Entry tags:
Lore & Info Sharing
Share Your Knowledge
It's been nearly 6 months since folks started waking up in this charming little town in the middle of nowhere, and by now, almost everyone has learned something weird about this place. To keep everyone on the same page, spark conversations, and prompt new questions, we're putting up a lore-sharing post!
Feel free to use this post to share what you and your characters have learned, theories they might have about the place they're in, questions they want answered, and anything else you think the rest of town might want to know. Jump on each other's comments, ask questions, whatever you'd like! This is an OOC space but there's a high chance two characters have the same theory and might want to chat about it over tea.
Use the handy form below or go wild on your own. Happy sharing!
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Lore / info they've learned: Jaune knows an average amount about the town, what is basically the commonly shared knowledge: the town seems to have reset itself after collapsing, there are strange and inexplicable occurrences in the town, memories can return at seeming random or in relation to specific acts (discovering lost artifacts of your past, viewing your own gravestone) at specific times.
How did they figure this out? Everything but the last Jaune was told by other people, reinforced by his observations. On the topic of memories, Jaune had both examples happen to him directly.
What else do they want to know? Despite not being very good at investigating on his own, Jaune has taken extensive notes on everything he's seen in town and the questions that they raise for him. He's most curious about 1. how they can stop the destruction of the town 2. how they can return home and 3. what is happening with the local inhabitants of Wellstone, who are real and his friends.
OOC or IC theories: Jaune's most concrete theory is that the NPCs are more than they appear. He bases this not on facts he's observed, but what he believes in his heart. Some of his daydreams involve 'rescuing' them from whatever it is that binds them to rote responses and a set routine, or at least determining if they're happy with their lives as they are.
OOC: I've gathered that it's not necessary for characters to kill their own evil doubles to dispel them, and that the NPCs have human nervous systems to go with their human bodies, and those nervous systems can be manipulated from the outside.
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