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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2022-01-03 05:30 pm
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1.0 Test Drive Meme

1.0 Test Drive Meme

Welcome to Well! Characters arrive the same way every month. Your character arrives with only a handful of memories, clad in old west style clothes of your choosing, with no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

Applications open on January 20th, and the game opens on February 1st. Invites are available for members of the mods' plurk lists.

Put on your dancing shoes
Content warning: Alcohol, intoxication, altered mental state

Something’s happening at the Cactus Pad Saloon. It’s lit up bright against the growing night, and music spills out onto the street. Seems like a fun time that you should check out. In fact, it’s hard not to check it out: the closer you get, the stronger the urge to join the fun. If you’ve been spending a lot of time alone, you’ll feel even more compelled to come get a drink.

The bartender serves up anything you can think of: from whiskey to apple juice to blood, if that’s your preference. She doesn’t blink an eye, no matter what’s ordered. The funny thing is, no matter what you order, once you take a sip, the world feels a little easier to deal with, your worries seem to melt away. You’re flush with sudden confidence.

If you strike up a conversation with the person next to you, conversation flows like you’re talking to an old friend. You feel a sense of kinship, deep and meaningful, good or bad, that bonds you together.

The old record player is playing a fun ditty, and the longer you stick around, the more you’re tempted to join, or start, the dancing. Whether you’re a great dancer or you have two left feet, you find that you feel capable of dancing like no one’s watching. No one knows you here, after all. You barely know yourself, so why not draw a partner into the fray? A party’s better together!

If you end up staying there til closing time, the bartender kicks you out with a gruff “come back tomorrow,” leaving you to stumble home with your new best friend. What was their name again?


Sand trap
Content warning: Quick sand, potential drowning in sand

You step through a door into a room you didn’t mean to enter. You were trying to head into the saloon, or your hotel room, or the bathroom, and instead you’re here: in a small, tight, windowless room in a white-washed building. The air here is old, stale, and thick. Hazy gold light bounces off the walls, but you can’t tell where it’s coming from, since there’s no visible ceiling. The walls just stretch up and up into bright nothingness.

Someone else is there, too, coming through an identical door on the opposite wall. Both doors snap shut, and won’t open again, no matter how hard you try. They won’t even break.

This might not be so bad, except that a sound starts to fill the space: sand, trickling down the walls. It’s just a dusting to start. It comes sprinkling down above, seeping through the cracks in the door. The longer you stand there, the faster it comes: sand flows down the walls in massive torrents, building up on the floor, shifting and thick, trapping you in place.

The only way out is up. When you look again at the walls, you’ll notice it: about 10 feet up the wall hangs a flimsy rope ladder, half-hidden by the waterfall of sand. You’ll have to work together to even reach it, or maybe let the ever-growing pile of shifting, slippery sand lift you up? Be careful, because even if you manage to reach the rope, you both have to get out of here, and the longer you’re here, the faster and harder the sand falls. The ladder seems to go on forever, tens of feet up an endless wall. The better you work together, the closer the top seems. No matter how well you collaborate, they're at least 50 feet high.

When you’ve fought your way through the sand and reached the top of the ladder, you finally see it: the sand is coming in through the open windows of a steeple. You can’t see where it’s from, not really. You can’t see much of anything, but it’s clear: the only way out is, well, out. You have to jump, trusting that yourself and your companion will be safe.

Once free, you land together outside of one of the buildings or rooms you were trying to enter, like nothing happened at all. It’s a calm day, after all.

Memories of the living
Content warning: Cemetery, contemplating mortality

Dusk settles purple over Wellstone. Early stars are out, the moon is thin, and you find yourself inexplicably drawn to the graveyard. You can resist, but the more days you do, the harder it gets. The graveyard is calling to you in a voice you can’t hear.

While it seems small before you enter, once you start walking through the crumbling graves, it seems to stretch endlessly. You pass elaborate dust-covered crypts carved with strange angels; bleached wooden crosses overgrown with cacti; a crumbling old well, long gone dry; worn-down headstones jut at odd angles. Some graves have old offerings on them, brightly colored beads or candles or framed photos, sun-bleached beyond recognition.

You may have been walking for five minutes or fifty, but when you look around, you can’t see to find the exit. You hear howling, and see the flicker of lights from behind the graves, but you can never find their source, no matter how much you look. No matter how long you spend in the graveyard, the sun never seems to sink lower in the sky. An oppressive sense of being watched grows to the point that you whip around, expecting to find someone there until—

You do. You find each other. Others drawn here to the graveyard, walking among the crumbling stones, will end up by the same headstones. Exploring together eases the watchful feeling just a little, but it won’t help you get out. No, you’re looking for something. The exit? No, you’re sure there’s something more important than that.

If you follow your impulses, you may just find it: a gravestone, weathered, old, with a familiar name on it: yours. Your date of birth can be visible, but the date of death is too weathered to read. You may find an offering there, something small and meaningful to you, a small shiny coin or some bright beads.

Once you find your grave, when you look up, you’ll see the exit. You’re really not that far from it, after all, the rusted iron arch barely a stone's throw feet away. Your companion won’t see it yet. You can make a dash for it, get out of this awful place, or help your companion find their own gravestone. When your companion finds their stone, they will also be able to see the exit. Exiting together will alleviate the impulse to come back to this place. Leaving alone will only draw you back, making it more difficult to find your grave again.

You can take the offerings left on your grave if you want, but the sense of being watched will only grow greater until you’re compelled to return them, and leave another offering of your own.

shiro2hero: (no really i don't get it)

[personal profile] shiro2hero 2023-01-10 06:00 am (UTC)(link)
Better than an angry snake.

[Shiro, that's not as funny as you think it is. Especially not when you've just met someone.]

I think so. It's hard to be sure... but I think so.

[It sounds about right to him.]
shardsofmemory: (summit the sunset)

[personal profile] shardsofmemory 2023-01-12 02:41 am (UTC)(link)
[ For a long moment, Roxas just kind of... stands there, staring, trying to take this guy in. Maybe that was a joke, but, you know, he's not wrong: he definitely prefers standing here with him to facing down an angry snake. He only has a very vague idea of what facing down an angry snake would involve, but he isn't really interested in finding out.

So, okay, yeah. Trust the big guy, shift all at once into motion, flash him a little cocky grin.
]

Well, let's look for it, then. Standing around here isn't gonna do us any good, right? If we see any snakes, yell.

[ Guess who's picking a direction and just... kind of going! ]
shiro2hero: (all right i'll stop and ask directions)

[personal profile] shiro2hero 2023-01-15 07:00 am (UTC)(link)
You got it.

[Hey, A Direction is better than no direction. So Shiro falls into step easily enough with the kid. He has to try and tuck his trench coat in when the wind flaps it around dramatically - but hey, he's not entirely used to wearing this kind of thing.]

[The quiet is, frankly, eerie. There should at least be animal noises, right? Crickets? But there's nothing.]


I'm Shiro.
shardsofmemory: (eh?)

[personal profile] shardsofmemory 2023-01-19 02:57 am (UTC)(link)
[ Roxas is so focused on finding... literally anything that he recognizes, scanning the gravestones with a prickling sense that he's done this before, looked for clues, scouted something out—for a project, maybe?—that it takes Shiro's coat flapping into his side when he talks to get his attention.

And even then, he only half-turns, craning his head back to look up at Shiro for a second. This place is so weird. It gives Roxas the creeps for sure.
]

Roxas. You spend a lot of time in creepy graveyards, Shiro?
shiro2hero: (shit i can't believe that worked)

[personal profile] shiro2hero 2023-01-19 07:45 am (UTC)(link)
[He makes a noise that's probably meant to be a laugh, but doesn't quite come out beyond a huff of sound.]

If I did, pretty sure I wouldn't remember it.

[It's probably not that funny, but pacing slowly through a graveyard in the twilight is probably as good a time for levity as any. He takes a cautious step over a rock, hoping he didn't just accidentally hop over someone's grave.]
shardsofmemory: (summit the sunset)

[personal profile] shardsofmemory 2023-01-21 02:57 am (UTC)(link)
So for all I know, you could be a creepy graveyard weirdo all the time, and I shouldn't even be following you around.

[ At least Roxas kind of half-grins over his own shoulder as he speaks. It's not really that he thinks Shiro is a creep—actually, this guy seems pretty trustworthy—but somehow it seems worth it to needle him anyway. Maybe Roxas just wants to keep up the talking so they aren't crunching around in silence. ]

What are we supposed to be looking for, anyway? I don't know why you'd trap somebody in a graveyard. That is where bodies are, right?
shiro2hero: (right ok pretend to listen and look cool)

[personal profile] shiro2hero 2023-01-22 01:03 am (UTC)(link)
Not really what I was going for but - you have a point.

[That grin softens the statement, though, and Shiro answers in kind. Cheeky little guy. Good for him. It doesn't bother him, the attitude, not in the least. It almost feels familiar.]

[Why...?]


I figure we'll know when we see it. Otherwise... I have no idea.
shardsofmemory: (i know.)

[personal profile] shardsofmemory 2023-01-29 07:03 pm (UTC)(link)
[ Another little scoff as Roxas hops a cactus in one practiced move. ]

What kind of answer is that? Maybe we missed something at the entrance—a letter or a flyer or something. We can't really just be—

[ After a second, he pauses, stumbling. ]

...hey. How do you spell your name?