wellie: (Default)
Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-01-19 08:08 pm
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5.0 Test Drive Meme

5.0 Test Drive Meme

Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of February onward, and can happen concurrently with other events during February and March. This will be the only TDM for February, March, and April.

Applications are open January 27th until February 1st, and February 24th until March 1st. Invites are available for friends of current players.

Arrival: Six Feet Under
Content warnings: graves, being buried alive

You wake up in the ground. The hole you're in fits your body nicely. Just as you wake up, dirt spatters onto your face, into your eyes and mouth. Maybe that's what woke you up. Before you've had a chance to clear it, more dirt drops onto your body from above, again and again, in a grim rhythm. Until you get out of there it won't stop.

Unfortunately, you're six feet deep. You might want a hand.

More unfortunately, you won't get one from the person with the shovel. The gravedigger, silhouetted in black against the sky above you, will continue to shovel dirt onto you while you try to escape. Once you're out, she loses all interest and moves on to the next grave. She doesn't acknowledge you in any way.

Above the grave is a headstone: your own. It says your name and it might have your birthdate. The death date is unreadable. There may be an epitaph about your life. It doesn't look new. In fact, it looks as old and worn as the rest of the graveyard. Other open graves are scattered around in this graveyard, and other people are climbing up out of them, too. Maybe you want to lend them a hand, or maybe you want to get out of here as fast as possible.

A mossy wrought-iron gate leads out into greenery.

Now that you're out, you need to find your way... somewhere. Not here.

For current players, you're welcome to have your character wake up for the cycle like this.

tl;dr:
  • You wake up in your own grave! Someone's burying you alive! Better get out of there.

The only way out
Content warnings: being eaten alive, carnivorous flowers, intoxication

The graveyard is in the middle of the maze: a sprawling hedge maze on the outskirts of Wellstone town. The ground is soft with recent rain, and the hedges are just blooming green like it's early spring. Your shoes squelch in the muck.

It starts easily enough. As you make your way deeper, though, you'll start run into things that make the maze… harder. Gigantic flowers block the way down one path, and they titter together as you get close, swaying and moving in ways that flowers shouldn't. If you do get too close, a flower lurches forward and snaps its petals around you like jaws. Are those teeth?! They're like foot-long cactus spines, sharp and deadly. You might want to get out of there, and fast. The teeth hurt, and the inside of the flower isn't a cakewalk either. It hurts your skin, and if you're in there too long, your skin may start to burn off.

Down another path are more flowers. These are smaller, and oddly fleshy in color and scent. At the center of each flower is an eye. Some of them seem familiar, although you can't figure out why. As you pass, the eyes roll, following you closely. If you make eye contact and any of these flowers, you feel a chilling wave of fear that roots you to the spot. Your stuck in its gaze, staring back at it as it stares impassively at you. You have the horrible feeling that if you stay here, something awful will happen. It grows worse and worse, more acute, but no matter how strong that fear, you can't move your feet. Someone, or something, has to break your eye contact with the flower.

At a final turn in the maze, the sweet, soft scent of lilacs fills the air. You're sure that scent means you've found the end, and that you should follow it. Naturally, it doesn't. It leads to a dead end. Again. This one, at least, is beautiful: it's a little meadow surrounded by hedges, blooming in lilacs and lavender and little purple-headed poppies. The scent is heady and overwhelming. It fills you up. It settles into your head like a haze, making it hard to focus. It seems like an amazing idea to just… stay here. Lie down, maybe, among all those nice flowers. Just for a little while, you tell yourself.

Only, it may be more than a little while. The longer you sleep in this lovely little meadow, the more vines and flowers will grow over and around your body. Eventually, they'll make their way into your nose, your ears, your mouth and start to pull you down into the soft earth. Someone's going to have to wake you up and get those vines off unless you want to stay in this maze forever!

When at last you find your way out of the maze, past the treacherous flowers, you set your sights on Wellstone: a town in the first bloom of spring, a light mist making everything dewy and bright.

tl;dr:
  • After you leave the cemetery, you find yourself in the maze. There are flowers that are obstacles along your way.
  • There are large, flesh-eating flowers full of teeth that want to eat you.
  • There are fleshy flowers with eyes in the middle that, if you meet their gaze, hold you with fear.
  • There are lilacs that lull you and make you want to lie down and take a nap. If you do, vines will wrap you up, making it very difficult to get out.
  • Once you make it through all the obstacles, you can make it out of the maze into Wellstone.

Scent of death
Content warnings: bad smells, potential for body horror

It isn't just the maze blooming with the coming of spring: Wellstone itself has burst into bloom. It seems that everywhere you look, flowers have invaded the town. Sweet snowdrops poke their heads up between cobblestones. Violets wink from shadowed corners. Morning glories climb walls and line windows. They all smell wonderful, good enough to make you want to bend down and take a good, long sniff.

Except for one. Blooming in the courtyard of the Staywell, just in front of the door in a little garden circle, is a corpse flower. The flower is massive: over three meters tall, giant stamen thrusting up to the sky with frilly red leaves around its base.

It's hard to avoid the flower: any time anyone opens the door to the courtyard, the scent enters the lobby, the parlor, the cafeteria. It seems to permeate the Staywell at random times. And the scent is strange: if you try to talk to anyone about it, they don't agree with you on how it smells. And they won't agree on how it affects you.

Smelling the corpse flower makes you feel a little... strange. Its effects vary by person, and even when a person smells it more than once, the effect might change. At first you feel a rush of disgust, then nausea, then--well.

When you smell the corpse flower, you might smell:
  • The most delicious thing you can imagine. You're suddenly extremely hungry and feel compelled to eat as much as possible.
  • The most wonderful, nostalgic scent. You feel compelled to proclaim your loyalty and friendship to the next person you see.
  • The most relaxing thing. Your body feels loose and relaxed and you feel at peace. You want to spread the love and feel compelled to get everyone else around you to chill the fuck out.
  • Sugary sweetness. You feel an intense draw of affection toward the people around you and feel compelled to compliment them in increasingly over the top ways.
  • The scent of raw, rotting meat. Everything around you suddenly look strangely... meaty. Is that chair made of meat? That wall? You're very acutely aware that you are made of meat, and that everyone around you is made of meat.
  • The smell of death. You feel a horrible, creeping sense of guilt and feel compelled to confess something awful you do or do not remember doing to the next person you see.

Comment below if you'd like a random smell (or feel free to select for yourself). Effects last anywhere from half an hour to an hour. Characters can experience different effects throughout the TDM. The corpse flower will be in bloom the first week of February and the first week of March, and closed the rest of the time.

tl;dr:
  • There's a corpse flower blooming in the courtyard of the Staywell.
  • When you smell its scent, you'll smell a scent that makes you do--something! Select from the list what you'd like to happen, or comment below for a random effect.


kaientai: (004)

[personal profile] kaientai 2024-01-20 06:34 am (UTC)(link)
He would sympathise if he knew, for he suffers a similar affliction. It feels like some essential part of him has gone missing, but Ryouma has forgotten what it was, so only the empty void remains. He wouldn't know it if he didn't ache from the absence, like a phantom limb. In spite of all that, he smiles.

"Oh, good! It's nice to meet you, Noelle! I'm Ryouma."

He's still covered in mud and dirt, so he'd obviously crawled out of a grave earlier.

"Left sounds good! I suppose if you're lost, you must be new here too."

He imagines locals would know how to navigate their own maze.
gastro: (Default)

[personal profile] gastro 2024-01-20 03:20 pm (UTC)(link)
Noelle tries for a smile back, mainly because it would be rude not to. She's already hideous-looking, she doesn't need someone thinking she's rude on top of all that. Still, it's not a very good one. The smile doesn't even come close to reaching Noelle's eyes.

She starts off in the agreed-upon direction. Despite her lower half having no rhyme or reason to its construction, Noelle moves with a surprising fluidity.

"Yeah, I am. Did you, um - sorry if this is a weird question, but did you also crawl out of a grave?"

She figures the dirt is either from that, or from unseen maze danger that could be lurking up ahead. Either way, it's smart to find out.
kaientai: (211)

[personal profile] kaientai 2024-01-21 02:12 am (UTC)(link)
Ryouma appreciates the attempt, contentedly shoving his hands in his pockets as he walks beside her. Besides sparing a glance at his companion to match her pace, he doesn't focus too long on how she manages to get around. Even if he might be curious, it's impolite to stare at a lady! Despite everything, this feels the most normal out of everything he's done here somehow, and with nothing else about himself to go on, he doesn't question it much. He's a friendly guy, so of course he'd be happier travelling with someone.

"I did! More like jumped out of it, honestly, but I guess I just really wanted to get out of there..."

That's what he's telling himself to account for the fact that his seemingly human body did something beyond the capabilities of a typical human, anyway.

"That was pretty weird, I'll admit. I'm pretty sure I'd know it if I died," he says with a very unconvincing laugh considering he remembers his name and not much else.
gastro: (02)

[personal profile] gastro 2024-01-21 10:15 pm (UTC)(link)
Noelle takes jumped in stride, assuming Ryouma means it as a figure of speech. It's the second thing he says that gives her pause, and if Ryouma is looking up, he might be able to see Noelle worrying her lower lip.

"...Yeah. You'd know it, if you died." A beat. Noelle isn't silent, not with all of those limbs squelching and crunching and rustling against the grass, but there's a few seconds where she doesn't talk, at least. "You didn't... hit your head, or anything like that, before you came here?"
kaientai: (010)

[personal profile] kaientai 2024-01-22 11:25 pm (UTC)(link)
"I don't think—..."

Ryouma slides his fingers underneath his bangs, shaking a bit of loose soil out of his hair as he rubs his forehead. He was about to say no when a sharp pain cut him off — the kind of thing that he's sure he would've noticed by now if he'd suffered that sort of injury — but the sensation eases up when he quits trying to think about it so much.

That can't be good.

"Maybe I did. I'm not really sure..." He waves a hand and laughs again. It seems like that's his response to a lot of things, whether or not he actually finds them funny. "I guess it doesn't matter. I'm here anyway."

Something feels too uncomfortable to think about? Just don't!

"What about you? Do you know how you got here?"
gastro: (02)

[personal profile] gastro 2024-01-27 05:48 pm (UTC)(link)
Not thinking about things that are bad is always a good choice. If Noelle knew that's what Ryouma was doing, she'd give him two thumbs-ups. Maybe even more than that, given that parts of her lower half have sprouted human hands. She should look into whether she has that level of fine motor control.

"I was in an accident," Noelle admits, because she's more or less led the conversation in this direction. "It knocked me unconscious. Then I wound up here. I guess it doesn't matter. Right now, we should just try to get out of here."

Noelle opts to not think about her accident by focusing on the task at hand. She makes another turn, and then smells meat. It's the first scent that hasn't made her feel ill, and that, alone, is frightening. A few of the mouths in her lower half begin to salivate.

"Do you... smell that?" Please let it not be a hallucination. For some reason, that would be worse.
kaientai: (233)

[personal profile] kaientai 2024-02-01 07:24 am (UTC)(link)
"Oh, well, I'm glad you're alright!"

It's the nicest thing he can say. He won't mention how the first thought that came to mind was another point in the maybe we're dead column.

But she's right; they should get out of here. Ryouma is staying optimistic about this maze and their combined sense of direction, even if he mostly follows her lead. As they turn the corner, he still only smells the same flowery scents this maze has been full of the whole time.

"Smell what?" He asks, visibly confused until the wind shifts just a little and—

"Ah."

It's not meat, but it's something so achingly familiar that he needs a few moments to consider the intense feeling of nostalgia that washes over him despite not knowing why. More importantly, Noelle isn't hallucinating.

"That's nice," he says with a dreamy expression. "What does it smell like to you?"