Game Size I'm a 'more the merrier' kind of person for games, but ultimately it's about what you're comfortable managing.
Game Mechanics What’s been your favorite event so far? Bonus: why? The current one for the escalation and evil doubles, because I dig this lonely, strange horror vibe that it's conjuring up! The image of your doubles attacking you as the world literally dissolves is spooky.
What event has been the hardest to play on or come up with ideas for? I haven't actually had trouble coming up with ideas each event, I think you're doing well covering a wide range of possible hooks and levels of intensity in diversity of prompts and openness of their concepts.
How does the event structure feel (posting your own logs vs. a standard IC event post), event and mini-event mid-month? It took me a minute to get my head around it, but now that I have, it works well! The template for log headers at the top of the comm is a nice touch.
Anything else? Keep up the good work and thanks for the game!
no subject
I'm a 'more the merrier' kind of person for games, but ultimately it's about what you're comfortable managing.
Game Mechanics
What’s been your favorite event so far? Bonus: why?
The current one for the escalation and evil doubles, because I dig this lonely, strange horror vibe that it's conjuring up! The image of your doubles attacking you as the world literally dissolves is spooky.
What event has been the hardest to play on or come up with ideas for?
I haven't actually had trouble coming up with ideas each event, I think you're doing well covering a wide range of possible hooks and levels of intensity in diversity of prompts and openness of their concepts.
How does the event structure feel (posting your own logs vs. a standard IC event post), event and mini-event mid-month?
It took me a minute to get my head around it, but now that I have, it works well! The template for log headers at the top of the comm is a nice touch.
Anything else?
Keep up the good work and thanks for the game!