (and what else?) or his own new, strange power.
Thinking about Noelle and powers sparks a connection. If Jessica can wither away plant life, could she - ?
Absolutely fucking not. He shuts the thought down with hard revulsion.
"What ever is easy?" He affects a weary sigh, turning half away from her to look down the direction he was originally headed. More eyeball plants, whose gaze he's avoiding.
"I've been working by process of elimination." He wants to do something with his hands. He still hasn't figured out what. "When I went down the right over there, I ended up at a dead end, so either this is the way forward, or we're backtracking two turns and going down the right hand path there. Or..."
He turns back to her: "Could you try making a hole in the hedge? It doesn't have to be big. I just need to be able to see through it."
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She looks down at her fist, her fingers slender, her wrist thinner than it should be. And she curls her hand up and pushes it into the hedge, finding breaks in the foliage until she's up to her elbow. She grips something inside and, this time, whispers the word "yes" out loud. The plant life crumbles from the interior, leaves turning black and branches going white, and the detritus falls to the nadir of the small hole she's left. Her eyes flit to the clipped ends at the perimeter and how they're trembling as though they want to grow again.
"I think it will grow back," she says, pulling her hand away. "Be quick." She steps backwards once and looks at her arm, bleeding slightly from nicks that she hadn't remembered feeling. And there's something else, and it sounds different than most other things she's said—perhaps because it's lost that detached affect and it just sounds like a normal person speaking. Whatever a normal person sounds like. All she says is, "Maybe I won't be useless after all." And there's relief to it.
She looks up towards Krouse and hopes desperately that the hole she's made will show some way towards the exit.
no subject
"Fuck," he says, unhappily, after a second. He steps back from the hole and closes his eyes, frustration drawing harder lines at the edges of his eyes than typical of a teenager.
"I can teleport things," he explains, tersely, opening his weary eyes and returning his attention to Blythe, "But I have to swap them with something about the same mass. I was hoping I'd see some statuary I could switch us with."
There's no point keeping that to himself. She'll probably see it in action soon enough if things keep going the way they have been, and if they're working together, it's useful for her to know what his capabilities are.
"You won't be useless," he adds, matter of fact. "A plant withering power in a hedge maze? That's damage and environment control." He gestures at the open hole. "You can let it close. We'll try again somewhere else. Maybe it'll skip us ahead a couple sections."
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"It is not... only plants," she says, and she looks him in the eyes this time. He has been honest with her; she can return the favor. Balance, yes? "It is any living creature. I can cause any kind of disease in anything that lives. I—do not remember many things about what I did before waking in that grave, but I remember that." She turns her head away and coughs loudly, covering her mouth with her balled fist. When she pulls it away, it's been spattered with thick, wet blood; she examines it, but doesn't otherwise seem disturbed. In fact, she wipes it on the hem of her white shirt and steadies herself again.
In another moment of sincerity, maybe only because he was kind enough to overhear and reassure her on her usefulness, she says, "Please do not be afraid of me."
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cw: blood
cw: blood
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5
That is to say, none. He was looking at the girl with pretty open fascination, and blinks at the boy, clearly having failed to notice him.
"Uh," he says, intelligently, after several beats of astounded silence. "I was honestly more thinking that maybe you needed help? Or your friend, really..."
Not that he's altogether sure how he can help, just that it seems like the right thing to do. Help can just be a friendly face showing them around town.
no subject
Noelle flicks her gaze over to the newcomer without moving her head too much. The whole situation threatens to spiral out of control. Noelle hates the way the stranger is looking at her, worries about the tension running through Krouse's voice. There's something to be afraid of. Noelle hates that it's probably her.
She takes a breath. Her lower half breathes with her.
"We're just new," Noelle says, her voice surprisingly soft for someone of her size. "You can help us?"
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He doesn't look at her bottom half. It's tricky, but he's been pulling it off. She doesn't want people to look at it. She doesn't want them to stare, like this nosy little prick.
He turns back to Keiichi, dropping the smile.
"Getting our bearings," he says, even and less than perfectly friendly, "If you've got any tips on that, it'd be appreciated."
And then he can fuck right off back to wherever he came from. If it wasn't for not wanting to look like a total asshole in front of Noelle, he'd have tacked that on out loud, but hopefully the kid will get the hint.
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"The biggest tip is to get a hobby; this place is really boring most of the time, don't let the evil plants fool you. The other biggest tip is to never actually let your guard down, because the plants here are all evil, and they're actually usually the least of our problems. Saying the biggest consistent problem is how the town will mess with your head is probably an uncontroversial statement that the others will back up."
He nods, decisively, as if any of that makes sense.
"I'm Keiichi, by the way. Welcome to Wellstone!"
Thumbs up!
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The newcomer's smile, meanwhile, is just confusing. Is he... messing with them? Is that the strategy? Where does the thumbs-up fit into all of this?
First things first. Get a hobby. Noelle looks down at Krouse, frowning a little as she considers something. Then for the first time, she looks the newcomer directly in the too-friendly eyes.
"Um. Thanks. I'm Noelle. Krouse and I are on the same Ransack team, so, uh, I guess that's our hobby." This is so dumb. Noelle resists the urge to cover her face with her hands. It wouldn't do that much good, anyway; she'd still be able to see Keiichi out of her lower half. "It's a computer game, but I don't think there are any computers here."
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Like her generosity with people, even when they may or may not deserve it. Keiichi's thumbs up is so painfully, earnestly lame that it at least outweighs any social misstep on Krouse's part.
"Thanks for the heads up on the plants," he says, dryly, but some of his tense apprehension is curbed. The guy's not telling them anything they don't know, but he's managed to refrain from saying anything about Noelle, and that's the big thing. "We ran into some in the maze. A bit more used to being hit with status effects on a screen than in reality, but we figured it out."
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Oh, that reminds him, actually! He can actually offer real tangible help and information! This revelation causes him to very visibly perk up.
"Other than the maze and the store, there's a couple other important places; the manor is the big one, it's where we all stay, but the diner and bar offer more options for eating. There's also the locals around town, and you've... probably met the gravedigger?" His face scrunches up in thought, and a hand goes to his chin. "But she's different even from the other locals, who're different from outsiders like us already. It's like... we're apples, they're oranges, and then she's a lemon."
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The fruit comparison is also not really landing, but Keiichi is at least trying to be helpful, so he gets a pass. Noelle nods, and before Krouse has time to get up in arms about the gravedigger, jumps in.
"Yeah, we've met her. We both woke up in graves, actually." Which is creepy to think about! "I'm guessing she doesn't like the outsiders very much."
If Keiichi's information is good for anything, it's that now, Noelle is dividing up the town's inhabitants into something like factions, each with their own goals, interests, and capabilities. The more she knows about each, the better.
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4
Lisa sits on the bench next to the sad-sack teen boy, close enough to be annoying, but far enough away to maintain plausible deniability about that fact. She eyes the ugly hat with some interest, then smirks like something is funny.
The smell isn't as bad as Lisa thought it might be. How could anyone anticipate the scent of a mall food court? Predictably, it makes her hungry. She'll deal with that later.
"That bad, huh? Bummer." Lisa does not appear at all bummed out. "You could leave. But I'm guessing that since you aren't, that means you can't. Am I right?"
She's so right.
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He hasn't tried leaving. He's staying put for a reason. At the look on this girl's face, he's tempted to prove her wrong anyway. He could. It's just he knows where he'd end up heading if he did, mouth brimming over with an apology that'd make everything so much fucking worse.
She's not right. She's just not wrong.
"Good guess," he says, darkly sarcastic, "But no. If that's your problem, looks like we're having different ones."
cw: jokes about alcoholism, mention of tooth horror
"Nope! I've got a completely different problem." Good luck guessing what it is. "I'm starving. Figured in the meantime I could go commiserate with my fellow prisoners. Doesn't it suck that they don't sell cigarettes at the apothecary? We could get you a mead addiction instead. Kind of hipster, if you think about it." Lisa gives the top hat another knowing glace. God, it's horrific. "Nobody's had those in centuries. Bet your girlfriend would think it's real cool."
Shame he doesn't have a girlfriend, not really. The way he's dealing with it makes Lisa want to rip his teeth out, one by one. For some reason. Probably a teenage-related reason. It's hard being young.
A beetle crawls in the direction of the flower, and Lisa doesn't notice it at all.
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Krouse stiffens in bristling outrage, lips pulling back over his teeth as his eyes narrow to slits. It's only not a snarl by virtue of how quickly he snaps it into a closed off, thinned mouth mask of defensive anger.
"Shut up," he spits, sizzling like acid, "Don't fucking talk about her."
The words come out before his brain catches up to anything else she just said, and his hands ball into tense fists as the jumbled pieces fall into an unorganized pile. She can't know any of that. He didn't even know part of that, and he hasn't fucking told anyone about him and Noelle.
It has to be a guess. A really fucking good guess, but a guess, and he just confirmed it, because he didn't fucking think.
"What the fuck is wrong with you?" He pushes back, aggressive over strategic, reacting just to see if he can knock her off balance.
5. one billion years later. cw john gaius
He finally turns his attention to the scrawny teenager bristling at him.
"No need," he says mildly, like they're all having a normal conversation. "Just here for a swim."
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Nobody is supposed to stare.
A few of the heads in her lower half twist on limbs that are not necks to face the intruder, green and yellow and red eyes glaring at him. A few mouths bear sharp, dripping teeth. Noelle bows her head, still looking at him through a curtain of fine, greasy hair.
"Then go swim."
If he goes, he'll stop looking at her. Noelle isn't sure why this stare makes her skin crawl. The stranger clearly isn't afraid of her. He's not even disgusted by her. But he's looking at the wrong part - the part that's not her, the part that makes what's left of her stomach clench in shame. It's like she's not even there.
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"Don't let us stop you," he says, dripping with acid, and sweeps his arm out towards the bathhouse in showy dismissal, the edge of his cloak fluttering.
It's bad enough that anyone looks when Noelle wants so badly not to be seen. The open gawking sends a queasy shudder of fury through him, enough to burn through the jolt of profound unease that this guy's impossibly black, impossibly luminous eyes evoke.