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6.0 Test Drive Meme
6.0 Test Drive Meme
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Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.
Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.
This TDM takes place from the first week of May onward, and can happen concurrently with other events during May and June. This will be the only TDM for May, June, and July.
Applications are open April 26th until May 1st, and May 27th until June 1st. Invites are available for friends of current players.
Arrival: Escape!
Content warnings: forced captivity, blood, eating eyes, drowning in sand, forced intimacy
If you don't complete a task in five minutes, you will return to very first room and have to start again.
You can choose your own path, or comment below to have a random path set for you!
1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
A. Cry For Me
B. Love Me
C. Hold Me
I. Blood
II. Sweat
III. Tears
The receptionist greets you as he always does, welcoming you home.
New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.
tl;dr:
The First Room
You wake up somewhere dark and damp. Maybe this is your first time waking up here, maybe it's your fourth, but the beginning is the same. You're in a small stone room. The only light comes from torches flicking on the walls. The room is bare except for a metal door. And you're not alone. You and someone (or someones) are here together, and you have to get out.After this, you find yourself in one of the following rooms. Choose one from the first set, then one from the second set, then one from the third set. You will always end in the final room. You must travel through five rooms to escape.
The door is locked, and to leave it you must just find one key. On the door is a note with a clue:
Freedom is hot!
The key is in fact in one of the torches! Depending on luck, you might find it on your first try, or your fourth. Find a way to extinguish the torches, and handle the hot, hot key to unlock the door.
If you don't complete a task in five minutes, you will return to very first room and have to start again.
You can choose your own path, or comment below to have a random path set for you!
The Second Room
You find yourself in one of the following rooms:1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
1. There Ain't Room
In this room is a shooting game. There's a barrier with bebe guns attached to it, and at the far end are small cut outs of people. There's a sign on the far wall, in old-West style script, reading:
There Ain't Room
The cut outs look sort of familiar! There are cut outs of you and your compatriot(s), as well as some typical cowboy looking cut outs. Shoot your own cut out to escape! You each must shoot your own one, if you shoot each others', that person feels it as if they have been shot, and will start bleeding.
When you successfully hit all of your own cut outs, the floor under you opens up and you drop into the next room.
2. Glitter Bomb
As you walk through the doorway, you feel oddly.... sticky? Like your skin is covered in honey. Because it is! Yum.
In front of you is a room covered in glitter. There's so much glitter. You can't see a door, but you have to find a way out. Search the room to find the exit.
The exit is a trapped door in the floor. You'll need to make your way through the glitter, all the while it will stick to your very sticky skin. You'll need to dig a big enough path to get through, open the door and get into the next room! Too bad some glitter will come with you, and you'll still be sticky.
3. Riddles Three
A large hour glass in the middle of the room starts ticking down with sand as soon as you enter this room. One three of the walls are riddles engraved in the stone, and chalkboards in front of them. You must answer all three riddles correctly before the sand runs out to escape:Once you answer correctly, the hour glass disappears, leaving a hole in the floor that you must jump through to exit.
- Where waves kiss sand and breezes blow, where tropic dreams grow, I'm where you want to go. What am I? Answer: Kokomo
- With auburn locks and eyes of green, a rival, a threat, a beauty queen. Answer: Jolene
- With cowboy hats and boots that stride, no one told me where my horse I ride. Answer: Old Town Road
The Third Room
Next, you find yourself in one of the following rooms:A. Cry For Me
B. Love Me
C. Hold Me
A. Cry For Me
This room is beautiful and shiny, the walls made of crystals. In the middle of the room is a crystal plinth with a small crystal cup on it. In flowing script around the cup it reads:
Collect five tears
You must collect five tears in the cup to escape. Once you do, an entry way opens in the crystal in front of you.
B. Love Me
This room is very plain, and on a piece of paper dangling from a string in the middle of the room is the instructions for this room:
Exchange five sincere compliments each. Don't break eye contact.
You must do this within the alloted five minutes to escape. If the compliments are less than sincere, you may try again, but if you don't reach the five each by the end of the five minutes or if you break eye contact even once, you will be returned to the first room.
C. Hold Me
This room looks a lot like the pub in town. The walls are wood paneled and there's jangling piano music coming from--somewhere?
In the middle of the room is a mechanical bull, with a sign reading:
Stay on the bull together for 45 seconds.
If you succeed within the five minutes, you're free to continue on!
The Fourth Room
Next, you find yourself in one of the following rooms:I. Blood
II. Sweat
III. Tears
I. Blood
This room is very tall. There's a rope dangling down one wall. On the wall it reads:
Climb!
And that's what you have to do. The word "Climb" starts to bleed. And then the walls start to bleed. The room will fill up with blood within five minutes, so you better get climbing!
At the top of the room is a hatch that will let you escape through a hatch in the ceiling.
II. Sweat
When you enter this room, one of you finds that you are alone. You're standing at the edge of a pool, and that pool is full of sand. It's also searingly hot in here. On the wall, it reads:
Rescue your partner!
One person is chained at the bottom of a swimming pool full of sand. A counter on the wall counts down until they will suffocate. Better get swimming!
Once you've rescued your partner, a door on the other side of the pool will open up. Better move fast to get there!
III. Tears
This room is dark, very dark. You can just barely see, except for a glow-in-the-dark sign reading:
Eat some eyes!
And that's what you need to do! In the walls are eyes. They're watching you. You must each eat an eye to continue on. Once you do, a door cracks open in the far wall.
The Fifth Room
No matter the path you took to get here, the final room is the same:The last room you end up in, even though you enter through the same door, you find yourselves separated by a wall. There is a door for each of you at the far side of the room. You can hear each other, but you can't see each other. Each of you have a plinth in front of you, which reads:When you escape, you step into the lobby of the Staywell. It's bright and airy with beautiful white stone. When you look behind you, it seems that you've stepped out of a supply closet. Weird!
Who should escape?
In front of you are the names of yourself and your partner(s). You place the name of the person you believe should escape in a slot in the table.
Once everyone has made a selection, the names will light up:If your room is green, when you open the final door, you've escaped! Welcome to Wellstone.
- If you all chose each other, your room lights up green.
- If you all chose yourselves, your room lights up green.
- If someone chose themselves, and someone else chose another person, the room of the person with the most "votes" lights up green. The others light up red.
If your room is red, when you open the door, you find yourself back in the first room. Good luck!
The receptionist greets you as he always does, welcoming you home.
New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.
tl;dr:
- You wake up in an escape room! You must finish (at least) five rooms to escape. You have five minutes to finish each room. If you fail, you'll be taken back to the beginning of the dungeon.
It's alive!
Content warnings: public shaming
When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.
The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!
The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.
There's no way, seemingly, to get them to shut up, so... may as well get used to it?
tl;dr:
When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.
The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!
The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.
There's no way, seemingly, to get them to shut up, so... may as well get used to it?
tl;dr:
- The town is alive, and it is judging you. Your outfits, your words, your body, your habits: nothing is off-limits.
- The voices sound just familiar enough to feel like voices you know, but aren't able to be pinpointed to a single person.
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[ That's simultaneously a lot to take in and not much to sort through at all. Fucked up, sure, but none of it really seems too out of the ordinary or beyond the scope of possibility, which probably really fucking says something about whatever 'ordinary' looked like before the concept got mindwiped in her complementary busted torture theme park lobotomy. ]
You know what they say about being attacked by lunatic parahumans, right? You've gotta do whatever they say. The villainous ones with powers are really volatile. One wrong move and they'll snap and blow you right up.
[ A pause, for effect. She's finally taking in the room; it pushes her hair into his face as her head turns. Her cheek rests against his head as her gaze moves up to read the note on the door. He told her what's going on. She's still not making any moves to loosen up and let him go. There's always more information to be eeked out of a hostage. ]
Really feel like there should be fanfare. A 'welcome to the haunted dungeon' banner at least... You're the entire welcome committee? Seriously lame, Regent.
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The smoke itches the back of his throat, so he swallows, Adam's apple bobbing under her arm. The pressure is pleasant the way a hug is, catching him in his own skin. He's very aware of his heartbeat. He's even more aware of hers. ]
I'm not a cooperative hostage. You'll probably have to blow me up.
[ It's a shame, but there it is. It's not like he's going to risk lying to such a terrifying villain. ]
And if you think this sucks, you should see what we usually get. Dumped in a graveyard in the middle of a maze of killer tulips, or ditched in the desert for the bloodthirst cacti. We're in the sticks.
Seriously lame. [ He sighs. ] They don't even have television.
cw: gore mention
[ She blows a raspberry to signal her displeasure with the general situation, propping her chin on top of his head with no measure of gentleness. She digs right into his skull like she's carving out a home for herself, then makes a sort of blegh when his hair gets in her mouth. It's immediately followed by an inconsolable noise of despair at the announcement of no television. No television means no video games.
This is a fate worse than death. ]
At least fighting killer plants sounds fun. This is just a box and torches and ominous writing. Not even the creative kind of edgy. They could have sprinkled blood around if they were going for 'creepy.' Some threat of all the mortals failing their Jigsaw traps would spice it up.
Did you learn anything from your sticks expertise that would help us get out of here, or are you just uncooperative and useless and a total limp noodle?
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He missed her. The revelation comes as a full body spark of surprise, not because it's true, but because - he just hadn't thought about it.
But now that she's here, he's thinking about it. How he didn't want her here, because it sucks, and he doesn't like it when she's not having fun. It makes him unaccountably restless, like a transient itch crawling under a rough fabric tag. It's not a great feeling. So why does he not mind it now, as she voices her justified discontent? ]
I have, actually?
[ He protests, shimmying to push up a fraction of an inch against her chin in a reproving nudge. ]
There's going to be a stupid trick to it. 'Freedom is hot'. We probably have to set the door on fire.
[ Obviously. ]
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Asshole. That could have killed me. This is probably going to include one of those 'and you both have to pull the lever at the same time in a display of teamwork' puzzles. You could have trapped yourself in here forever.
[ Setting the door on fire is going to involve letting go of Alec. That's going to suck, since it'll mean a more active focus on suppressing her power, and her head's already feeling like this, but it's whatever. He can't manage going too long before fucking something up and needing to be wrestled back into compliance. ]
I'm only releasing you so you can set the set the door on fire. [ Her grip loosens. He'll have to wiggle himself out. ] You're still my hostage, so watch it.
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I wasn't going to just set the whole room on fire. I'm also kind of in here, if you didn't notice.
[ She's not being serious, and neither is he. He's just modestly offended at the accusation of undue carelessness with the lives of invisible people, when he's actually careless with the lives of all people. He's an equal opportunity hazard that way.
He squirms out of her arms with a casual nudge of his elbow to her ribs, then unfolds to standing with a slight wobble. ]
Also, not to ruin the surprise? But I'm also a low value hostage. You are not getting your demands met.
[ He ambles over to the closest torch and gives it an experimental wiggle, then twists it out of its sconce. ]
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[ The torch is hefted off the wall. The key goes flying, the red-hot metal clinking its way over the stone to land in a picturesque fashion at Aisha's feet. She blinks, processes, and laughs. Her already loud voice reverberates enthusiastically off the walls. ]
Yeah, Alec. You're really onto something with all your seasoned sticks-and-torture puzzle cage expertise. Burn the door down. Burn it! It's the only way!
[ Her hands clap over her cheeks. She looks at him with wide-eyed faux shock. ]
Oh my God. Uncooperative. Useless. Limp noodle. And a filthy, filthy liar? This is worse than low value. They should be paying me compensation.
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He half-smiles as he plops the torch carelessly back into the sconce, unaware of the flicker of flame that nearly brushes his mop of hair. That's background stuff. ]
In what? Cans of beans? They don't have money, Aisha.
[ He informs her, with the solemn dignity of a doctor breaking terrible news to a patient - or a modest effort in that direction, anyway. ]
That's probably why they kidnapped us. They're broke. They spent all of their cash on making these weird puzzle rooms.
Anyway.
[ He crosses the room to stand in front of her, hands on his hips, and spares the key one more fleeting look before he returns to her face like iron filings to a magnet. ]
I'm sensing a little residual animosity out of you, Aisha. As your hostage, I'm not sure that I feel like you're creating a safe environment for me.
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You're right. I'm so sorry, Alec. You're suffering like no one has ever suffered before. Beans cash is no way to live.
[ Said in patient there-there-now-now tones like a therapist on a kids' cartoon, which melds immediately into something matter-of-fact: ]
It's no wonder you've forgotten how to be a good hostage. We're going to have to work on that.
[ She squishes his face between her hands in an act sure to remind him of his place. He's as soft and pliant and dainty under her hands as she remembers. ]
Now pick that key up and get the door open before I use my power and make you.
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He likes her hands. He likes how sure they are about everything, and her shaped nails lightly scratching his scalp when she feels like playing with his hair, and the way it's easy to tolerate her putting them wherever she wants. ]
I could use my power to make you.
[ He points out, pulling his sleeve over his hand and then doubling it up again, an action that tugs his collar over to dig into his neck where the biggest scar there is, and casually uncovers the speckles of smaller ones dappling his right shoulders. ]
And I'm not sure you sound sorry? Kind of sounds more like you're trying to brainwash me?
[ He steps back just far enough to crouch without smacking his head into her on the way down, even if she probably deserves it, and pinches the still dully glowing key between two fingers wrapped in cloth. The heat cleaves through instantly, making him hiss faintly as he straightens up with far more urgency and hot foots it over to the door. He jams the key into the hole swiftly and whips his hand back, shaking it out with another little hiss. ]
Which is - fuck - which is terrible brainwashing. If I can tell you're doing it, it's barely half as effective. I don't know if this arrangement is going to work out.
[ With that, he bunches even more of his sleeve up, screws up his face a little, and plants his palm on the key to give it a twist. The door clicks, and he steps back, sweeping his unblistered hand at it. ]
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She likes any time she can eek out a reaction from him. The weight of his hand and shape of his mouth burns itself under her skin and glows out in the brightening of her smile. It'd be cool if she could feel that smile the way his power lets him feel hers. ]
It's already worked out, [ she says, smugly, ] You're so brainwashed you don't even realize how brainwashed you are, and there's nothing you can do to stop it. Suuuucks to be you.
[ The door swings open at Alec's behest, and through it: glitter. Heaps, and heaps, and heaps of prismatic microplastics in cascading mounds of temptation. Good-bye, low-budget Saw fan film. Hello, overenthusiastic MTV award show.
There's nothing in this room that can stop the impulse that floods through every cell of her body. It's simply not her fault. Aisha stops suppressing her power long enough to grab Alec by the scruff of his shirt, turn him around, and shove him face-first through the doorway. ]
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He has no idea how he managed to trip over a doorframe, but it is the kind of thing that happens to him from time to time. He's never really that great at knowing exactly where his feet are if he's not paying attention. ]
Fuck. [ Muttered to the empty room as he shakes out his blistered hand, face crinkled in annoyance. ] Ugh.
[ There's nothing for it but standing up, he guesses. So he does, blinking rapidly, a snowfall of yet more glitter dislodged from his eyelashes to sparkle in his field of vision.
He -
He's alone. Which isn't surprising, on account of no one else being here, but it makes him frown anyway, a rare unobserved expression. He glances over his shoulder with glossy, unfocused confusion, feeling -
Alec touches the back of his neck, thoughtlessly, fingers brushing his rumpled collar. ]
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She knows her power works like this. She'd meant to do exactly what she did. Her insides still flush unpleasantly at the look on his face, the absent turn of his head as his mind fills in the gaps.
When he reaches for his collar, his fingers catch on hers, and she lets him feel them. (They hadn't been there when he first touched his collar. It doesn't matter. He can't know that.)
She's coated in honey. Their skin sticks together. It's awful and totally disgusting and not even on her radar. ]
Freedom is glitter!
[ She yells out, all giddy threat, and sends a cloud of glitter into the air as she tackles him into the mess. ]
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Hey!
[ He slides deeper into the glitter this time, the loose flakes not quite enough to absorb the force of two bodies crashing down instead of one. It doesn't hurt, but it does jar his bones a little, especially because he flails on the way down. ]
No roughhousing!
[ Alec scolds her with what passes for his version of glee, immediately trying to wriggle free of her grip. ]
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This is for your own good!
[ Aisha lands on top of him, scrambles to get a knee on his back to pin him down. She shoves him down with playfully light strength every time he tries to get up. And when there's an opening in his flailing — she leans forward to scoop as much glitter onto his head as she can manage. It sticks in his hair, and she musses it into his curls and smears it over his cheek. ]
Glitter is exactly what your costume has been missing. Be still!
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Glitter is gauche, Aisha!
[ He protests, squirming his head away as he closes his fist around a handful of glitter of his own. ]
You're the neon nightmare, you - [ he attempts to throw it at her face, grinning, the awkward angle ensuring most of it splatters across her already glittery chest ] - get sparkled, idiot!
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[ She draws her arms up to sheild herself from his poorly executed assault, but it's too late: a scattering of weaponized glitter sprays into her mouth and she sputters, the overdramatic effect ruined by the underlying gurgle of laughter. ]
Hey! Asshole, sparkle isn't in my brand —
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Are you finally admitting I'm the fashionable one?
[ He taunts, already a little out of breath, his heart thudding pleasantly in his ears. ]
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[ His immense, powerful efforts throw her back into the glitter, freeing him out from under her as her fwop back onto her side sends up a cloud of microplastic lung torture. ]
When did I ever say you weren't fashionable?
[ Frequently and loudly, probably, but that's not the point. She hasn't said it in the few minutes since they were reunited. She has no room to talk right now. Like that's ever stopped her. ]
Look at you! Your shirt matches your pants!
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That's not even what being fashionable is about.
[ Only slightly. He blinks as more glitter cascades down over them both, then idly flicks a scoop of it in a mid-Aisha direction instead of at her face - as she richly deserves - because he's a villain of restraint. ]
It's about the whole effect. The essence. The panache.
[ He rolls onto his side, propping himself up on one elbow to face her. ]
Looking better than everyone else.
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[ Alec is incredibly pretty. If that was how fashionable was defined, she'd have no chance at winning this argument. Thankfully, like everything else that comes out of his mouth, it's garbage filler nonsense.
She bounds up to her feet, and - her boot catches on something. She kicks it, then points expectantly, threading a 'I might be fucking with you' lilt under every word and ever bat of her eyelashes. ]
Oh, shit. Come here, fashionista. Check this out.
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[ It is garbage filler nonsense. Alec doesn't think he's good looking. He just has a face that seems like it should be, big eyes and full mouth and thin bones enough to convince people to mistake him for attractive. It's functionally the same thing, for most purposes. It doesn't bother him.
Aisha's actually pretty. The difference is obvious enough he's never bothered to really get into thinking about the specifics. Just looking at her fluttering her sticky, shiny eyelashes, he knows it's true.
He's also ninety nine percent sure she's fucking with him again, but he's willing to see where she's going with this. He pushes up to his feet with considerably less grace and ambles over, trying to look blankly trusting despite the twitch of a smile at the corner of his mouth. ]
Whatcha got there, Aisha?
[ Why, he might even lean forward to try to get a look at it through the glitter, totally lowering his defenses in his distraction. ]
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It think it's the way out, but it's so heavy. I need a strong, attractive man like you to open it for me.
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You just don't want to dig it out.
[ With that incisive remark, Alec crouches to swipe at the glitter, shoving it back and away. He's not very efficient about it, but little by little, a divot forms in the loose pile. ]
Your feminine wiles are weak, by the way. Two out of five. Also, fuck you for making me say 'feminine wiles'. Ick.
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[ It's the last cheerful chirp Alec gets to take in before the world turns a disorienting corner - and Aisha's hands shove his shoulders to send him sprawling face first into the piles.
Unfortunately for her, her boot slips, and she comes crashing down beside him, sputtering glitter as she tries to sit up. ]
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cw: emet
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