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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2023-11-30 07:17 pm
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4.2 Event Plotting

4.2 Event Plotting

OOC announcements

Welcome to month 2! We're near the midpoint of the cycle and oh boy is it cold out there.

There will be no event post on the main comm. Instead, make your own logs to include these prompts, and any other prompts you want to add. There will be a mini-event log mid-month.

Use the happenings form to report on what your character’s been up to! Did you break something? Did you get into a screaming match in the middle of town? Spill the tea! Everyone’s thirsty for gossip.

Post any bulletins to the bulletin board.
Plotting/CR form

Fill out as much or as little of this form as you like:


New this month

At the Staywell

The dining hall features one long table and the same meals every day: a nice, continental breakfast, sandwiches for lunch, and a roast for dinner.

Someone’s been doing some decorating! The manor is covered poinsettias and mistletoe, and watch out! The mistletoe does make you feel compelled to give someone a little smooch. You’re not trapped, exactly, but the urge is intense!

In all of your closets is snow gear: big, warm coats, gloves, hats, and boots, all in your style, as long as your style is some mix of renaissance and western.

The General Store

The General Store has its usual, new selection of renaissance knick-knacks, and has a new display: snow globes! They’re ostensibly 100 of whatever the currency here is, but as usual, you don’t actually have to pay anything.

This month, the walkie talkies are a little different. You can find them now in your favorite colors!

Around town

The tavern’s special for the month: stollen! Full of dried fruits and nuts and marzipan.

The pub has a few new offerings on display: hot toddies, hot apple cider, and mulled wine. The apple cider can be made with or without alcohol, the other two are quite alcoholic, so be careful.

When you visit the few other locations in town, you’ll find the employees friendly and welcoming, although they may say some strange things, in addition to the handful of phrases they usually say:
The receptionist: “It’s really coming down out there! I'll keep the fire nice and built up for you."

Owner of the General Store: “Y’never know what you’ll see in a snow globe.” And then he sighs a wistful sigh, the same way every time he says this.

The bartender: Looks like she’s in a good mood for once. She might even—smile?? It’s a little off putting.

The waiter: Does not look happy at all. There’s a fear in his eyes as he says, “happy holidays!”

The gravedigger: If you make it into the graveyard, you can find her sitting contemplatively on the edge of the well.

The sheriff: Damp, moist, pathetic. He whines a little when spoken to. He may even let you pet him.


The Weather


It’s snowing! A lot. Every morning the snow falls gently, covering the world in white. It drifts in soft powdery hills against doors, windows, mounding on cobblestones and blanketing the town and the forest alike. Even though the woods are covered in snow, the deciduous trees are still green-leafed and full of life. Just, you know…cold. Weird!

Each morning, the windows in the Staywell are covered in fanciful frosted sweeps and swirls. Some of them coil around to form eyes. Some of the eyes follow your morning movements, but it's probably fine.

The snow gets thicker and wetter over the course of the month, and no one appears to be shoveling it. If you want out of the manor, you'll have to make your own paths, it seems.

Snow Days
Content warnings: excessive snowy fun, hypothermia, possibility of freezing to death
The snow begins as a light dusting, and quickly settles a bright, white blanket over the quaint little town. All characters find snow gear in their closets: coats, gloves, boots, hats, scarves, everything you need for a fun day playing in the snow! Just outside the lobby is a line of old-fashioned wooden sleds, and the hill from the Staywell down to the rest of town is perfect for sledding. In fact, you can barely resist, if you even try: you get on a sled and zoom down the hill, your laughter loud and bright like a child.

It’s hard not to partake in all the snowday activities: snowball fights, snow angels, building snow forts. You might even want to make a snowman, only… was that snowman there before? Who built it?

If you come closer to a snowman, you might notice that it looks a bit like a friend of yours: notable features are there, maybe its wearing their favorite necklace or coat, or holding a favorite weapon or purse. In fact, when you look into its eyes, it’s as if you can see your friend in here: freezing, terrified.

To get someone out of the snow, you need to warm them up. Wrap yourself around the snowman, find warm water and pour it over the snow, press a warm mug of hot chocolate into their snow-covered hands.

Anyone can become a snowman: you just have to have a little too much fun in the snow! The longer you’re out there, the more abominable you become, frost on your eyelashes, snow coating your shoulders, your legs, until you can’t move, your body packed tight with snow. The process can be halted with the same: warmth from someone else.

Better be sure not to stray too far away while playing: being encased in snow for more than 12 hours can lead to a painful, drawn out, frozen death.

tl;dr:
  • There's snow gear in your closets, sleds for the taking and snow on the ground!
  • All around town, there are snowmen, which are actually people who got too lost in the winter sauce
  • Having too much fun in the snow turns you slowly into a snowman.
  • If you're a snowman for more than 12 hours, you'll freeze to death.
  • You can be saved by someone warming you up somehow.

The Lads
Content warnings: pranks, biting, scratching, blood
What a warm, cozy month this seems to be so far. Between the snow and the hot cocoa and the cheerful decor, it seems like maybe everything's… fine? Good, even?
Don't be too sure.

When the sun sets, leaving the town dark and hushed, you might hear something skittering around outside, in the halls of the Staywell, under your table at the tavern. Tiny little ankle-high creatures, furry and large-eared, dart here and there, followed by high-pitched squeaky laughter. They are so, so cute.

They're also out to make your life hell.

They'll slam doors and knock over glasses, laughing and shrieking. They'll hide in the rafters and the trees and swoop down, cackling, to steal the food off your plate or your hat off your head. Horrible red eyes peer through your windows while they scratch their claws to make horrible sounds. These fuzzy little critters are hard to see and harder to catch and they are here to cause chaos. You might wake up to find rotten potatoes in your bed or in your shoes, or eggs smashed all over your floor. They're everywhere, every night: under your bed, in your closet, in the woods, in the buildings.

All of that is bad, and annoying— but they're not only out to annoy you. These little guys have very sharp bits.

They'll swipe at you with razor-sharp claws, drawing more blood than they should be able to, and the moment you're bleeding you'll get swarmed by dozens of the little things. They'll swarm like tiny furry pirahnas, chomping at you with tiny serrated teeth. Once they latch on they are very hard to get rid of. You may find yourself attacked by five, ten, even thirteen at once, and your only chance of escape before they tear you apart is to distract them somehow, make them interested in something else.

Maybe carry some food around in your pockets, just in case.

tl;dr:
  • Each night tiny, cute ankle-high gremlin creatures come out to cause chaos
  • They'll do their best to be annoying
  • They're also prone to swarming and biting, and you can bleed to death unless you can distract them somehow

Borealis
Content warnings: none really
The nights are long, so very long, with the sun setting when it's barely afternoon. The darkness could be oppressive: and it is, but some nights, not every night, but some nights are cut through with beautiful, brilliant green. The aurora mingles with the snow, lighting up the streets of Wellstone. It plays off the windows and turns the world an unearthly hue.

The aurora flexes and moves, and from it comes voices, a chorus of voices, some unintelligible and some very clear. You hear voices calling out for help, voices telling you things, voices letting you in.

You'll also hear voices that you recognize. You may not know the name, but in that moment you know that voice: someone saying your name, someone saying something important, echoes of memories you've forgotten, memories that are so, so important to you.

If you happen to have a walkie talkie on you, it crackles to life and you might hear something clearer than the rest. Comment below to let us roll for what you hear through your walkie.

You can gain up to 3 memory points with this prompt. You don't need to gain a memory from hearing the voices to gain a memory point. Even if you choose not to gain a memory, your character will find the voice familiar and may recognize that it's talking to them.

tl;dr:
  • Brilliant green auroras light up the streets of Wellstone at night
  • Voices resonate from the auroras, and you might hear voices calling out to you, saying your name or a familiar, important phrase
  • Characters carrying walkie talkies may hear something more clearly, and you can comment below to see what you hear
  • Gain up to 3 memory points by interacting with this prompt

necrolord: <user name="thebutt"> (brick and mortar thick as scripture)

[personal profile] necrolord 2023-12-01 02:05 pm (UTC)(link)
GOOD I love this, this has everything
sighsheavily: (Default)

[personal profile] sighsheavily 2023-12-01 02:38 pm (UTC)(link)
i'll be sure to have a general 'outdoors in the snow owo what is this' on my open for the month u can strike a pose in c: