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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-04-19 04:40 pm
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6.0 Test Drive Meme

6.0 Test Drive Meme

Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of May onward, and can happen concurrently with other events during May and June. This will be the only TDM for May, June, and July.

Applications are open April 26th until May 1st, and May 27th until June 1st. Invites are available for friends of current players.

Arrival: Escape!
Content warnings: forced captivity, blood, eating eyes, drowning in sand, forced intimacy

The First Room

You wake up somewhere dark and damp. Maybe this is your first time waking up here, maybe it's your fourth, but the beginning is the same. You're in a small stone room. The only light comes from torches flicking on the walls. The room is bare except for a metal door. And you're not alone. You and someone (or someones) are here together, and you have to get out.

The door is locked, and to leave it you must just find one key. On the door is a note with a clue:

Freedom is hot!

The key is in fact in one of the torches! Depending on luck, you might find it on your first try, or your fourth. Find a way to extinguish the torches, and handle the hot, hot key to unlock the door.
After this, you find yourself in one of the following rooms. Choose one from the first set, then one from the second set, then one from the third set. You will always end in the final room. You must travel through five rooms to escape.

If you don't complete a task in five minutes, you will return to very first room and have to start again.

You can choose your own path, or comment below to have a random path set for you!

The Second Room

You find yourself in one of the following rooms:
1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
1. There Ain't Room
In this room is a shooting game. There's a barrier with bebe guns attached to it, and at the far end are small cut outs of people. There's a sign on the far wall, in old-West style script, reading:

There Ain't Room

The cut outs look sort of familiar! There are cut outs of you and your compatriot(s), as well as some typical cowboy looking cut outs. Shoot your own cut out to escape! You each must shoot your own one, if you shoot each others', that person feels it as if they have been shot, and will start bleeding.

When you successfully hit all of your own cut outs, the floor under you opens up and you drop into the next room.

2. Glitter Bomb
As you walk through the doorway, you feel oddly.... sticky? Like your skin is covered in honey. Because it is! Yum.

In front of you is a room covered in glitter. There's so much glitter. You can't see a door, but you have to find a way out. Search the room to find the exit.

The exit is a trapped door in the floor. You'll need to make your way through the glitter, all the while it will stick to your very sticky skin. You'll need to dig a big enough path to get through, open the door and get into the next room! Too bad some glitter will come with you, and you'll still be sticky.

3. Riddles Three
A large hour glass in the middle of the room starts ticking down with sand as soon as you enter this room. One three of the walls are riddles engraved in the stone, and chalkboards in front of them. You must answer all three riddles correctly before the sand runs out to escape:
  • Where waves kiss sand and breezes blow, where tropic dreams grow, I'm where you want to go. What am I? Answer: Kokomo
  • With auburn locks and eyes of green, a rival, a threat, a beauty queen. Answer: Jolene
  • With cowboy hats and boots that stride, no one told me where my horse I ride. Answer: Old Town Road
Once you answer correctly, the hour glass disappears, leaving a hole in the floor that you must jump through to exit.

The Third Room

Next, you find yourself in one of the following rooms:
A. Cry For Me
B. Love Me
C. Hold Me
A. Cry For Me
This room is beautiful and shiny, the walls made of crystals. In the middle of the room is a crystal plinth with a small crystal cup on it. In flowing script around the cup it reads:

Collect five tears

You must collect five tears in the cup to escape. Once you do, an entry way opens in the crystal in front of you.

B. Love Me
This room is very plain, and on a piece of paper dangling from a string in the middle of the room is the instructions for this room:

Exchange five sincere compliments each. Don't break eye contact.

You must do this within the alloted five minutes to escape. If the compliments are less than sincere, you may try again, but if you don't reach the five each by the end of the five minutes or if you break eye contact even once, you will be returned to the first room.

C. Hold Me
This room looks a lot like the pub in town. The walls are wood paneled and there's jangling piano music coming from--somewhere?

In the middle of the room is a mechanical bull, with a sign reading:

Stay on the bull together for 45 seconds.

If you succeed within the five minutes, you're free to continue on!

The Fourth Room

Next, you find yourself in one of the following rooms:
I. Blood
II. Sweat
III. Tears
I. Blood
This room is very tall. There's a rope dangling down one wall. On the wall it reads:

Climb!

And that's what you have to do. The word "Climb" starts to bleed. And then the walls start to bleed. The room will fill up with blood within five minutes, so you better get climbing!

At the top of the room is a hatch that will let you escape through a hatch in the ceiling.

II. Sweat
When you enter this room, one of you finds that you are alone. You're standing at the edge of a pool, and that pool is full of sand. It's also searingly hot in here. On the wall, it reads:

Rescue your partner!

One person is chained at the bottom of a swimming pool full of sand. A counter on the wall counts down until they will suffocate. Better get swimming!

Once you've rescued your partner, a door on the other side of the pool will open up. Better move fast to get there!

III. Tears
This room is dark, very dark. You can just barely see, except for a glow-in-the-dark sign reading:

Eat some eyes!

And that's what you need to do! In the walls are eyes. They're watching you. You must each eat an eye to continue on. Once you do, a door cracks open in the far wall.

The Fifth Room

No matter the path you took to get here, the final room is the same:
The last room you end up in, even though you enter through the same door, you find yourselves separated by a wall. There is a door for each of you at the far side of the room. You can hear each other, but you can't see each other. Each of you have a plinth in front of you, which reads:

Who should escape?

In front of you are the names of yourself and your partner(s). You place the name of the person you believe should escape in a slot in the table.

Once everyone has made a selection, the names will light up:
  • If you all chose each other, your room lights up green.
  • If you all chose yourselves, your room lights up green.
  • If someone chose themselves, and someone else chose another person, the room of the person with the most "votes" lights up green. The others light up red.
If your room is green, when you open the final door, you've escaped! Welcome to Wellstone.

If your room is red, when you open the door, you find yourself back in the first room. Good luck!
When you escape, you step into the lobby of the Staywell. It's bright and airy with beautiful white stone. When you look behind you, it seems that you've stepped out of a supply closet. Weird!

The receptionist greets you as he always does, welcoming you home.

New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.

tl;dr:
  • You wake up in an escape room! You must finish (at least) five rooms to escape. You have five minutes to finish each room. If you fail, you'll be taken back to the beginning of the dungeon.

It's alive!
Content warnings: public shaming

When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.

The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!

The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.

There's no way, seemingly, to get them to shut up, so... may as well get used to it?

tl;dr:
  • The town is alive, and it is judging you. Your outfits, your words, your body, your habits: nothing is off-limits.
  • The voices sound just familiar enough to feel like voices you know, but aren't able to be pinpointed to a single person.

sighsheavily: (pic#16590725)

[personal profile] sighsheavily 2024-04-27 08:18 pm (UTC)(link)
Of some new changes. I don't remember your face, so you must be new to these circumstances... [unless she's been freed from them, sent to somewhere new. unlikely, but not out of the realm of possibility.

she closes her eyes, trying to calm herself down; doing so will let her talons melt back to proper, soft hands once more, and she'd rather those than claws to scramble out with.]
lord_daigonis: (thinking)

[personal profile] lord_daigonis 2024-04-27 08:45 pm (UTC)(link)
Yeah, yours ain't familiar, either. Which don't mean a whole lot, maybe, seein' as I don't remember much of anyone. But I don't think I've been anywhere like this before, that's for corborn sure...

[He's rambling, and he knows it. Now that the adrenaline has stopped flowing, he's having a hard time staying calm.]

I'm Ademnet, by the way. Should've said that sooner, maybe, but watchin' you drown didn't seem like the best time for introductions.
sighsheavily: (pic#16590720)

[personal profile] sighsheavily 2024-04-27 09:11 pm (UTC)(link)
Cecelia Ardenbury. Cecelia is fine, thank you. [she exhales carefully, shakily, then looks up at him. were this a year ago, she'd be a bit more scandalized by him still bare-chested, but...it's been one helluva year.

fluster won't serve her any good here anyway.

she holds out her now-not-dangerous hand.]


Forgive me, but could you help me out?
lord_daigonis: (happy)

[personal profile] lord_daigonis 2024-04-27 10:40 pm (UTC)(link)
Yeah, of course.

[He eyes her hand suspiciously before taking it, but it looks normal now. Maybe he just imagined the talons before? He knows he didn't--his hand is proof enough of that--but for his sanity's sake, he can pretend.]
sighsheavily: (pic#16590724)

[personal profile] sighsheavily 2024-04-27 10:56 pm (UTC)(link)
[with the extra help, Cecelia manages to crawl out of the sandpool, though her previous ordeals had left her clothes dampened and heavy, the sand did cake on and dry out parts of it.

she hates this; doubtless she looks a mess between those and her poor hair...

once on the floor, she can only just sit on her knees and catch her breath.]


Nothing's...coming after us, right? Has anything changed?
lord_daigonis: (surprised)

[personal profile] lord_daigonis 2024-04-27 11:10 pm (UTC)(link)
Nah, nothin's comin'. I've been keepin' an eye out for--

[With sudden, horrifying clarity, he realizes that he's half naked. His face flushes, and he hastily shakes the sand out of his shirt, looking anywhere but at her.]

--uh, well, anythin' dangerous. But if anythin' tries to kill us, I can handle it. Wouldn't be the first time.

[That much, he feels sure of. Still flustered, he pulls his shirt down over his head.]
sighsheavily: (pic#16590720)

[personal profile] sighsheavily 2024-04-27 11:24 pm (UTC)(link)
Ah, indeed? [memories of heroism in harrowing moments? nice thing to start with.

she pushes a large clump of her hair over her shoulder, trying to shake some of the sand out to get it into a less heinous state - a battle she can't do to full victory, but some sense of control is better than none.]


I'll rely on you for a bit, then. Though I've a few spells that may serve us well, should we need them. [like healing?? hello? your hand???????]
lord_daigonis: (suspicious)

[personal profile] lord_daigonis 2024-04-28 02:50 am (UTC)(link)
[The reminder that she's a corbie only makes him more flustered.]

Y-yeah. You can count on me. I got this.

[He does not, in fact, feel like he's got this. Nervously, he tries to wipe his injured hand on his shirt, but only succeeds at rubbing more sand into the cuts. He sucks his breath in with a hiss.]

Son of a--!
sighsheavily: (pic#16416827)

[personal profile] sighsheavily 2024-04-28 04:47 pm (UTC)(link)
Please! [his pained sounds make her flinch a bit, holding out her hand.] Let me help you. I can heal it! I've done so to myself and others before.
lord_daigonis: (avoidant)

[personal profile] lord_daigonis 2024-04-28 08:03 pm (UTC)(link)
[He knows when he's beaten. Reluctantly, he holds out his hand to Cecelia, still stubbornly insisting:]

It ain't that bad. Honest.
sighsheavily: (pic#16590724)

[personal profile] sighsheavily 2024-04-29 12:06 am (UTC)(link)
It can fester if left untended. [to say nothing of all this sand, you know! her lip curls in a pained grimace as she takes stock of her handiwork, gingerly laying her fingertips just shy of the lacerations.

her palms glow as she speaks comfort:]
Better they be closed now than later. [the glow spreads to her fingertips, then to his skin, where the skin is stitched together without so much as a tingle or twinge of its own creation.

she lets go the second the glow has ebbed, exhaling in a little huff.]


Better. Yes? [yes. time to get up and shake some of this sand off her skirts.]
lord_daigonis: (suspicious)

[personal profile] lord_daigonis 2024-04-29 02:16 am (UTC)(link)
[The mention of festering tickles something in Ademnet's mind, but trying to probe why only gives him a headache. He closes his eyes as she heals him, flinching more at her touch than he did at being clawed in the first place. He looks sick to his stomach by the time she finishes, but sure enough, it does feel a lot better.

Embarrassed, he mutters:]
...Yeah. [Then more loudly:] Thanks.

[He remains convinced it wasn't necessary, though. Nervously, he rubs his branded wrist.]

You all right to keep movin'? I don't mind waitin' with you, if you need a bit.
sighsheavily: (pic#16420024)

[personal profile] sighsheavily 2024-04-29 01:05 pm (UTC)(link)
No, I...I should be fine. I don't want to linger in here and tempt fate. [tired or not, she is not going to risk any more sand.

she just needs a moment to get to her feet, swatting sand off her skirts before lifting her head and looking about, fixing on the distant doorway.]


That way, I presume?
lord_daigonis: (thinking)

[personal profile] lord_daigonis 2024-04-29 06:56 pm (UTC)(link)
[Ademnet nods agreement. That's a sentiment he can wholeheartedly agree with.]

Looks like it. It ain't too far.

[He falls naturally into a bodyguard position as they walk, just behind and beside Cecelia. His eyes sweep the room for danger, but for now, all seems to be still.]

So...since you're callin' me new, I take it you've been here a while? Just what sort of place is this, anyway?
sighsheavily: (pic#16416827)

[personal profile] sighsheavily 2024-04-29 07:29 pm (UTC)(link)
[she's a little slow to get moving (ankle hurty), but she strikes ahead toward the door.]

Here? The nebulous, questionable state of 'here,' perhaps. I can't say I've ever seen this particular setup before, but it tracks with some of the...the madness...

[she's pushed the door open and stepped through as she talks, but trails off with an unnerving feeling from how narrow it is. it gives her an uncomfortable reminder of a coffin, prompting her to hug her arms to herself.]

I can't say I like this as m-- [she double-takes.

wait.]


Where--hello? [where did he go?]
lord_daigonis: (shocked)

[personal profile] lord_daigonis 2024-04-29 08:04 pm (UTC)(link)
[One moment, she's right in front of him. Then he steps through the door, and all he can see are stone walls. He turns to look behind him, but the door--the door he just came through--is gone.

Pound me bloody.

Cecelia's voice comes through one of the walls, muffled but audible. Ademnet runs his hands over the stones, feeling for some kind of hidden door to where she is.]


Tohburn it--Cecelia? Where'd you go?
sighsheavily: (pic#16590725)

[personal profile] sighsheavily 2024-04-29 08:26 pm (UTC)(link)
[she can hear him, though it's very clear that they're separated by...something. this narrow wall? she can only assume so, laying a hand on it in consideration.

looking behind her, she hesitates, then gives the door a try.

...or she would, if she could find a handle.

trees and bees.]


I can't go back...I'm just going to have to move forward. Be careful, yes?
lord_daigonis: (thinking)

[personal profile] lord_daigonis 2024-04-29 08:35 pm (UTC)(link)
[He doesn't like this one bit, but what other choice does he have?]

You, too. I'll catch up to you once we're through, yeah?

[Reluctantly turning away from the wall between them, he goes to examine the plinth. This time, at least, the puzzle is simple: two names, and the instruction Who should escape?

He doesn't have to think about it. He puts Cecelia's name in the slot and settles in to wait.]


sighsheavily: (pic#16420024)

[personal profile] sighsheavily 2024-04-29 09:23 pm (UTC)(link)
[there'd be just as little time wasted on Cecelia's end, but the brevity of the ask gives her pause.

is this a trick? she wonders. will something befall the one named, despite the prospect of escape? will i be inadvertently condemn him to more of this nonsense despite intentions?

she sighs, rubbing at her forehead. this is exactly the kind of stuff this place does to mess with people! make them mistrust their own instincts...

with a scoff, she places Ademnet's name on the pillar, nodding to herself.]


What happens, happens...!
lord_daigonis: (suspicious)

[personal profile] lord_daigonis 2024-04-29 10:04 pm (UTC)(link)
[Ademnet's room lights up green, and the door at the far end of the room clicks. He grabs the handle warily, takes a deep breath...

...and steps through into the Staywell. He stops awkwardly just beyond the doorway, looking around for Cecelia.]
sighsheavily: (pic#16416827)

[personal profile] sighsheavily 2024-04-29 10:06 pm (UTC)(link)
[Cecelia's just a beat behind, passing through the threshold and--]

Mff-!!

[--into Ademnet's back, prompting a jolt.] Guh! What! Oh--! Oh, it's you! [beat. blink. she tilts herself to the side at the waist looking past him.]

A--the...the old hotel...?
lord_daigonis: (listening)

[personal profile] lord_daigonis 2024-04-29 10:12 pm (UTC)(link)
[Whoops. Sheepish, Ademnet steps out of her way.]

You know this place? That's a good sign, ain't it?

[He's still not entirely sure whether or not they're done with the puzzles.]
sighsheavily: (pic#16420021)

[personal profile] sighsheavily 2024-04-30 12:01 am (UTC)(link)
How... But, why...? [perplexed, she drifts ahead of him and up to the concierge, dressed up as she remembered him in the desert. all the trappings, too...

she barely processes the canned greeting, looking at and then past him and around the lobby, not even trying to hide her concern.]


I had thought...we left the desert behind... Have we regressed? [the notion gives her a chill and an impetus to clutch at her chest before double-taking at the young man who rescued him minutes ago.

keep it together, Ardenbury.

after a beat, she clears her throat, straightening her posture.]


To answer your question: Yes, I know this place. I would say familiarity is better than wandering adrift in the unknown, hm?
lord_daigonis: (avoidant)

[personal profile] lord_daigonis 2024-04-30 02:28 am (UTC)(link)
[...Okay. Not a good sign, then.]

Depends on why it's familiar, I'd say. But this place don't look so bad to me.

[As if on cue, a child's voice giggles behind him. He turns to look for the source, but there's no one there.

Huh.

Weird.]
sighsheavily: (pic#16590721)

[personal profile] sighsheavily 2024-05-02 10:57 pm (UTC)(link)
[her ear twitches and her eyes narrow to slits. children.................... descostang.

warily:]
...Yes...though, things must be different now. So I must-- [blink. her eyes go big.] ...The archive.

[all the changes she and Darin made NO!!] Trees and bees it's probably either all gone or in shambles!

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