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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-10-31 04:51 pm
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8.1 Event Plotting

8.1 Event Plotting

OOC info

The cycle is over. A new one has started. Right?


Plotting/CR form

Fill out as much or as little of this form as you like:


New this month

The town is gone, and with it, all of the buildings. See below for environmental and NPC details.

THE WORLD AS WE KNOW IT
Content warnings: destruction, storm damage, trapped underground
When the world above the catacombs ends at the end of October, it ends up a crash of blood and sand. If you're in it, it feels like the end of everything, crushing the life from you in a blink.

If you're down below, safe in the catacombs, it feels like very little at all. The walls shake, and there are distant booms you can feel in your teeth, but otherwise it's a tiring night of waiting and watching, watching strangely-textured rock bounce down the walls. The rumbling keeps up all night. The waiter, having been dragged down to safety, flutters anxiously from person to person, offering hot chocolate seemingly from nowhere, thick and sweet. The world does not go dark. It doesn't end, and it doesn't start over. At some point, hours later, the rumbling just… stops, and everything goes very quiet and very still.

It's over, and everyone in the catacombs—including any NPCs dragged down—has made it through the end of the cycle. Welcome to the new world.

At first, it's hard to even get back up. All the entrances to the catacombs have been plugged up with a concrete-hard mixture of blood and sand, which hasn't quite set yet and will burst forward or ooze out of cracks. It'll take some digging to get back to the surface, and when you do, you'll be faced with a very changed Wellstone:

it is, essentially, gone.

It's like the aftermath of a volcanic eruption: the town is smashed to pieces, buried, spread out in the bloody debris field like a smashed insect. Timbers and boulders stick up at odd angles. There are half-filled craters, bits of cactus and wood and stone, keychains and walkies glittering here and there. The saloon and the diner are gone. The bathhouse is standing but full of mud and will need to be excavated.

The Staywell is a skeleton. It has cracked in half, its walls jutting up like teeth, mostly-buried. Its roof is gone and there is rubble everywhere. Anything characters want to retrieve from the rooms will need to be excavated, and you can comment below to see how that goes and what they can pull free.

This means character rooms and beds are inaccessible, and new accommodations will have to be built or found. There is no running water in town. There is no electricity. There is no weather: the sky is a clear, endless blue, and the sun is hot. It remains this way all month long.

In the catacombs themselves, new tunnels have opened. Branching away, opened out from cracks or rifts, are three newly-available paths: one dry and cracking, full of rocks and strange shapes; one wet and dripping, glowing faintly with what seems to be cave moss, smelling of rot; one small and dark and so low that it must be crawled through.

tl;dr:
  • The town of Wellstone is gone, and did not reset.
  • Everyone in the catacombs lives through the end of the cycle, including the NPCs who were saved, and wakes blocked in.
  • Characters can explore both further in the catacombs and in the ruined town once they can find a way out.
  • Since rooms, beds, and sources of food are gone, characters must find new ways to survive in the catacombs.

I FEEL FINE

Thankfully, you aren't alone in rebuilding what you can. The waiter seems incredibly grateful to have been saved, and is more talkative than ever this month. While he still says all of his old phrases, he seems to pitch them and various words in a way like he's actually trying to respond to you with his limited vocabulary. He flits around all month, variously making faces at the state of the town if he's allowed to see it, offering people food and hot chocolate—which, it turns out, he's sourcing from the glittering room in the catacombs, and which only turns out wrong half the time—and generally trying to make everyone feel better with new peppy phrases like:

"Chin up! It can't get worse! Well, it could, but maybe it won't!" and

"Hey, we'll get through this together!" and

"Where there's a will, there's a way! Probably!"

Occasionally and fervently, especially for anyone who helped in his rescue, he'll say,
"Thank you. Don't worry about me."

He may say other things if directly asked. Comment below to ask him basic questions.

Drinking his hot chocolate does seem to calm you down and give you a sense of focus.

When he's not serving food or trying to help, the Waiter and the other NPCs can often be found clustered near the wall with the opened tunnel, peering inside without entering.

tl;dr:
  • The waiter seems to have a new spark of life to him, and seems to be trying to respond to characters and to help.
  • He serves hot chocolate that calms you down.
  • He can be spoken to and may try to respond.

DEEPER
Content warnings: tentacles, body horror, psychological horror
After about a week the walls, already a strange, fleshy mixture of stone and something else, seem to grow… lumps. At first, they almost look like raised fissures or long dark cracks stretching along the walls and up the ceiling, running along the rock like veins. They're hard as rock except that they seem to pulsate. As they appear, something else thrums in the background: a slow, rolling rhythm that can be felt more than heard, rattling through the bones like a deep drumbeat. It starts as just a vibration in the back of the teeth, barely noticeable, always the same low, deep, strange rhythm.

As the month goes on, both the growths and the rhythm get more noticeable. The growths get bigger, wider. More appear, stretching along the walls, pulsing, notably not in time with the background beat. By week three, they're moving like sinuous tentacles under the rock, and every single one of them leads right back…

to that tunnel, half-open and almost always watched by at least one NPC. The rhythm is louder there, too, and harder to ignore. Whenever you're close to the tunnel mouth, the dissonance between the writhing rock tentacles and the background beat makes your bones feel wrong. If you stand too close for too long or enter the tunnel, it's so strong that it supersedes your own heartbeat, sending your blood through your body in a beat that doesn't make sense and leaves you dizzy and sick to your stomach.

Worse: while the tentacles seem harmless at first, after a while they burst out of the rock at particularly weak joints and slither, fleshy and awful, until they find flesh, and then they do something very familiar: try to burrow, just like the ones last month. By week three, the tentacles will be everywhere and making an awful nuisance of themselves, burrowing and breaking, scraping and pushing.

Trying to enter the tunnel is an awful feeling, but the longer you spend in there, the more your brain seems to throb. Every time you enter the tunnel and stay for longer than five minutes, gain a memory point. There is no limit to this. At the end of the tunnel is thick, fleshy rock-meat that pulses loud and awful. It can be excavated, but it will be bloody, awful work.

tl;dr:
  • Tentacles snake under the rock walls of the catacombs, growing larger and more numerous over the course of the month.
  • At the same time, a deep, throbbing rhythm pounds louder and louder.
  • The tentacles will attack much like the tentacle room, probing if not cut off or stopped somehow.
  • The tunnel feels awful, and the rhythm changes your heartbeat and makes you dizzy and nauseous, but you'll regain memory points by trying to go through. The end cannot yet be reached.

gideoncav: (Default)

[personal profile] gideoncav 2024-11-01 12:34 am (UTC)(link)
Gideon is basically a ghost haunting her own corpse. She can't feel anything, no heartbeat, her skin can't be pierced, etc. John basically made her (physically) indestructible. How would something dead entering the tunnel fare? 👀