4.2 Event Plotting
4.2 Event Plotting
OOC announcements
Welcome to month 2! We're near the midpoint of the cycle and oh boy is it cold out there.
There will be no event post on the main comm. Instead, make your own logs to include these prompts, and any other prompts you want to add. There will be a mini-event log mid-month.
Use the happenings form to report on what your character’s been up to! Did you break something? Did you get into a screaming match in the middle of town? Spill the tea! Everyone’s thirsty for gossip.
Post any bulletins to the bulletin board.
Fill out as much or as little of this form as you like:
New this month
At the Staywell
The dining hall features one long table and the same meals every day: a nice, continental breakfast, sandwiches for lunch, and a roast for dinner.Someone’s been doing some decorating! The manor is covered poinsettias and mistletoe, and watch out! The mistletoe does make you feel compelled to give someone a little smooch. You’re not trapped, exactly, but the urge is intense!
In all of your closets is snow gear: big, warm coats, gloves, hats, and boots, all in your style, as long as your style is some mix of renaissance and western.
The General Store
The General Store has its usual, new selection of renaissance knick-knacks, and has a new display: snow globes! They’re ostensibly 100 of whatever the currency here is, but as usual, you don’t actually have to pay anything.This month, the walkie talkies are a little different. You can find them now in your favorite colors!
Around town
The tavern’s special for the month: stollen! Full of dried fruits and nuts and marzipan.The pub has a few new offerings on display: hot toddies, hot apple cider, and mulled wine. The apple cider can be made with or without alcohol, the other two are quite alcoholic, so be careful.
When you visit the few other locations in town, you’ll find the employees friendly and welcoming, although they may say some strange things, in addition to the handful of phrases they usually say:
The receptionist: “It’s really coming down out there! I'll keep the fire nice and built up for you."
Owner of the General Store: “Y’never know what you’ll see in a snow globe.” And then he sighs a wistful sigh, the same way every time he says this.
The bartender: Looks like she’s in a good mood for once. She might even—smile?? It’s a little off putting.
The waiter: Does not look happy at all. There’s a fear in his eyes as he says, “happy holidays!”
The gravedigger: If you make it into the graveyard, you can find her sitting contemplatively on the edge of the well.
The sheriff: Damp, moist, pathetic. He whines a little when spoken to. He may even let you pet him.
The Weather
It’s snowing! A lot. Every morning the snow falls gently, covering the world in white. It drifts in soft powdery hills against doors, windows, mounding on cobblestones and blanketing the town and the forest alike. Even though the woods are covered in snow, the deciduous trees are still green-leafed and full of life. Just, you know…cold. Weird!
Each morning, the windows in the Staywell are covered in fanciful frosted sweeps and swirls. Some of them coil around to form eyes. Some of the eyes follow your morning movements, but it's probably fine.
The snow gets thicker and wetter over the course of the month, and no one appears to be shoveling it. If you want out of the manor, you'll have to make your own paths, it seems.
Snow Days
Content warnings: excessive snowy fun, hypothermia, possibility of freezing to death
The snow begins as a light dusting, and quickly settles a bright, white blanket over the quaint little town. All characters find snow gear in their closets: coats, gloves, boots, hats, scarves, everything you need for a fun day playing in the snow! Just outside the lobby is a line of old-fashioned wooden sleds, and the hill from the Staywell down to the rest of town is perfect for sledding. In fact, you can barely resist, if you even try: you get on a sled and zoom down the hill, your laughter loud and bright like a child.
It’s hard not to partake in all the snowday activities: snowball fights, snow angels, building snow forts. You might even want to make a snowman, only… was that snowman there before? Who built it?
If you come closer to a snowman, you might notice that it looks a bit like a friend of yours: notable features are there, maybe its wearing their favorite necklace or coat, or holding a favorite weapon or purse. In fact, when you look into its eyes, it’s as if you can see your friend in here: freezing, terrified.
To get someone out of the snow, you need to warm them up. Wrap yourself around the snowman, find warm water and pour it over the snow, press a warm mug of hot chocolate into their snow-covered hands.
Anyone can become a snowman: you just have to have a little too much fun in the snow! The longer you’re out there, the more abominable you become, frost on your eyelashes, snow coating your shoulders, your legs, until you can’t move, your body packed tight with snow. The process can be halted with the same: warmth from someone else.
Better be sure not to stray too far away while playing: being encased in snow for more than 12 hours can lead to a painful, drawn out, frozen death.
tl;dr:
The snow begins as a light dusting, and quickly settles a bright, white blanket over the quaint little town. All characters find snow gear in their closets: coats, gloves, boots, hats, scarves, everything you need for a fun day playing in the snow! Just outside the lobby is a line of old-fashioned wooden sleds, and the hill from the Staywell down to the rest of town is perfect for sledding. In fact, you can barely resist, if you even try: you get on a sled and zoom down the hill, your laughter loud and bright like a child.
It’s hard not to partake in all the snowday activities: snowball fights, snow angels, building snow forts. You might even want to make a snowman, only… was that snowman there before? Who built it?
If you come closer to a snowman, you might notice that it looks a bit like a friend of yours: notable features are there, maybe its wearing their favorite necklace or coat, or holding a favorite weapon or purse. In fact, when you look into its eyes, it’s as if you can see your friend in here: freezing, terrified.
To get someone out of the snow, you need to warm them up. Wrap yourself around the snowman, find warm water and pour it over the snow, press a warm mug of hot chocolate into their snow-covered hands.
Anyone can become a snowman: you just have to have a little too much fun in the snow! The longer you’re out there, the more abominable you become, frost on your eyelashes, snow coating your shoulders, your legs, until you can’t move, your body packed tight with snow. The process can be halted with the same: warmth from someone else.
Better be sure not to stray too far away while playing: being encased in snow for more than 12 hours can lead to a painful, drawn out, frozen death.
tl;dr:
- There's snow gear in your closets, sleds for the taking and snow on the ground!
- All around town, there are snowmen, which are actually people who got too lost in the winter sauce
- Having too much fun in the snow turns you slowly into a snowman.
- If you're a snowman for more than 12 hours, you'll freeze to death.
- You can be saved by someone warming you up somehow.
The Lads
Content warnings: pranks, biting, scratching, blood
What a warm, cozy month this seems to be so far. Between the snow and the hot cocoa and the cheerful decor, it seems like maybe everything's… fine? Good, even?
Don't be too sure.
When the sun sets, leaving the town dark and hushed, you might hear something skittering around outside, in the halls of the Staywell, under your table at the tavern. Tiny little ankle-high creatures, furry and large-eared, dart here and there, followed by high-pitched squeaky laughter. They are so, so cute.
They're also out to make your life hell.
They'll slam doors and knock over glasses, laughing and shrieking. They'll hide in the rafters and the trees and swoop down, cackling, to steal the food off your plate or your hat off your head. Horrible red eyes peer through your windows while they scratch their claws to make horrible sounds. These fuzzy little critters are hard to see and harder to catch and they are here to cause chaos. You might wake up to find rotten potatoes in your bed or in your shoes, or eggs smashed all over your floor. They're everywhere, every night: under your bed, in your closet, in the woods, in the buildings.
All of that is bad, and annoying— but they're not only out to annoy you. These little guys have very sharp bits.
They'll swipe at you with razor-sharp claws, drawing more blood than they should be able to, and the moment you're bleeding you'll get swarmed by dozens of the little things. They'll swarm like tiny furry pirahnas, chomping at you with tiny serrated teeth. Once they latch on they are very hard to get rid of. You may find yourself attacked by five, ten, even thirteen at once, and your only chance of escape before they tear you apart is to distract them somehow, make them interested in something else.
Maybe carry some food around in your pockets, just in case.
tl;dr:
What a warm, cozy month this seems to be so far. Between the snow and the hot cocoa and the cheerful decor, it seems like maybe everything's… fine? Good, even?
Don't be too sure.
When the sun sets, leaving the town dark and hushed, you might hear something skittering around outside, in the halls of the Staywell, under your table at the tavern. Tiny little ankle-high creatures, furry and large-eared, dart here and there, followed by high-pitched squeaky laughter. They are so, so cute.
They're also out to make your life hell.
They'll slam doors and knock over glasses, laughing and shrieking. They'll hide in the rafters and the trees and swoop down, cackling, to steal the food off your plate or your hat off your head. Horrible red eyes peer through your windows while they scratch their claws to make horrible sounds. These fuzzy little critters are hard to see and harder to catch and they are here to cause chaos. You might wake up to find rotten potatoes in your bed or in your shoes, or eggs smashed all over your floor. They're everywhere, every night: under your bed, in your closet, in the woods, in the buildings.
All of that is bad, and annoying— but they're not only out to annoy you. These little guys have very sharp bits.
They'll swipe at you with razor-sharp claws, drawing more blood than they should be able to, and the moment you're bleeding you'll get swarmed by dozens of the little things. They'll swarm like tiny furry pirahnas, chomping at you with tiny serrated teeth. Once they latch on they are very hard to get rid of. You may find yourself attacked by five, ten, even thirteen at once, and your only chance of escape before they tear you apart is to distract them somehow, make them interested in something else.
Maybe carry some food around in your pockets, just in case.
tl;dr:
- Each night tiny, cute ankle-high gremlin creatures come out to cause chaos
- They'll do their best to be annoying
- They're also prone to swarming and biting, and you can bleed to death unless you can distract them somehow
Borealis
Content warnings: none really
The nights are long, so very long, with the sun setting when it's barely afternoon. The darkness could be oppressive: and it is, but some nights, not every night, but some nights are cut through with beautiful, brilliant green. The aurora mingles with the snow, lighting up the streets of Wellstone. It plays off the windows and turns the world an unearthly hue.
The aurora flexes and moves, and from it comes voices, a chorus of voices, some unintelligible and some very clear. You hear voices calling out for help, voices telling you things, voices letting you in.
You'll also hear voices that you recognize. You may not know the name, but in that moment you know that voice: someone saying your name, someone saying something important, echoes of memories you've forgotten, memories that are so, so important to you.
If you happen to have a walkie talkie on you, it crackles to life and you might hear something clearer than the rest. Comment below to let us roll for what you hear through your walkie.
You can gain up to 3 memory points with this prompt. You don't need to gain a memory from hearing the voices to gain a memory point. Even if you choose not to gain a memory, your character will find the voice familiar and may recognize that it's talking to them.
tl;dr:
The nights are long, so very long, with the sun setting when it's barely afternoon. The darkness could be oppressive: and it is, but some nights, not every night, but some nights are cut through with beautiful, brilliant green. The aurora mingles with the snow, lighting up the streets of Wellstone. It plays off the windows and turns the world an unearthly hue.
The aurora flexes and moves, and from it comes voices, a chorus of voices, some unintelligible and some very clear. You hear voices calling out for help, voices telling you things, voices letting you in.
You'll also hear voices that you recognize. You may not know the name, but in that moment you know that voice: someone saying your name, someone saying something important, echoes of memories you've forgotten, memories that are so, so important to you.
If you happen to have a walkie talkie on you, it crackles to life and you might hear something clearer than the rest. Comment below to let us roll for what you hear through your walkie.
You can gain up to 3 memory points with this prompt. You don't need to gain a memory from hearing the voices to gain a memory point. Even if you choose not to gain a memory, your character will find the voice familiar and may recognize that it's talking to them.
tl;dr:
- Brilliant green auroras light up the streets of Wellstone at night
- Voices resonate from the auroras, and you might hear voices calling out to you, saying your name or a familiar, important phrase
- Characters carrying walkie talkies may hear something more clearly, and you can comment below to see what you hear
- Gain up to 3 memory points by interacting with this prompt
no subject
Yes good! Warm medieval beverages it is!
(lolll did they ever specify what Tiny Tim had? I'd believe rickets if someone said it.)
no subject
It was pretty much every Victorian tragic child disease so rickets was definitely in the mix.
no subject
Yeah no, it’s less the vague ‘potential to do terrible things’ and more the ‘so we all knew we came from an empire ruled by an intensely worshipped living deity and YOU DIDN’T TELL US YOU WERE THE DEITY’ (I mean. Also the specific nature of the terrible things.)
But also it helps that Cam started on the ‘that kid is a fucking psychopath’ debate team. Her liking him as much as she does now comes directly from seeing him being willing to sacrifice himself for other people. (Which John usually doesn’t, at least…not without it being to look good.) And also realizing how much he hates himself, kind of, even if it’s sometimes through other people’s explanation or she doesn’t get WHY entirely. She still kinda gets the idea that there’s shit that happened to Alec that should never have happened to a kid.
Though it would be interesting to throw More Information at her about him. Hmmm.
I think actually that’s where her frustration about Dax comes from: it’s almost exactly one of the same things she really loves about her. She’s super willing to give people the benefit of the doubt and the opportunity of redemption before Cam thinks they’ve especially proven they deserve it.
(I fall neatly between them so I enjoy playing Cam being MORE skeptical than I am, but especially rn because her being close to Dax makes her increasingly persuadable on certain counts. Not John. But some things.)
Yeahhhh Tiny Tim is a bit Dulcinea in the ‘mysteriously ill, needs mobility aids, dying’ but we’re like ‘is this a real disease??’
no subject
And that's so, ahh! I really am enjoying how the worst teen is slowly winning people over...Alec's whole-hearted willingness to get blown up for other people if he likes them is one of his best AND worst qualities and he doesn't know how to process other people thinking it's admirable.
I'm also trickling out more information about Alec in bits (re: 'actually telling people things') and it would be in character for him to drop an anecdote or an opinion that makes most people do a double take. ALSO FUNNILY Cam and Alec's opinions align on Dax's good-hearted willingness to be forgiving of transgressions in anticipation of people improving themselves: girl, what if they Just Suck? With the undertone of: what if they just suck and you get hurt?
And I've been taken out by the Dulcinea and Tiny Tim comparison. Dickensian pastiche of The Locked Tomb when???
no subject
Ooh I like that! Let’s do something with that — I say as you clearly intend to do something with it. But i mean. We can definitely have Cam mention specifically that it’s the not having said anything part, just to … give things a little nudge. He can choose to use that as an in to drop a bomb (…no pun intended) in the same conversation OR we could play out that arc a bit and let Cam have to wrap her head around something bigger down the line.
Alec's whole-hearted willingness to get blown up for other people if he likes them is one of his best AND worst qualities and he doesn't know how to process other people thinking it's admirable. I mean….he probably SHOULD hang onto a healthy skepticism about that? but…I feel like the reasons Alec doesn’t see it as admirable aren’t the reasons he SHOULDN’T see it as admirable. Eg, having any sense of self preservation! And/or not being potentially targeted by people who will manipulate that instinct to protect themselves(I don’t know if this is what happens in canon but GOSH IT SEEMS LIKE IT COULD GIVEN HOW AWFUL HIS CANON IS)*.
That said, this is Camilla Hect, martyr to devotion, or whatever Pyrrha says about her when she's apologizing for bleeding from her pores and Pyrrha needs a fucking drink. So. You know. She may be a little bit biased toward blowing herself up for other people. But like. SHE'S supposed to do that! Not Alec! This isn't a domino line of people suffering for each other!! (Perhaps...there is something to learn here...>_>...what could it be...)
girl, what if they Just Suck? With the undertone of: what if they just suck and you get hurt? YES EXACTLY! RIGHT? Or even, maybe they could eventually, possibly not suck, but you could still get hurt before they get to that point of self-awareness, it's just. No! Stop being so goddamn optimistic! Let someone I like less fall on that sword no wait
Lollll oh MAN. So like. John is definitely Scrooge. With pretty much EVERYONE as his employees, so Dulcie can fit right in because practically anyone from the Houses is somehow indebted to John. Omg, Alecto gets to be Marley, you know: ex partner, in chains, obviously! Hmm. Have no idea for Past or Present but I'm envisioning Wake as The Sleeper for the Future ghost. Dead in an orange haz suit, skull and hunks of red hair in a space helmet (taking some liberties), no talking just pointing. At a dead earth, only it's not Earth, it's any of the whole empire, having collapsed on itself because thanergy and reproduction and the war he won't end. (THIS IS KINDA COOL?)
*speaking of John: I did not intend to reference Jod here but this is exactly what he (in canon, not in game, necessarily) would -- well, DOES do, really, with the Lyctors, but also would individually do with someone prone to act that way, and given the parts that Cam and Pal respectively know about the theorem and various things, this is ALSO why they're so sus.