1.2 Event Plotting & Monthly Happenings
1.2 Plotting & Happenings
OOC announcements
Welcome to month two! Things are heating up in Wellstone. A couple reminders to get us started:There will be no event post on the main comm. Instead, make your own logs to include these prompts, and any other prompts you want to add. There will be a mini-event log mid-month.
Use the damage report form if your character damages or makes permanent changes to anything. Damage and change is permanent for the foreseeable future.
Post any bulletins to the bulletin board.
We now have a game Discord server! Mostly we want this server so that folks can keep up to date on new bulletins or prompts added to logs.
This post encompasses the month 1.2's events and effects. Use this post to plot with each other, using the form provided if you so choose.
New this month
It’s hot out there! This month, Wellstone is sweltering during the day, like high summer. It cools off at night, but is still warm except the wee hours of the morning. In the distance, sandstorms darken the horizon occasionally, but they don’t get too close to town.
The diner’s special for the month: spicy bean chili, a thick, hearty stew that’ll really knock your socks off! When it says spicy, it means spicy. Milk is also available for post-chili chugging.
When you first leave the hotel this month, the receptionist will give you a canteen, on the house, to stay hydrated.
The pool is working again! The water’s cool, and little lounges line the edges. Floaties are available in a variety of novel shapes. Swimsuits appear in everyone’s wardrobe.
There's a new NPC in town! A coyote standing on its hind legs, wearing a sheriff badge and a stetson hat can be seen around town. During the heat of the day, he's at the jail, sitting behind the desk. At night, he can be found at the saloon. The old jail has been fixed up, seemingly overnight. It’s on the edge of the inhabitable town, and consists of two rooms: a front room with a big desk, and a backroom divided into cells with bars separating them.
When you visit the few other locations in town, you’ll find the employees friendly and welcoming, although they may say some strange things, in addition to the handful of phrases they usually say:
The receptionist: “It’s beautiful when it’s hot, around here. You can see the heat haze on the sand.”The General Store is running a special on bottled cactus juice (two for one! It’ll let you explore the desert for just a little longer. It might also make you mildly hallucinate. You're fine). You’ll also find pellet guns in the back, marked down to 25% off, and labeled “just in case!”
Owner of the General Store: “Running a special on cactus juice! It’ll really quench ya.”
The bartender: “We serve all kinds here.”
The waiter: “Boy, it’s a steamy one! How about a nice sweet tea to cool you off?” And he serves you a sweet tea, whether you want one or not.
The gravedigger: She’s nowhere to be seen during the day. At night, she’s digging graves.
The sheriff: He looks at you mournfully, like he's already disappointed in you.
Wanted dead or alive
Content warnings: N/A
The sheriff puts up wanted posters around town, each with a drawing of a character and a supposed crime they're wanted for. There can be as many wanted posters as you like, and as many crimes as you like. The crimes can be real, or made up. They can be serious, or not. The drawing of your character doesn’t even have to be very good.
Your wanted posters could have your given name, preferred name, or it might give you a new outlaw name, reminiscent of criminals in the Old West.
When you look at one, you’ll feel a very strong urge to confess to whatever is on the poster to the first person you see. You may even feel the urge to turn yourself in. If you turn yourself in to the sheriff, you'll be locked in the jail for 24 hours before he releases you.
tl;dr:
The sheriff puts up wanted posters around town, each with a drawing of a character and a supposed crime they're wanted for. There can be as many wanted posters as you like, and as many crimes as you like. The crimes can be real, or made up. They can be serious, or not. The drawing of your character doesn’t even have to be very good.
Your wanted posters could have your given name, preferred name, or it might give you a new outlaw name, reminiscent of criminals in the Old West.
When you look at one, you’ll feel a very strong urge to confess to whatever is on the poster to the first person you see. You may even feel the urge to turn yourself in. If you turn yourself in to the sheriff, you'll be locked in the jail for 24 hours before he releases you.
tl;dr:
- There are wanted posters of characters around the town. They show real or fake crimes that your character committed.
- When you see one of your own posters, you feel the urge to confess to the crime, and maybe even to turn yourself in to the sheriff.
This town ain’t big enough
Content warnings: Guns, potential violence, both comedic and serious
The hotter it is outside, the more irritated you seem to get, and at every little thing. Somebody jostles you, or snorts right in your ear. Was that an elbow in your side? Did your friend really just say that? Even if you don’t usually have a temper, you sure do now: you’ll be more and more prone to snapping. You don’t have to put up with this!
The heat of high noon is the worst. If you find yourself outside on the main street at noon, it’s nearly impossible not to give in to the heat. You find yourself with your thumbs in your beltloops, your hat pulled low over your eyes, confronting the next person (or persons) you see. This town ain’t big enough for the two of you.
In your hand is a weapon–or is it? It might be something useful like a sword or a gun, or it might be a pie, or a rubber chicken. You can choose your own weapon, or comment to be assigned one, with the random chance of it being a silly one.
You want to fight like a cowboy, have a standoff, make this town yours.
The effects will fade if you cool off, literally or figuratively, or your standoff ends.
If you die in this prompt, follow the death mechanics.
tl;dr:
The hotter it is outside, the more irritated you seem to get, and at every little thing. Somebody jostles you, or snorts right in your ear. Was that an elbow in your side? Did your friend really just say that? Even if you don’t usually have a temper, you sure do now: you’ll be more and more prone to snapping. You don’t have to put up with this!
The heat of high noon is the worst. If you find yourself outside on the main street at noon, it’s nearly impossible not to give in to the heat. You find yourself with your thumbs in your beltloops, your hat pulled low over your eyes, confronting the next person (or persons) you see. This town ain’t big enough for the two of you.
In your hand is a weapon–or is it? It might be something useful like a sword or a gun, or it might be a pie, or a rubber chicken. You can choose your own weapon, or comment to be assigned one, with the random chance of it being a silly one.
You want to fight like a cowboy, have a standoff, make this town yours.
The effects will fade if you cool off, literally or figuratively, or your standoff ends.
If you die in this prompt, follow the death mechanics.
tl;dr:
- On the main street at noon, you’ll transform into a cowboy having a showdown.
- A weapon appears in your hand, either dangerous or funny, or both.
- The effect fades when you cool off, or one of your wins, or surrenders.
Oasis of memories
Content warnings: N/A
You look out into the desert, and you see something you recognize. Or you think you do. It’s something so familiar, that you may be drawn to seek it, like seeing an oasis when you’re dying of thirst. You can fight it–but why would you?
But it’s not quite right, it’s not exactly as you remember it (or don’t), because someone else is there too, running toward the thing, or away from it. Your memory is merged with theirs, forming something new. The more you engage with the memory you see, out in the desert in the heat of the day, the more you remember of it. Talk about what you see, what you remember, and more of it will appear. Share your experiences with your partner, and you’ll see theirs too. Get through this experience together, and the memory sticks in your mind. The mirage will fade eventually, when the memories come to their conclusions.
If you don’t engage with the memory, or ignore it entirely, your part of the memory will fade, and you won’t be able to recall what you saw.
If you engage with the mirage, regain one memory point. You may regain up to three memory points from this prompt.
tl;dr:
You look out into the desert, and you see something you recognize. Or you think you do. It’s something so familiar, that you may be drawn to seek it, like seeing an oasis when you’re dying of thirst. You can fight it–but why would you?
But it’s not quite right, it’s not exactly as you remember it (or don’t), because someone else is there too, running toward the thing, or away from it. Your memory is merged with theirs, forming something new. The more you engage with the memory you see, out in the desert in the heat of the day, the more you remember of it. Talk about what you see, what you remember, and more of it will appear. Share your experiences with your partner, and you’ll see theirs too. Get through this experience together, and the memory sticks in your mind. The mirage will fade eventually, when the memories come to their conclusions.
If you don’t engage with the memory, or ignore it entirely, your part of the memory will fade, and you won’t be able to recall what you saw.
If you engage with the mirage, regain one memory point. You may regain up to three memory points from this prompt.
tl;dr:
- You see a mirage of memories in the desert: a strange combination of your memory, and the memory of your thread partner.
- The more you engage with the memory, by talking about it, or believing in it, the more physical it becomes.
- The memories will fade when they draw to a conclusion, or the sun sets.
- Gain a memory point if you engage with the memories.
Sam's chaos boys
Your pronouns: He/him
Contact:
OOC limitations: Not killing either one this month.
Diluc Ragvindr | Genshin Impact
Character name: Diluc Ragvindr
Permissions: Here
General impressions of your character: Confident, generally seems calm, and answers anything with polite friendliness. He gets a blank expression when he's shoving his emotions down. If roused to anger, smoke rises from where he's touching something flammable.
CR you're interested in: Everyone. Hit me.
CR you're not interested in: No romance. Not what I want.
General ideas or plans for the month: Diluc will get into the thick of things and see if he can figure out what the fuck. He will not figure it out, tbh.
Event ideas:
Wanted: Diluc will be wanted for diplomatic appeasement with a blurred-out country, vigilante activities, and arson under the name Dark Knight ****. His wanted poster will not be great and will have an owl mask over his face (in the wanted poster). He will not turn himself in and even stare down the sheriff if they make eye contact at a distance.
He sees you. He doesn't care.
Showdown: I'm game for serious fights. If he does get in a serious fight, he gets a massive great sword, and it feels right to use it for those who don't want to get hurt but have a showdown. I'm rolling a die on a list of non-serious weapons by my desk (rubber chicken, pillow, blanket, squeaky fake sword, etc.). I'll play him acting seriously, but you better bet those weapons will be silly as hell.
Oasis: Diluc's memory is the aftermath of a tragedy that broke the boy he was and led to who he became. It will motivate him to get closer and talk about it as he gets increasingly upset. This prompt will involve fire. As in, he will catch fire. Maybe the surrounding sand too. It's adding more lines and edges to an eventual memory regain.
Are you planning to create a log this month? Y, for him and molly.
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Mollymauk Tealeaf | Critical Role
Your pronouns:
Contact:
OOC limitations:
Character name: Mollymauk Tealeaf
Permissions: here
General impressions of your character: Molly is cheerful and friendly. He looks put together but acts chaotic. It seems to be just having a good time and out to help others have a good time. Even when things get weird, he'll be trying to keep people's spirits up.
CR you're interested in: Everything, hit me up!
CR you're not interested in: Romance.
General ideas or plans for the month: Molly will try to avoid the showdowns and tear down his poster every time he sees it. He will spend a lot of time in the hotel or practicing tricks.
Event ideas:
Wanted: Molly's picture will be decently detailed and it will have the name Lucian up with crimes like - criminal activity, arson, thievery, tomb robbing, using hemocraft outside of guild permission. He will lose his cool and try to cover them up, tear them down, and generally just not be okay with them.
'lucian' will not be dressed gaudy, just flashy until molly who has made his coat a mess of symbols and the like all sewn together.
Showdowns: Should molly be caught outside in a showdown (I'm game) he will get a squishy pair of swords. Or other not-serious shit. Once the fight is over there will be a chance to talk to him. He will not be at his best.
Oasis: Molly's memory will be kinder. He and several others coming together to decide how to be a group in a bathhouse. He'll be motivated to find it. And very willing to talk about it and help other people through finding theirs and figuring them out. He'll be eager to seek what it means instead of avoid it. For, it pertains to the one thing he feels good about that he remembers. The Mighty Nein.
Are you planning to create a log this month? Y
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I don't have any actual thoughts I'm just pleased by this :')
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