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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-01-19 08:08 pm
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5.0 Test Drive Meme

5.0 Test Drive Meme

Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of February onward, and can happen concurrently with other events during February and March. This will be the only TDM for February, March, and April.

Applications are open January 27th until February 1st, and February 24th until March 1st. Invites are available for friends of current players.

Arrival: Six Feet Under
Content warnings: graves, being buried alive

You wake up in the ground. The hole you're in fits your body nicely. Just as you wake up, dirt spatters onto your face, into your eyes and mouth. Maybe that's what woke you up. Before you've had a chance to clear it, more dirt drops onto your body from above, again and again, in a grim rhythm. Until you get out of there it won't stop.

Unfortunately, you're six feet deep. You might want a hand.

More unfortunately, you won't get one from the person with the shovel. The gravedigger, silhouetted in black against the sky above you, will continue to shovel dirt onto you while you try to escape. Once you're out, she loses all interest and moves on to the next grave. She doesn't acknowledge you in any way.

Above the grave is a headstone: your own. It says your name and it might have your birthdate. The death date is unreadable. There may be an epitaph about your life. It doesn't look new. In fact, it looks as old and worn as the rest of the graveyard. Other open graves are scattered around in this graveyard, and other people are climbing up out of them, too. Maybe you want to lend them a hand, or maybe you want to get out of here as fast as possible.

A mossy wrought-iron gate leads out into greenery.

Now that you're out, you need to find your way... somewhere. Not here.

For current players, you're welcome to have your character wake up for the cycle like this.

tl;dr:
  • You wake up in your own grave! Someone's burying you alive! Better get out of there.

The only way out
Content warnings: being eaten alive, carnivorous flowers, intoxication

The graveyard is in the middle of the maze: a sprawling hedge maze on the outskirts of Wellstone town. The ground is soft with recent rain, and the hedges are just blooming green like it's early spring. Your shoes squelch in the muck.

It starts easily enough. As you make your way deeper, though, you'll start run into things that make the maze… harder. Gigantic flowers block the way down one path, and they titter together as you get close, swaying and moving in ways that flowers shouldn't. If you do get too close, a flower lurches forward and snaps its petals around you like jaws. Are those teeth?! They're like foot-long cactus spines, sharp and deadly. You might want to get out of there, and fast. The teeth hurt, and the inside of the flower isn't a cakewalk either. It hurts your skin, and if you're in there too long, your skin may start to burn off.

Down another path are more flowers. These are smaller, and oddly fleshy in color and scent. At the center of each flower is an eye. Some of them seem familiar, although you can't figure out why. As you pass, the eyes roll, following you closely. If you make eye contact and any of these flowers, you feel a chilling wave of fear that roots you to the spot. Your stuck in its gaze, staring back at it as it stares impassively at you. You have the horrible feeling that if you stay here, something awful will happen. It grows worse and worse, more acute, but no matter how strong that fear, you can't move your feet. Someone, or something, has to break your eye contact with the flower.

At a final turn in the maze, the sweet, soft scent of lilacs fills the air. You're sure that scent means you've found the end, and that you should follow it. Naturally, it doesn't. It leads to a dead end. Again. This one, at least, is beautiful: it's a little meadow surrounded by hedges, blooming in lilacs and lavender and little purple-headed poppies. The scent is heady and overwhelming. It fills you up. It settles into your head like a haze, making it hard to focus. It seems like an amazing idea to just… stay here. Lie down, maybe, among all those nice flowers. Just for a little while, you tell yourself.

Only, it may be more than a little while. The longer you sleep in this lovely little meadow, the more vines and flowers will grow over and around your body. Eventually, they'll make their way into your nose, your ears, your mouth and start to pull you down into the soft earth. Someone's going to have to wake you up and get those vines off unless you want to stay in this maze forever!

When at last you find your way out of the maze, past the treacherous flowers, you set your sights on Wellstone: a town in the first bloom of spring, a light mist making everything dewy and bright.

tl;dr:
  • After you leave the cemetery, you find yourself in the maze. There are flowers that are obstacles along your way.
  • There are large, flesh-eating flowers full of teeth that want to eat you.
  • There are fleshy flowers with eyes in the middle that, if you meet their gaze, hold you with fear.
  • There are lilacs that lull you and make you want to lie down and take a nap. If you do, vines will wrap you up, making it very difficult to get out.
  • Once you make it through all the obstacles, you can make it out of the maze into Wellstone.

Scent of death
Content warnings: bad smells, potential for body horror

It isn't just the maze blooming with the coming of spring: Wellstone itself has burst into bloom. It seems that everywhere you look, flowers have invaded the town. Sweet snowdrops poke their heads up between cobblestones. Violets wink from shadowed corners. Morning glories climb walls and line windows. They all smell wonderful, good enough to make you want to bend down and take a good, long sniff.

Except for one. Blooming in the courtyard of the Staywell, just in front of the door in a little garden circle, is a corpse flower. The flower is massive: over three meters tall, giant stamen thrusting up to the sky with frilly red leaves around its base.

It's hard to avoid the flower: any time anyone opens the door to the courtyard, the scent enters the lobby, the parlor, the cafeteria. It seems to permeate the Staywell at random times. And the scent is strange: if you try to talk to anyone about it, they don't agree with you on how it smells. And they won't agree on how it affects you.

Smelling the corpse flower makes you feel a little... strange. Its effects vary by person, and even when a person smells it more than once, the effect might change. At first you feel a rush of disgust, then nausea, then--well.

When you smell the corpse flower, you might smell:
  • The most delicious thing you can imagine. You're suddenly extremely hungry and feel compelled to eat as much as possible.
  • The most wonderful, nostalgic scent. You feel compelled to proclaim your loyalty and friendship to the next person you see.
  • The most relaxing thing. Your body feels loose and relaxed and you feel at peace. You want to spread the love and feel compelled to get everyone else around you to chill the fuck out.
  • Sugary sweetness. You feel an intense draw of affection toward the people around you and feel compelled to compliment them in increasingly over the top ways.
  • The scent of raw, rotting meat. Everything around you suddenly look strangely... meaty. Is that chair made of meat? That wall? You're very acutely aware that you are made of meat, and that everyone around you is made of meat.
  • The smell of death. You feel a horrible, creeping sense of guilt and feel compelled to confess something awful you do or do not remember doing to the next person you see.

Comment below if you'd like a random smell (or feel free to select for yourself). Effects last anywhere from half an hour to an hour. Characters can experience different effects throughout the TDM. The corpse flower will be in bloom the first week of February and the first week of March, and closed the rest of the time.

tl;dr:
  • There's a corpse flower blooming in the courtyard of the Staywell.
  • When you smell its scent, you'll smell a scent that makes you do--something! Select from the list what you'd like to happen, or comment below for a random effect.


anglophone: (009 | it is inherited predispositional)

[personal profile] anglophone 2024-01-30 03:14 pm (UTC)(link)
Alec watches Blythe distribute cards like he's only half-listening to her, which is how he often looks when he's listening most closely. The cause of the disconnect is one of those things he doesn't give much thought to except when he remembers he should try to correct it.

"No," he says, quietly, with a slight shake of his head. "I mean, I get what you're saying, with the decades thing. But it's not like that."

He sighs, sitting back and running his hand through his hair. The look he gives her is mildly exasperated, mostly by his own difficulty at trying to talk about this.

"So you know that there should be five cards," he attempts, "Your brain doesn't know that, but your hands do. Your body has done this before. It remembers stuff you don't remember. Everybody's like that. The things you do, especially the things you do a lot? They get - worn in."

He lifts his hands, half-curling them in mid-air, his fingers moving in a tiny, controlled ripple.

"You know how to get dressed without thinking about how to put on a shirt. You know how to pick up a ball and throw it. It's basic, right? Except you had to learn how to do that. And now, even though you don't remember learning how, you can still do it. But they just don't. There's nothing there. And that's not shit you can just forget by not doing it."

He called them haunted houses, once. It wasn't the right thing to say. A haunted house has a ghost. But what do you call a house that should be haunted, but isn't? What's the word for something that fucked up?

"It's creepy." His mouth twists. His eyes slide away from her like droplets of oil on water.
toxicyuri: (☣️ i feel my heart leaking)

[personal profile] toxicyuri 2024-01-31 05:55 am (UTC)(link)
It's bizarre the way Blythe hadn't even considered any of this, but once again she finds herself thinking that Alec is correct. She knows so many things that, by all rights, she truly shouldn't—that is, if all her memories really have been taken from her. But the very things she discounted the puppets from having burned within them are the things that she still remembers without even having to think about them.

Perhaps that's why, when her emotions run high, she's often found herself thinking "yes" or "no", but this is hardly the place to start interrogating that.

Instead, she slides her cards towards her chest and pulls them off the table, looking them over. There's little meaning to be found in them now; she waits. "Organs, puppets. Computer programs, even," she offers, though she doesn't think she knows much about computers. "Whatever they really are, I think we agree that they're simply... unlike us."

And she seems to recognize how callous that sounds with a small, nearly regretful lift of her eyebrows. If she walks it back, though, it's barely an inch. "Certainly in no sense that they need to be preserved or protected. Or befriended," she adds like it's obvious enough that she shouldn't have to say it. "You and I understand our own incompleteness. I would far sooner let you decide whether to be friends with me than accept something from them unconditionally."
anglophone: (008 | i might have hit my peak already)

[personal profile] anglophone 2024-02-01 05:23 pm (UTC)(link)
There's a lot going on with what Blythe is saying that Alec thinks most people would care about. The ease with which she comes to the most reasonable position to take on the not-people of the town would make their heads spin. Alec thought he'd stay alone on that one pretty much indefinitely.

But what Alec picks up the most is that little gesture at friendship. More specifically, the privilege she's affording him to make the call on it. It hadn't been something he'd been thinking about. Most people decide whether or not they're going to let him be friends with them, not the reverse.

He likes it. In fact, he decides, he likes her. She's not boring.

"It's not like we need to go out of our way to fuck with them, either," he says, generously, "Not more than we have to. But yeah. You get it."

He picks up his own hand and fans it out, only half-examining the cards before he flicks his eyes up and smiles in what he intends to be a winsome manner.

"So, pal of mine," he says, jovially, "Does the word 'poker' ring any bells up there?"
toxicyuri: (☣️ would it hasten what i do to you?)

[personal profile] toxicyuri 2024-02-02 02:08 am (UTC)(link)
Pal. Well, that's his choice made, then, isn't it? Another friend. Three of them, now, she thinks, and tries to stop it from showing on her face overmuch. One who understands what the world is, one who has seen too much of it, and one who devotes himself entirely to one person within it. Those thin, dry lips of hers are not complete strangers to smiling, and she does let one play, even though her cards won't.

"I believe it is new to me," she says, and she takes another glance at the five cards in her hand. She can read what they are just fine, but if there's any meaning to the combination, it's lost on her. "Sometimes there are cards between the two of us, and we... compete to make the best hand? Do I have that right?" Perhaps it isn't as new to her as she'd like to pretend. It must be that nebulous knowing-without-knowing. She leans forward, shifting in her seat and putting more of herself over the table.

"I am told, Alec, that I pick things up quickly." Her smile remains. "Be sure you are not making a mistake by teaching me how to play this game." It really is astounding the way she's shifted her entire being now that she knows this person will actually be her friend. She is trying very hard not to think about what is hidden underneath her surface that may give her further context to that.
anglophone: (011 | your smiles nothing but teeth)

[personal profile] anglophone 2024-02-02 07:39 pm (UTC)(link)
Alec was right about her being a shark in more ways than one. He's about to get rolled. He accepts this with easy fatalism. His smile deepens as it goes crooked, his eyes half-lidding like a sunning lizard. His elbows go on the table as he pretends to consider his cards one more time.

"I think I can take you," he lies, playfully. He never really cares about the outcome of any game, just as long as he gets to play it. That's kind of the whole point of games, in his learned and evidently respected opinion.

The next time he talks to anyone else he's definitely going to bring up what an excellent job he's done integrating new people into the community. He fully expects a gold star sticker and, if people are feeling properly grateful for his hard work, a sucker. It's the least they can do for all of his noble exertion.

With this pleasant daydream in mind, he starts teaching Blythe poker with enthusiastic inaccuracy.
Edited 2024-02-02 19:45 (UTC)