wellie: (Default)
Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2022-01-03 05:30 pm
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1.0 Test Drive Meme

1.0 Test Drive Meme

Welcome to Well! Characters arrive the same way every month. Your character arrives with only a handful of memories, clad in old west style clothes of your choosing, with no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

Applications open on January 20th, and the game opens on February 1st. Invites are available for members of the mods' plurk lists.

Put on your dancing shoes
Content warning: Alcohol, intoxication, altered mental state

Something’s happening at the Cactus Pad Saloon. It’s lit up bright against the growing night, and music spills out onto the street. Seems like a fun time that you should check out. In fact, it’s hard not to check it out: the closer you get, the stronger the urge to join the fun. If you’ve been spending a lot of time alone, you’ll feel even more compelled to come get a drink.

The bartender serves up anything you can think of: from whiskey to apple juice to blood, if that’s your preference. She doesn’t blink an eye, no matter what’s ordered. The funny thing is, no matter what you order, once you take a sip, the world feels a little easier to deal with, your worries seem to melt away. You’re flush with sudden confidence.

If you strike up a conversation with the person next to you, conversation flows like you’re talking to an old friend. You feel a sense of kinship, deep and meaningful, good or bad, that bonds you together.

The old record player is playing a fun ditty, and the longer you stick around, the more you’re tempted to join, or start, the dancing. Whether you’re a great dancer or you have two left feet, you find that you feel capable of dancing like no one’s watching. No one knows you here, after all. You barely know yourself, so why not draw a partner into the fray? A party’s better together!

If you end up staying there til closing time, the bartender kicks you out with a gruff “come back tomorrow,” leaving you to stumble home with your new best friend. What was their name again?


Sand trap
Content warning: Quick sand, potential drowning in sand

You step through a door into a room you didn’t mean to enter. You were trying to head into the saloon, or your hotel room, or the bathroom, and instead you’re here: in a small, tight, windowless room in a white-washed building. The air here is old, stale, and thick. Hazy gold light bounces off the walls, but you can’t tell where it’s coming from, since there’s no visible ceiling. The walls just stretch up and up into bright nothingness.

Someone else is there, too, coming through an identical door on the opposite wall. Both doors snap shut, and won’t open again, no matter how hard you try. They won’t even break.

This might not be so bad, except that a sound starts to fill the space: sand, trickling down the walls. It’s just a dusting to start. It comes sprinkling down above, seeping through the cracks in the door. The longer you stand there, the faster it comes: sand flows down the walls in massive torrents, building up on the floor, shifting and thick, trapping you in place.

The only way out is up. When you look again at the walls, you’ll notice it: about 10 feet up the wall hangs a flimsy rope ladder, half-hidden by the waterfall of sand. You’ll have to work together to even reach it, or maybe let the ever-growing pile of shifting, slippery sand lift you up? Be careful, because even if you manage to reach the rope, you both have to get out of here, and the longer you’re here, the faster and harder the sand falls. The ladder seems to go on forever, tens of feet up an endless wall. The better you work together, the closer the top seems. No matter how well you collaborate, they're at least 50 feet high.

When you’ve fought your way through the sand and reached the top of the ladder, you finally see it: the sand is coming in through the open windows of a steeple. You can’t see where it’s from, not really. You can’t see much of anything, but it’s clear: the only way out is, well, out. You have to jump, trusting that yourself and your companion will be safe.

Once free, you land together outside of one of the buildings or rooms you were trying to enter, like nothing happened at all. It’s a calm day, after all.

Memories of the living
Content warning: Cemetery, contemplating mortality

Dusk settles purple over Wellstone. Early stars are out, the moon is thin, and you find yourself inexplicably drawn to the graveyard. You can resist, but the more days you do, the harder it gets. The graveyard is calling to you in a voice you can’t hear.

While it seems small before you enter, once you start walking through the crumbling graves, it seems to stretch endlessly. You pass elaborate dust-covered crypts carved with strange angels; bleached wooden crosses overgrown with cacti; a crumbling old well, long gone dry; worn-down headstones jut at odd angles. Some graves have old offerings on them, brightly colored beads or candles or framed photos, sun-bleached beyond recognition.

You may have been walking for five minutes or fifty, but when you look around, you can’t see to find the exit. You hear howling, and see the flicker of lights from behind the graves, but you can never find their source, no matter how much you look. No matter how long you spend in the graveyard, the sun never seems to sink lower in the sky. An oppressive sense of being watched grows to the point that you whip around, expecting to find someone there until—

You do. You find each other. Others drawn here to the graveyard, walking among the crumbling stones, will end up by the same headstones. Exploring together eases the watchful feeling just a little, but it won’t help you get out. No, you’re looking for something. The exit? No, you’re sure there’s something more important than that.

If you follow your impulses, you may just find it: a gravestone, weathered, old, with a familiar name on it: yours. Your date of birth can be visible, but the date of death is too weathered to read. You may find an offering there, something small and meaningful to you, a small shiny coin or some bright beads.

Once you find your grave, when you look up, you’ll see the exit. You’re really not that far from it, after all, the rusted iron arch barely a stone's throw feet away. Your companion won’t see it yet. You can make a dash for it, get out of this awful place, or help your companion find their own gravestone. When your companion finds their stone, they will also be able to see the exit. Exiting together will alleviate the impulse to come back to this place. Leaving alone will only draw you back, making it more difficult to find your grave again.

You can take the offerings left on your grave if you want, but the sense of being watched will only grow greater until you’re compelled to return them, and leave another offering of your own.

thinkfirst: (concerned | worry | get ready)

[personal profile] thinkfirst 2023-01-07 05:57 pm (UTC)(link)
[ Dates, names, weathering. Observable facts which might form a pattern. Of course. Flynn feels sort of foolish for not noting those things before, for letting himself get lost in his own discomfort and the one memory he seems to very clearly have. His mouth twists, mostly in anger at himself, and then untwists again as realization settles in? ]

...aren't you? Do you know the way out of here?
umbrosus: (Default)

[personal profile] umbrosus 2023-01-08 01:15 am (UTC)(link)
[ Does he know the way out of here?

He remembers the direction he came from. That should be synonymous with knowing the way out. But he also feels as though the distance he's travelled doesn't match the size of the graveyard from the outside if he'd gone in a straight line, so he must have turned somewhere. ]


Haven't been trying to leave.

[ He says, and there's almost an air of embarrassment to it. ]

We could look for it.
thinkfirst: (soft | unsure | concern)

[personal profile] thinkfirst 2023-01-11 02:42 am (UTC)(link)
... I think that would be wise.

[ Flynn would really rather be anywhere else, at this point; the smell of flowers that aren't there is too strong in his nose. He's gotten over his initial fear, and the urgency of moving is coming back into his limbs like static. He shifts, turning in place until the glow in the sky is to his left, and nods. ]

The gate was facing due north. If we walk in this direction, we should hit it.

[ He says it with confidence enough, but grimaces after a moment as he starts moving. ]

That is if this place actually made sense! So far, I can't say that it does—it didn't look this big, did it? I swore I could see the desert beyond the stones when I came in!
umbrosus: (and all the non-believers)

[personal profile] umbrosus 2023-01-21 01:18 am (UTC)(link)
It didn't look this big.

[ Bruce's confirmation is terse, but not necessarily unfriendly. It has more of that awkward, closed off bite, although at least his uncomfortableness seems to be matching this man's at last.

He walks along with him for a beat longer, managing to shuffle and stride simultaneously, and then seems to realize that he's left another conversational thread to hang. ]


Bruce.

[ Is his name, or so goes his intention. ]
thinkfirst: (neutral | sad | look down)

[personal profile] thinkfirst 2023-01-22 07:36 pm (UTC)(link)
[ Bruce. A name, Flynn realizes after a moment, probably his name, and that's—well, it's something. He glances over at his companion, biting back a smile. ]

Flynn. Scifo. It seems like I should be grateful for having a name to put to my own face considering I can't even remember how I usually get dressed in the morning. It seems like the only thing I do remember is, um, how much I hate places like this. Graveyards, I mean.

[ With all those stones marching in haphazard rows, offerings made to the dead winking like bright lights. Actual lights dancing in the shadows—Flynn doesn't even know how to approach those. It really does seem to go on forever, and there's something in his gut tugging him along, and Flynn doesn't even know where that is coming from. ]
umbrosus: (Default)

[personal profile] umbrosus 2023-01-29 08:11 pm (UTC)(link)
Not the only one.

[ Not Bruce, personally. He doesn't feel much in particular about the graveyard one way or another, except for the peculiar tug he felt that drew him to it in the first place.

But it seems like the kind of thing people say in generalities, and it's true. Some people don't like being in graveyards. Maybe it has to do with the shadows. ]


I don't remember anything either. So that's also not just you.

[ Now they've practically exchanged their life stories. The thought is odd. The fact he thinks the thought is odd is odd. There's a framework inside of him that he can apply, but no memory of when that framework was built, in what conditions. ]
thinkfirst: (skit | thinking | don't like it)

[personal profile] thinkfirst 2023-02-02 12:05 am (UTC)(link)
...that does make things a little better.

[ It would be pretty awful to be the only one who didn't know who he was, wouldn't it? Flynn's starting to get strange ideas about finding his own name on one of these stones, weathered like he's been there for ages. Does that kind of thing happen? Is is possible? He glances at one out of habit and looks quickly away again, flattening his mouth. The light is fading. The light has been fading for hours. Has it even changed? ]

Honestly, I'm not even sure what possessed me to come in here in the first place. I was trying to get my bearings, I think, but...

[ He swallows. Clearly that didn't work. ]

....it's a lot of people, isn't it? Who must be buried here, for it to stretch out so much. I... wonder if that much death is normal. Have any years stuck out to you? How long has this place been used?
umbrosus: (the plans that they have made)

[personal profile] umbrosus 2023-02-05 03:36 am (UTC)(link)
[ Bruce grunts, a slight, subdued sound with more in common with a snuffling cat than a foraging pig. He doesn't plunge his hands into his pockets, but an impulse to do so has to be overridden. ]

Can't say. Dates don't make sense. Don't cluster.

[ He inclines his head at more grave markers as they pass by them. Jones. Yeong. Akuma. ]

Burying bodies...would work in plots. Family units, communities, shared time period. Why bury people who died in the same year so far apart? Why bury bodies from different decades, different groups, side by side?

Possible markers are misleading. [ Hn. ] Come back later and exhume some, see if bodies match names, ages.
thinkfirst: (talking | neutral | worried)

[personal profile] thinkfirst 2023-02-08 08:22 pm (UTC)(link)
How would—hold on,

[ Flynn sort of whips around as the words sink in, walking sideways for a moment. ]

You can't just dig people up! They're buried here for a reason! It must have been expensive for the families, and I'm sure they wouldn't want their loved ones dug up just for answers—anyway, could you really match bodies to names? I'm not sure my skeleton would scream "Flynn Scifo" to anyone who looked at it.