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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-01-19 08:08 pm
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5.0 Test Drive Meme

5.0 Test Drive Meme

Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of February onward, and can happen concurrently with other events during February and March. This will be the only TDM for February, March, and April.

Applications are open January 27th until February 1st, and February 24th until March 1st. Invites are available for friends of current players.

Arrival: Six Feet Under
Content warnings: graves, being buried alive

You wake up in the ground. The hole you're in fits your body nicely. Just as you wake up, dirt spatters onto your face, into your eyes and mouth. Maybe that's what woke you up. Before you've had a chance to clear it, more dirt drops onto your body from above, again and again, in a grim rhythm. Until you get out of there it won't stop.

Unfortunately, you're six feet deep. You might want a hand.

More unfortunately, you won't get one from the person with the shovel. The gravedigger, silhouetted in black against the sky above you, will continue to shovel dirt onto you while you try to escape. Once you're out, she loses all interest and moves on to the next grave. She doesn't acknowledge you in any way.

Above the grave is a headstone: your own. It says your name and it might have your birthdate. The death date is unreadable. There may be an epitaph about your life. It doesn't look new. In fact, it looks as old and worn as the rest of the graveyard. Other open graves are scattered around in this graveyard, and other people are climbing up out of them, too. Maybe you want to lend them a hand, or maybe you want to get out of here as fast as possible.

A mossy wrought-iron gate leads out into greenery.

Now that you're out, you need to find your way... somewhere. Not here.

For current players, you're welcome to have your character wake up for the cycle like this.

tl;dr:
  • You wake up in your own grave! Someone's burying you alive! Better get out of there.

The only way out
Content warnings: being eaten alive, carnivorous flowers, intoxication

The graveyard is in the middle of the maze: a sprawling hedge maze on the outskirts of Wellstone town. The ground is soft with recent rain, and the hedges are just blooming green like it's early spring. Your shoes squelch in the muck.

It starts easily enough. As you make your way deeper, though, you'll start run into things that make the maze… harder. Gigantic flowers block the way down one path, and they titter together as you get close, swaying and moving in ways that flowers shouldn't. If you do get too close, a flower lurches forward and snaps its petals around you like jaws. Are those teeth?! They're like foot-long cactus spines, sharp and deadly. You might want to get out of there, and fast. The teeth hurt, and the inside of the flower isn't a cakewalk either. It hurts your skin, and if you're in there too long, your skin may start to burn off.

Down another path are more flowers. These are smaller, and oddly fleshy in color and scent. At the center of each flower is an eye. Some of them seem familiar, although you can't figure out why. As you pass, the eyes roll, following you closely. If you make eye contact and any of these flowers, you feel a chilling wave of fear that roots you to the spot. Your stuck in its gaze, staring back at it as it stares impassively at you. You have the horrible feeling that if you stay here, something awful will happen. It grows worse and worse, more acute, but no matter how strong that fear, you can't move your feet. Someone, or something, has to break your eye contact with the flower.

At a final turn in the maze, the sweet, soft scent of lilacs fills the air. You're sure that scent means you've found the end, and that you should follow it. Naturally, it doesn't. It leads to a dead end. Again. This one, at least, is beautiful: it's a little meadow surrounded by hedges, blooming in lilacs and lavender and little purple-headed poppies. The scent is heady and overwhelming. It fills you up. It settles into your head like a haze, making it hard to focus. It seems like an amazing idea to just… stay here. Lie down, maybe, among all those nice flowers. Just for a little while, you tell yourself.

Only, it may be more than a little while. The longer you sleep in this lovely little meadow, the more vines and flowers will grow over and around your body. Eventually, they'll make their way into your nose, your ears, your mouth and start to pull you down into the soft earth. Someone's going to have to wake you up and get those vines off unless you want to stay in this maze forever!

When at last you find your way out of the maze, past the treacherous flowers, you set your sights on Wellstone: a town in the first bloom of spring, a light mist making everything dewy and bright.

tl;dr:
  • After you leave the cemetery, you find yourself in the maze. There are flowers that are obstacles along your way.
  • There are large, flesh-eating flowers full of teeth that want to eat you.
  • There are fleshy flowers with eyes in the middle that, if you meet their gaze, hold you with fear.
  • There are lilacs that lull you and make you want to lie down and take a nap. If you do, vines will wrap you up, making it very difficult to get out.
  • Once you make it through all the obstacles, you can make it out of the maze into Wellstone.

Scent of death
Content warnings: bad smells, potential for body horror

It isn't just the maze blooming with the coming of spring: Wellstone itself has burst into bloom. It seems that everywhere you look, flowers have invaded the town. Sweet snowdrops poke their heads up between cobblestones. Violets wink from shadowed corners. Morning glories climb walls and line windows. They all smell wonderful, good enough to make you want to bend down and take a good, long sniff.

Except for one. Blooming in the courtyard of the Staywell, just in front of the door in a little garden circle, is a corpse flower. The flower is massive: over three meters tall, giant stamen thrusting up to the sky with frilly red leaves around its base.

It's hard to avoid the flower: any time anyone opens the door to the courtyard, the scent enters the lobby, the parlor, the cafeteria. It seems to permeate the Staywell at random times. And the scent is strange: if you try to talk to anyone about it, they don't agree with you on how it smells. And they won't agree on how it affects you.

Smelling the corpse flower makes you feel a little... strange. Its effects vary by person, and even when a person smells it more than once, the effect might change. At first you feel a rush of disgust, then nausea, then--well.

When you smell the corpse flower, you might smell:
  • The most delicious thing you can imagine. You're suddenly extremely hungry and feel compelled to eat as much as possible.
  • The most wonderful, nostalgic scent. You feel compelled to proclaim your loyalty and friendship to the next person you see.
  • The most relaxing thing. Your body feels loose and relaxed and you feel at peace. You want to spread the love and feel compelled to get everyone else around you to chill the fuck out.
  • Sugary sweetness. You feel an intense draw of affection toward the people around you and feel compelled to compliment them in increasingly over the top ways.
  • The scent of raw, rotting meat. Everything around you suddenly look strangely... meaty. Is that chair made of meat? That wall? You're very acutely aware that you are made of meat, and that everyone around you is made of meat.
  • The smell of death. You feel a horrible, creeping sense of guilt and feel compelled to confess something awful you do or do not remember doing to the next person you see.

Comment below if you'd like a random smell (or feel free to select for yourself). Effects last anywhere from half an hour to an hour. Characters can experience different effects throughout the TDM. The corpse flower will be in bloom the first week of February and the first week of March, and closed the rest of the time.

tl;dr:
  • There's a corpse flower blooming in the courtyard of the Staywell.
  • When you smell its scent, you'll smell a scent that makes you do--something! Select from the list what you'd like to happen, or comment below for a random effect.


stillwinningthehardway: (☁Why do they call me down to rest?)

[personal profile] stillwinningthehardway 2024-01-20 10:37 pm (UTC)(link)
Scout clenches her jaw, swaying. The pain had been something to focus on, even if it hadn't been enough to get her away from the lilac. She murmurs incoherently. Her dæmon has narrow, suspicious eyes as he backs up, not wanting to be touched or too close, and bites at a thick stem, trying to pull it away.

After a moment, since his body isn't able to say something, the dæmon speaks again. "Not long. I wasn't counting. Hey, stay awake! Can you drag her away from this? She's heavier than she looks."

The foliage around Scout gleams with strange dew. Her blood, out of the range of the personal glamour, is a suspension of fine golden particles in a clear serum, which soon dries leaving something akin to gold leaf.
more_magic: (93)

[personal profile] more_magic 2024-02-04 06:14 am (UTC)(link)
There isn't time to question why the creature's there, let alone why it feels...not natural, exactly, but unsurprising to address it as he might anyone else. The golden splashes on the leaves are their own mystery, but one he equally doesn't have time for yet.

"I know better than to comment on a woman's weight," he says, looking pointedly at the creature before taking hold of the vines around the sleeping woman's other wrist and pulling, doing what he can to pry them away. "Keep the vines back, as much as you can. I can move her once she's a little less entangled."
stillwinningthehardway: (Default)

[personal profile] stillwinningthehardway 2024-02-04 07:29 am (UTC)(link)
The dæmon rolls his eyes at that first comment. "Right. I'll do my best." Planting his bronze-clawed feet, he tries to gather multiple vines in his jaws, hooking them with his enormous canines, and pulls. The lilac rustles in ripples outward, like it's all one plant being shaken. Huffing through his teeth, he more awkwardly tries to wrap the end of his tail around another set of vines and haul at them.

Scout appears to be a tall, athletic young woman, quite solidly built. She is indeed heavier than she seems. Her tail is glamoured to conceal it but it's still there and as substantial as any other limb.

She's partially aware of what's happening - her dæmon is a projection of her, running off of her brain - and fighting the sleepiness, cognizant enough to try to grasp Darlington's wrist in turn, even if her head lists. "I'm... nnnh," she mumbles vaguely, trying to open heavy eyelids. "...hate it."
more_magic: (19)

[personal profile] more_magic 2024-02-12 04:03 am (UTC)(link)
The attempt to grab his wrist is a good sign, all things considered; even more so, the fact she manages to mumble a few words beneath the sweet, soporific haze of the lilacs. "Regrettably, there'll be more about this place to hate," he says, half under his breath. "And not enough answers to satisfy."

With the creature doing the work of dislodging the vines, Darlington manages to ease the young woman up and away from their grasp. She is more solid than she seems, but running and sparring with Flynn over the last few months have done enough to keep him in shape. As carefully as he can manage, he drags her, stopping at a good enough distance from the still-grasping vines.
stillwinningthehardway: (☁I cast my shadow on hill and sea.)

[personal profile] stillwinningthehardway 2024-02-18 05:04 am (UTC)(link)
Scout's dæmon only resembles a living, breathing animal with an existence independent of her. The lilac scent has no effect on him but the vines still move and grasp, and he can't be very far from her. Even more than ten feet starts to feel uncomfortable, and fifteen or so is outright unpleasant. As Darlington pulls her, the dæmon struggles to get free. Scout herself tenses up, her eyes flying open wide and unfocused.

"Damn it," her dæmon says, and the dæmon-spell is dispelled before the distance can become real agony. He dissolves into floating golden motes which stream back to Scout, vanishing as they touch her. The glamour can persist when she's unconscious but this makes it flicker. Horns, soft scales, tail, long almost deerlike legs, there and gone again.

"Damn it," she mutters in almost the same tone, still groggy but rapidly coming to. Keeping her soul outside of her body is all well and good but stretching the distance, and that failsafe kicking in and returning it, is a very distinct and unsettling feeling. It does force her most of the way awake. "That's... I mean, thanks. There's... a lot of this kind of thing here?"
more_magic: (93)

[personal profile] more_magic 2024-02-25 09:33 pm (UTC)(link)
The little creature dissolving into a shower of gold would have been surprise enough. When its transformation brings on a flickering, answering change in the young woman, though, Darlington stops with hands still hooked beneath her arms to watch the brief transformation. It's gone as soon as it had arrived, though the questions it leaves behind aren't so easily dispelled.

They'll have to wait. As she wakes up more fully, Darlington eases her into a sitting position, staying close just in case. "Regrettably so," he says. "The lilacs are new, but I'd rather them than the sudden swamps we had a few months ago."