Entry tags:
5.0 Test Drive Meme
5.0 Test Drive Meme
Premise & Arrival ֍ FAQ ֍ Apply ֍ Navigation
Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.
Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.
This TDM takes place from the first week of February onward, and can happen concurrently with other events during February and March. This will be the only TDM for February, March, and April.
Applications are open January 27th until February 1st, and February 24th until March 1st. Invites are available for friends of current players.
Arrival: Six Feet Under
Content warnings: graves, being buried alive
You wake up in the ground. The hole you're in fits your body nicely. Just as you wake up, dirt spatters onto your face, into your eyes and mouth. Maybe that's what woke you up. Before you've had a chance to clear it, more dirt drops onto your body from above, again and again, in a grim rhythm. Until you get out of there it won't stop.
Unfortunately, you're six feet deep. You might want a hand.
More unfortunately, you won't get one from the person with the shovel. The gravedigger, silhouetted in black against the sky above you, will continue to shovel dirt onto you while you try to escape. Once you're out, she loses all interest and moves on to the next grave. She doesn't acknowledge you in any way.
Above the grave is a headstone: your own. It says your name and it might have your birthdate. The death date is unreadable. There may be an epitaph about your life. It doesn't look new. In fact, it looks as old and worn as the rest of the graveyard. Other open graves are scattered around in this graveyard, and other people are climbing up out of them, too. Maybe you want to lend them a hand, or maybe you want to get out of here as fast as possible.
A mossy wrought-iron gate leads out into greenery.
Now that you're out, you need to find your way... somewhere. Not here.
For current players, you're welcome to have your character wake up for the cycle like this.
tl;dr:
You wake up in the ground. The hole you're in fits your body nicely. Just as you wake up, dirt spatters onto your face, into your eyes and mouth. Maybe that's what woke you up. Before you've had a chance to clear it, more dirt drops onto your body from above, again and again, in a grim rhythm. Until you get out of there it won't stop.
Unfortunately, you're six feet deep. You might want a hand.
More unfortunately, you won't get one from the person with the shovel. The gravedigger, silhouetted in black against the sky above you, will continue to shovel dirt onto you while you try to escape. Once you're out, she loses all interest and moves on to the next grave. She doesn't acknowledge you in any way.
Above the grave is a headstone: your own. It says your name and it might have your birthdate. The death date is unreadable. There may be an epitaph about your life. It doesn't look new. In fact, it looks as old and worn as the rest of the graveyard. Other open graves are scattered around in this graveyard, and other people are climbing up out of them, too. Maybe you want to lend them a hand, or maybe you want to get out of here as fast as possible.
A mossy wrought-iron gate leads out into greenery.
Now that you're out, you need to find your way... somewhere. Not here.
For current players, you're welcome to have your character wake up for the cycle like this.
tl;dr:
- You wake up in your own grave! Someone's burying you alive! Better get out of there.
The only way out
Content warnings: being eaten alive, carnivorous flowers, intoxication
The graveyard is in the middle of the maze: a sprawling hedge maze on the outskirts of Wellstone town. The ground is soft with recent rain, and the hedges are just blooming green like it's early spring. Your shoes squelch in the muck.
It starts easily enough. As you make your way deeper, though, you'll start run into things that make the maze… harder. Gigantic flowers block the way down one path, and they titter together as you get close, swaying and moving in ways that flowers shouldn't. If you do get too close, a flower lurches forward and snaps its petals around you like jaws. Are those teeth?! They're like foot-long cactus spines, sharp and deadly. You might want to get out of there, and fast. The teeth hurt, and the inside of the flower isn't a cakewalk either. It hurts your skin, and if you're in there too long, your skin may start to burn off.
Down another path are more flowers. These are smaller, and oddly fleshy in color and scent. At the center of each flower is an eye. Some of them seem familiar, although you can't figure out why. As you pass, the eyes roll, following you closely. If you make eye contact and any of these flowers, you feel a chilling wave of fear that roots you to the spot. Your stuck in its gaze, staring back at it as it stares impassively at you. You have the horrible feeling that if you stay here, something awful will happen. It grows worse and worse, more acute, but no matter how strong that fear, you can't move your feet. Someone, or something, has to break your eye contact with the flower.
At a final turn in the maze, the sweet, soft scent of lilacs fills the air. You're sure that scent means you've found the end, and that you should follow it. Naturally, it doesn't. It leads to a dead end. Again. This one, at least, is beautiful: it's a little meadow surrounded by hedges, blooming in lilacs and lavender and little purple-headed poppies. The scent is heady and overwhelming. It fills you up. It settles into your head like a haze, making it hard to focus. It seems like an amazing idea to just… stay here. Lie down, maybe, among all those nice flowers. Just for a little while, you tell yourself.
Only, it may be more than a little while. The longer you sleep in this lovely little meadow, the more vines and flowers will grow over and around your body. Eventually, they'll make their way into your nose, your ears, your mouth and start to pull you down into the soft earth. Someone's going to have to wake you up and get those vines off unless you want to stay in this maze forever!
When at last you find your way out of the maze, past the treacherous flowers, you set your sights on Wellstone: a town in the first bloom of spring, a light mist making everything dewy and bright.
tl;dr:
The graveyard is in the middle of the maze: a sprawling hedge maze on the outskirts of Wellstone town. The ground is soft with recent rain, and the hedges are just blooming green like it's early spring. Your shoes squelch in the muck.
It starts easily enough. As you make your way deeper, though, you'll start run into things that make the maze… harder. Gigantic flowers block the way down one path, and they titter together as you get close, swaying and moving in ways that flowers shouldn't. If you do get too close, a flower lurches forward and snaps its petals around you like jaws. Are those teeth?! They're like foot-long cactus spines, sharp and deadly. You might want to get out of there, and fast. The teeth hurt, and the inside of the flower isn't a cakewalk either. It hurts your skin, and if you're in there too long, your skin may start to burn off.
Down another path are more flowers. These are smaller, and oddly fleshy in color and scent. At the center of each flower is an eye. Some of them seem familiar, although you can't figure out why. As you pass, the eyes roll, following you closely. If you make eye contact and any of these flowers, you feel a chilling wave of fear that roots you to the spot. Your stuck in its gaze, staring back at it as it stares impassively at you. You have the horrible feeling that if you stay here, something awful will happen. It grows worse and worse, more acute, but no matter how strong that fear, you can't move your feet. Someone, or something, has to break your eye contact with the flower.
At a final turn in the maze, the sweet, soft scent of lilacs fills the air. You're sure that scent means you've found the end, and that you should follow it. Naturally, it doesn't. It leads to a dead end. Again. This one, at least, is beautiful: it's a little meadow surrounded by hedges, blooming in lilacs and lavender and little purple-headed poppies. The scent is heady and overwhelming. It fills you up. It settles into your head like a haze, making it hard to focus. It seems like an amazing idea to just… stay here. Lie down, maybe, among all those nice flowers. Just for a little while, you tell yourself.
Only, it may be more than a little while. The longer you sleep in this lovely little meadow, the more vines and flowers will grow over and around your body. Eventually, they'll make their way into your nose, your ears, your mouth and start to pull you down into the soft earth. Someone's going to have to wake you up and get those vines off unless you want to stay in this maze forever!
When at last you find your way out of the maze, past the treacherous flowers, you set your sights on Wellstone: a town in the first bloom of spring, a light mist making everything dewy and bright.
tl;dr:
- After you leave the cemetery, you find yourself in the maze. There are flowers that are obstacles along your way.
- There are large, flesh-eating flowers full of teeth that want to eat you.
- There are fleshy flowers with eyes in the middle that, if you meet their gaze, hold you with fear.
- There are lilacs that lull you and make you want to lie down and take a nap. If you do, vines will wrap you up, making it very difficult to get out.
- Once you make it through all the obstacles, you can make it out of the maze into Wellstone.
Scent of death
Content warnings: bad smells, potential for body horror
It isn't just the maze blooming with the coming of spring: Wellstone itself has burst into bloom. It seems that everywhere you look, flowers have invaded the town. Sweet snowdrops poke their heads up between cobblestones. Violets wink from shadowed corners. Morning glories climb walls and line windows. They all smell wonderful, good enough to make you want to bend down and take a good, long sniff.
Except for one. Blooming in the courtyard of the Staywell, just in front of the door in a little garden circle, is a corpse flower. The flower is massive: over three meters tall, giant stamen thrusting up to the sky with frilly red leaves around its base.
It's hard to avoid the flower: any time anyone opens the door to the courtyard, the scent enters the lobby, the parlor, the cafeteria. It seems to permeate the Staywell at random times. And the scent is strange: if you try to talk to anyone about it, they don't agree with you on how it smells. And they won't agree on how it affects you.
Smelling the corpse flower makes you feel a little... strange. Its effects vary by person, and even when a person smells it more than once, the effect might change. At first you feel a rush of disgust, then nausea, then--well.
When you smell the corpse flower, you might smell:
Comment below if you'd like a random smell (or feel free to select for yourself). Effects last anywhere from half an hour to an hour. Characters can experience different effects throughout the TDM. The corpse flower will be in bloom the first week of February and the first week of March, and closed the rest of the time.
tl;dr:
It isn't just the maze blooming with the coming of spring: Wellstone itself has burst into bloom. It seems that everywhere you look, flowers have invaded the town. Sweet snowdrops poke their heads up between cobblestones. Violets wink from shadowed corners. Morning glories climb walls and line windows. They all smell wonderful, good enough to make you want to bend down and take a good, long sniff.
Except for one. Blooming in the courtyard of the Staywell, just in front of the door in a little garden circle, is a corpse flower. The flower is massive: over three meters tall, giant stamen thrusting up to the sky with frilly red leaves around its base.
It's hard to avoid the flower: any time anyone opens the door to the courtyard, the scent enters the lobby, the parlor, the cafeteria. It seems to permeate the Staywell at random times. And the scent is strange: if you try to talk to anyone about it, they don't agree with you on how it smells. And they won't agree on how it affects you.
Smelling the corpse flower makes you feel a little... strange. Its effects vary by person, and even when a person smells it more than once, the effect might change. At first you feel a rush of disgust, then nausea, then--well.
When you smell the corpse flower, you might smell:
- The most delicious thing you can imagine. You're suddenly extremely hungry and feel compelled to eat as much as possible.
- The most wonderful, nostalgic scent. You feel compelled to proclaim your loyalty and friendship to the next person you see.
- The most relaxing thing. Your body feels loose and relaxed and you feel at peace. You want to spread the love and feel compelled to get everyone else around you to chill the fuck out.
- Sugary sweetness. You feel an intense draw of affection toward the people around you and feel compelled to compliment them in increasingly over the top ways.
- The scent of raw, rotting meat. Everything around you suddenly look strangely... meaty. Is that chair made of meat? That wall? You're very acutely aware that you are made of meat, and that everyone around you is made of meat.
- The smell of death. You feel a horrible, creeping sense of guilt and feel compelled to confess something awful you do or do not remember doing to the next person you see.
Comment below if you'd like a random smell (or feel free to select for yourself). Effects last anywhere from half an hour to an hour. Characters can experience different effects throughout the TDM. The corpse flower will be in bloom the first week of February and the first week of March, and closed the rest of the time.
tl;dr:
- There's a corpse flower blooming in the courtyard of the Staywell.
- When you smell its scent, you'll smell a scent that makes you do--something! Select from the list what you'd like to happen, or comment below for a random effect.
noelle meinhardt | worm
1.0: the only way out
cw: body horror
2.0: scent of death
cw: body horror
3.0: channel one
0.0
The boy in her place is nearly as frantic as Noelle is, dark eyes wide in their sunken hollows. The top hat he was wearing when he snapped awake in the dirt is at the gravedigger's feet, leaving his cropped hair a wild mess around his drawn features.
"Noelle," Krouse croaks, voice creaking with disuse, "Noelle, it's okay, I've got - "
He looks down at what she's screaming at and blanches, already strangely pallid brown skin as washed out as a corpse. A ripple of clashing emotions contort his expression - horror, dismay, panic - a whirl so complicated it'd be easy to miss, in the moment, that none of them are shock. His eyes snap back up to her face.
"Noelle," he repeats, gentling and intent, "Look at me, okay? Just look at me."
He drops to his knees by her grave, reaching out to her in entreaty, palms spread open. Something snags in his brain, hard and hurting, but he ignores it. Nothing else matters except the girl in front of him.
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Throughout all the din and fear and disgust comes a voice. It cuts through the horror with an ease Noelle doesn't have time to reflect on right now. At last, she looks up.
And sees... Krouse? Krouse, from the Ransack team? But he looks so different, and it's not just the hair. He seems older. More worn-down. He speaks to her so gently. Noelle can't remember anyone ever talking like that to her, ever.
The screaming stops. Her breathing slows, first into a pant, then into something more measured. She doesn't take his hand - not quite - but she hovers her own human palms over his, as if too frightened to do anything more.
"Don't look," Noelle says, her voice frayed from screaming. "Don't look down."
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"I won't," he promises, and he's true to his word, no matter how much writhing movement tries to snag his attention.
He's too busy looking at her to see anything else. Noelle, but Noelle scrubbed down with steel wool and stretched tight over her own frame. It's worse than the fleeting impression burned on the back of his eyes of the fucking nightmare below her waist. It's the second worst thing he remembers ever seeing.
Consumed. The word floats across his scrambling thoughts, then plunges like a diving knife into his guts. He drags in a slicing inhale, breathes out through his nose.
"Can I - ?" He asks, his fingers curling up slightly underneath hers, not threatening to touch, only inviting the possibility. He doesn't want to scare her.
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cw: implied body dysmorphia, eye gore
cw: body horror, eye horror
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cw: internalized ableism
cw: ableism
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cw: body horror
cw: body horror
cw: body horror
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cw: gore, blood, body horror
cw: gore, blood, body horror
cw: body horror, eating disorder
cw: body horror
cw: body horror
cw: body horror
cw: body horror, ableism
cw: ableism
cw: ableism
cw: suicide
3.0
[Not that Urushihara knew much-- he knew the Snow Days of our Lives book series, about how the puppy in the bath house used to be a sheriff... and, most importantly, that they were caught in a repeating loop.
Otherwise, specific questions were easier to answer.]
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Well, for starters, it looks like there's some kind of... walkie-talkie network? [ That sounds a little dumb, but bear with her. ] This might be a long shot, but do you have cell phones or internet here, too?
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Sometimes the cute ones needed to play the hard roles.]
Sorry, sister.
[He said with casual ease, catching on quickly to what she was talking about.]
This radio system is the closest we have. You can thank some of the adults here for at least rigging this up, but it totally blows.
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1.0
For a few moments, that's all he has to say; his brow furrowed a bit as he takes in all of what she is and mulls it over.
"Well, that's no good. I bet you could use a little company then, huh?"
Ryouma has no idea what to make of this, but his natural inclination isn't to be afraid of her. There's something strangely familiar about it, too, like the duality of normal woman and monstrosity is the most natural thing in the world. He has a lot of questions, but he needs to shelve those while the maze is actively trying to eat them.
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Company. That sounds nice. When she thinks about it for any length of time, she feels a strange, hollow ache in her chest. It's better than the nausea her lower half usually supplies her, so she might as well go with it.
"Yeah. Sure. That'd be all right." Her quiet voice isn't especially animated, but it's not hostile, either. Something more in the range of shy. "My name's Noelle. I was going to go left, if you want to come."
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"Oh, good! It's nice to meet you, Noelle! I'm Ryouma."
He's still covered in mud and dirt, so he'd obviously crawled out of a grave earlier.
"Left sounds good! I suppose if you're lost, you must be new here too."
He imagines locals would know how to navigate their own maze.
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1.0
Perhaps that's why, when she turns a corner and finds herself staring at a human two and a half feet taller than her and with such an amalgamation for a lower half, she only stops in her tracks. She stands there, not quite swaying, her limbs lanky and her skin as pale as it's been since she emerged from the grave. And what she sees, she thinks in what feels like her own voice, is a human body in a state of very serious failure. She raises one hand to show a blackened leaf she'd stolen from one of those eyeball flowers.
"The plants are hostile in many ways, but none that I have been unable to handle," she says, seemingly unfazed by any of this. The hedge maze is a curiosity. The living plants are possible and so they aren't strange, she's telling herself. Even the person she's talking to has an explanation, she's sure. Her eyes slide back towards this other human, and they don't focus on the writhing mass of flesh below her for very long at all. It's incidental. She's speaking to the girl at the top of it, looking into her eyes. "Are you well?"
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Noelle folds her human arms around her upper chest, making herself as small as possible. It's not very small.
The person looks Noelle in the eyes - the human eyes, the ones that Noelle thinks of as her eyes. That's better. Noelle prays she keeps doing that, and that she doesn't look anywhere else.
"No." Noelle answers the question honestly. She's too frightened to do anything else. "There was an accident."
She can't remember anything else, and even if she could, Noelle does not want to talk about it. Time to change tactics. "Did you do that? To the plant?"
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"I did," she offers, and her brain advises her to be careful not to say the simpler word. There is a tingle at the back of her neck like her hair standing on end. "It is something I can do. I—induce disease," she says, not fearful that she will be discovered. Her brain usually works faster than her mouth, but right now they feel neck and neck. "In any living thing. If I will it," she follows, trying to soften that blow, "And I only will it to keep myself safe." She lowers her hand to her side and looks at the girl again. Simply: "You are not a threat."
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cw: body horror
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cw: body horror
cw: bone stuff
cw: bone stuff
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3.0
[ Alec drops the attempt at a proper radio announcer's voice as casually as he picked it up. ]
"Tip one. Ninety percent of the advice people are going to try to give you will suck. I'm assuming you want to know things that, you know, actually help?"
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Noelle can work with this. ]
Yeah, that'd be great. Thanks. [ She means it, even if Noelle's voice isn't especially animated. ] What would actually help?
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Not much. [ He says, easily. ] Not to be the bearer of gloom and doom, but the sooner you get used to that concept, the better off you'll be.
The long and short of it is, we've all been kidnapped by some unknown motherfuckers who get off on fucking with us. The town may or may not have ghosts, but don't call them ghosts, because it's a whole [ Noelle might imagine a hand waving mid-air in the slight gap ] thing. We've got hallucinations, weird people-puppets running all the fake businesses, some kind of flesh sculpture situation under the hotel, and every three months the town blows up and we just wake up again in the spooky graveyard. And the food mostly sucks now.
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channel 1 > channel 4 [private]
channel 4 [private]
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1.0
And quickly moves on to address this strange girl again. "Is this affliction that of this maze, or something you've carried with you?"
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"I mean. You probably shouldn't get too close," Noelle warns, and her lower half seems to concur. A few of her mouths draw hot, wheezing breaths. "I woke up in a graveyard like this, but the graveyard is technically in the maze, so I don't know." She hopes it's just the maze. "There's a lot I don't think I'm remembering."
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"Spare few memories seem to have followed me from my grave," his eyes move vaguely away from her, down the other paths that he could take in the maze. "If only I could remember why I was here. I don't recall deciding to take a walk in a maze today."
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cw: body horror
cw: blood
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cw: blood
3.0
I'm Ruby.
And the first thing you need to know about town is the town is that Jaune Arc smells.
Like really bad."
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MIC IS NOT HOT
"What? It's true. But like in your defense it's totally way better than when you were an old man." She says with a shrug.
"Now it's boy smell instead of old man smell."
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At least Ruby can't smell Noelle. And if Noelle has any say in the matter, she'll keep it that way. ]
That sucks. Sorry to hear it, I guess.
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2
She glances up in sudden fright at whatever has her and starts to thrash.
"Let go- Let Go!"
cw: body horror
Noelle's upper body, meanwhile, is shouting too.
"I'm sorry! I'm sorry, I don't want to do this! I don't even like meat!"
And yet, that's what the other girl looks like, to Noelle. More importantly, that's what she smells like. Juicy, raw, bloodied, tender meat. It's revolting. She's so, so hungry.
"Cut your way through!"
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