wellie: (Default)
Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-01-19 08:08 pm
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5.0 Test Drive Meme

5.0 Test Drive Meme

Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of February onward, and can happen concurrently with other events during February and March. This will be the only TDM for February, March, and April.

Applications are open January 27th until February 1st, and February 24th until March 1st. Invites are available for friends of current players.

Arrival: Six Feet Under
Content warnings: graves, being buried alive

You wake up in the ground. The hole you're in fits your body nicely. Just as you wake up, dirt spatters onto your face, into your eyes and mouth. Maybe that's what woke you up. Before you've had a chance to clear it, more dirt drops onto your body from above, again and again, in a grim rhythm. Until you get out of there it won't stop.

Unfortunately, you're six feet deep. You might want a hand.

More unfortunately, you won't get one from the person with the shovel. The gravedigger, silhouetted in black against the sky above you, will continue to shovel dirt onto you while you try to escape. Once you're out, she loses all interest and moves on to the next grave. She doesn't acknowledge you in any way.

Above the grave is a headstone: your own. It says your name and it might have your birthdate. The death date is unreadable. There may be an epitaph about your life. It doesn't look new. In fact, it looks as old and worn as the rest of the graveyard. Other open graves are scattered around in this graveyard, and other people are climbing up out of them, too. Maybe you want to lend them a hand, or maybe you want to get out of here as fast as possible.

A mossy wrought-iron gate leads out into greenery.

Now that you're out, you need to find your way... somewhere. Not here.

For current players, you're welcome to have your character wake up for the cycle like this.

tl;dr:
  • You wake up in your own grave! Someone's burying you alive! Better get out of there.

The only way out
Content warnings: being eaten alive, carnivorous flowers, intoxication

The graveyard is in the middle of the maze: a sprawling hedge maze on the outskirts of Wellstone town. The ground is soft with recent rain, and the hedges are just blooming green like it's early spring. Your shoes squelch in the muck.

It starts easily enough. As you make your way deeper, though, you'll start run into things that make the maze… harder. Gigantic flowers block the way down one path, and they titter together as you get close, swaying and moving in ways that flowers shouldn't. If you do get too close, a flower lurches forward and snaps its petals around you like jaws. Are those teeth?! They're like foot-long cactus spines, sharp and deadly. You might want to get out of there, and fast. The teeth hurt, and the inside of the flower isn't a cakewalk either. It hurts your skin, and if you're in there too long, your skin may start to burn off.

Down another path are more flowers. These are smaller, and oddly fleshy in color and scent. At the center of each flower is an eye. Some of them seem familiar, although you can't figure out why. As you pass, the eyes roll, following you closely. If you make eye contact and any of these flowers, you feel a chilling wave of fear that roots you to the spot. Your stuck in its gaze, staring back at it as it stares impassively at you. You have the horrible feeling that if you stay here, something awful will happen. It grows worse and worse, more acute, but no matter how strong that fear, you can't move your feet. Someone, or something, has to break your eye contact with the flower.

At a final turn in the maze, the sweet, soft scent of lilacs fills the air. You're sure that scent means you've found the end, and that you should follow it. Naturally, it doesn't. It leads to a dead end. Again. This one, at least, is beautiful: it's a little meadow surrounded by hedges, blooming in lilacs and lavender and little purple-headed poppies. The scent is heady and overwhelming. It fills you up. It settles into your head like a haze, making it hard to focus. It seems like an amazing idea to just… stay here. Lie down, maybe, among all those nice flowers. Just for a little while, you tell yourself.

Only, it may be more than a little while. The longer you sleep in this lovely little meadow, the more vines and flowers will grow over and around your body. Eventually, they'll make their way into your nose, your ears, your mouth and start to pull you down into the soft earth. Someone's going to have to wake you up and get those vines off unless you want to stay in this maze forever!

When at last you find your way out of the maze, past the treacherous flowers, you set your sights on Wellstone: a town in the first bloom of spring, a light mist making everything dewy and bright.

tl;dr:
  • After you leave the cemetery, you find yourself in the maze. There are flowers that are obstacles along your way.
  • There are large, flesh-eating flowers full of teeth that want to eat you.
  • There are fleshy flowers with eyes in the middle that, if you meet their gaze, hold you with fear.
  • There are lilacs that lull you and make you want to lie down and take a nap. If you do, vines will wrap you up, making it very difficult to get out.
  • Once you make it through all the obstacles, you can make it out of the maze into Wellstone.

Scent of death
Content warnings: bad smells, potential for body horror

It isn't just the maze blooming with the coming of spring: Wellstone itself has burst into bloom. It seems that everywhere you look, flowers have invaded the town. Sweet snowdrops poke their heads up between cobblestones. Violets wink from shadowed corners. Morning glories climb walls and line windows. They all smell wonderful, good enough to make you want to bend down and take a good, long sniff.

Except for one. Blooming in the courtyard of the Staywell, just in front of the door in a little garden circle, is a corpse flower. The flower is massive: over three meters tall, giant stamen thrusting up to the sky with frilly red leaves around its base.

It's hard to avoid the flower: any time anyone opens the door to the courtyard, the scent enters the lobby, the parlor, the cafeteria. It seems to permeate the Staywell at random times. And the scent is strange: if you try to talk to anyone about it, they don't agree with you on how it smells. And they won't agree on how it affects you.

Smelling the corpse flower makes you feel a little... strange. Its effects vary by person, and even when a person smells it more than once, the effect might change. At first you feel a rush of disgust, then nausea, then--well.

When you smell the corpse flower, you might smell:
  • The most delicious thing you can imagine. You're suddenly extremely hungry and feel compelled to eat as much as possible.
  • The most wonderful, nostalgic scent. You feel compelled to proclaim your loyalty and friendship to the next person you see.
  • The most relaxing thing. Your body feels loose and relaxed and you feel at peace. You want to spread the love and feel compelled to get everyone else around you to chill the fuck out.
  • Sugary sweetness. You feel an intense draw of affection toward the people around you and feel compelled to compliment them in increasingly over the top ways.
  • The scent of raw, rotting meat. Everything around you suddenly look strangely... meaty. Is that chair made of meat? That wall? You're very acutely aware that you are made of meat, and that everyone around you is made of meat.
  • The smell of death. You feel a horrible, creeping sense of guilt and feel compelled to confess something awful you do or do not remember doing to the next person you see.

Comment below if you'd like a random smell (or feel free to select for yourself). Effects last anywhere from half an hour to an hour. Characters can experience different effects throughout the TDM. The corpse flower will be in bloom the first week of February and the first week of March, and closed the rest of the time.

tl;dr:
  • There's a corpse flower blooming in the courtyard of the Staywell.
  • When you smell its scent, you'll smell a scent that makes you do--something! Select from the list what you'd like to happen, or comment below for a random effect.


equivo: (never had an issue)

[personal profile] equivo 2024-01-20 06:17 pm (UTC)(link)
"Which sucks," Krouse says, his hardened demeanour cracking over teenage exasperation. He's embarrassed by it until he steels himself with the reminder it's about solidarity with Noelle. Ransack is more her thing than his, but it's not like he doesn't care about it. She's just on a different level. It's one of the many things he likes about her.

Like her generosity with people, even when they may or may not deserve it. Keiichi's thumbs up is so painfully, earnestly lame that it at least outweighs any social misstep on Krouse's part.

"Thanks for the heads up on the plants," he says, dryly, but some of his tense apprehension is curbed. The guy's not telling them anything they don't know, but he's managed to refrain from saying anything about Noelle, and that's the big thing. "We ran into some in the maze. A bit more used to being hit with status effects on a screen than in reality, but we figured it out."
magician_0f_words: (smirk3)

[personal profile] magician_0f_words 2024-01-21 01:41 pm (UTC)(link)
"Yeah, it's pretty lame. We've got cards though, and the general store sometimes has interesting stuff."

Oh, that reminds him, actually! He can actually offer real tangible help and information! This revelation causes him to very visibly perk up.

"Other than the maze and the store, there's a couple other important places; the manor is the big one, it's where we all stay, but the diner and bar offer more options for eating. There's also the locals around town, and you've... probably met the gravedigger?" His face scrunches up in thought, and a hand goes to his chin. "But she's different even from the other locals, who're different from outsiders like us already. It's like... we're apples, they're oranges, and then she's a lemon."
gastro: (Default)

[personal profile] gastro 2024-01-21 09:55 pm (UTC)(link)
This social interaction is bad enough without Krouse calling very real obstacles status effects, but Noelle manages not to wince or sigh or look any more embarrassed than she already is. For some reason, it feels like she has practice keeping it together in situations like this, although her lower half is definitely a complicating factor.

The fruit comparison is also not really landing, but Keiichi is at least trying to be helpful, so he gets a pass. Noelle nods, and before Krouse has time to get up in arms about the gravedigger, jumps in.

"Yeah, we've met her. We both woke up in graves, actually." Which is creepy to think about! "I'm guessing she doesn't like the outsiders very much."

If Keiichi's information is good for anything, it's that now, Noelle is dividing up the town's inhabitants into something like factions, each with their own goals, interests, and capabilities. The more she knows about each, the better.
equivo: (mama raised me right)

[personal profile] equivo 2024-01-21 10:12 pm (UTC)(link)
Things are still going okay. Krouse isn't getting over Keiichi's oogling any time soon, but the guy is making an effort, and the stupidest thing he's said so far is the fruit salad of an analogy.

Krouse looks up and back at Noelle, gauging her expression for signs of more stress than seems - safe - and when he decides it's still below that yet unreached threshold, a little more of his sense of bracing for oncoming disaster ebbs away. He angles himself sideways, though with a slant towards Keiichi, so he can bounce his attention between the two of them as they talk.

A slight smile touches his mouth, more tentatively relieved than happy. That's good enough.

"I've had warmer welcomes," he says, mostly to her, tone pitched to quiet, invitational wryness, "Presumably."

"Could you define 'interesting'?" He asks Keiichi, about one degree less briskly than before.
magician_0f_words: (questioning1)

[personal profile] magician_0f_words 2024-01-22 10:03 am (UTC)(link)
"Maybe? She doesn't speak at all, so it's hard to get a read on her. The other locals'll just repeat the same couple of lines over and over, but she doesn't even do that."

Free shrugs. It's hard to tell with how casual Keiichi is, both by nature and on purpose, but he is glad that it seems like the tension in the other two is winding down. Well, mainly Krouse.

"And by interesting I mean... it's a bunch of kitschy things, for the most part. Souvenir-type stuff. The only real useful thing is the walkie-talkies." Blink. "Uh, you should probably grab some for yourself if you haven't already, we've got a whole setup for communication going."
gastro: (03)

[personal profile] gastro 2024-01-25 02:41 am (UTC)(link)
The prospect of communication that isn't face-to-face pierces the veil that is Noelle's distant, subdued demeanor. Now all eyes are on Keiichi - even the ones in her lower half - as she takes in his advice about the walkie-talkies. She shifts forward a little, taking something that might approximate a step.

Doing that, unfortunately, reminds Noelle of her size. It's not like she's forgotten - she can't, not when she's looking down at Keiichi the entire time - but the prospect of going to a store starts to feel a little more concrete. What if someone else sees her? What if she can't fit through the door? Her expression shuts down again, and she looks at Krouse, instead.

"We should get our hands on those. If you want to go with Keiichi, I'll be fine here." Look at her, totally fine. "I don't want to accidentally damage the stock."

It's so easy to picture her knocking over a shelf or two. There's no way she'd recover from that. Back to Keiichi, she adds, "Thanks for the tip."
equivo: (i've been doing bad things lately)

[personal profile] equivo 2024-01-25 03:57 am (UTC)(link)
Krouse has fewer eyes to sharpen with attention, but it seems like he's trying to compensate with intensity. Communication would have been helpful in the maze. It opens things up in the town. He'd feel a lot better about exploring inside with Noelle a button press away.

He doesn't move when she does. He shifts his weight only after she starts talking, lighter on his feet in anticipation before he even makes up his mind about it. Unlike his feet, his face flickers with brief uncertainty.

If it were just the two of them, he'd double check. Maybe it's a good thing that it's not, because he thinks he's pushing the line between tolerable and overbearing as it is.

But she's right. They should get their hands on some walkie-talkies. If she says she'll be fine, she'll be fine. Half an hour, tops. He takes a breath, pulls together a confident smile, and nods.

"Yes, ma'am," he says, balanced on the knife edge between teasing and sincere, "We'll get right on it."

Thus marking the temporary recruitment of Keiichi to the team, he supposes. He turns with a little accidental swirl of his cape to re-evaluate Keiichi dead on, and ratchets his opinion up a few provisional notches.

"Appreciate the assist. Which way are we headed?"