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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2022-01-03 05:30 pm
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1.0 Test Drive Meme

1.0 Test Drive Meme

Welcome to Well! Characters arrive the same way every month. Your character arrives with only a handful of memories, clad in old west style clothes of your choosing, with no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

Applications open on January 20th, and the game opens on February 1st. Invites are available for members of the mods' plurk lists.

Put on your dancing shoes
Content warning: Alcohol, intoxication, altered mental state

Something’s happening at the Cactus Pad Saloon. It’s lit up bright against the growing night, and music spills out onto the street. Seems like a fun time that you should check out. In fact, it’s hard not to check it out: the closer you get, the stronger the urge to join the fun. If you’ve been spending a lot of time alone, you’ll feel even more compelled to come get a drink.

The bartender serves up anything you can think of: from whiskey to apple juice to blood, if that’s your preference. She doesn’t blink an eye, no matter what’s ordered. The funny thing is, no matter what you order, once you take a sip, the world feels a little easier to deal with, your worries seem to melt away. You’re flush with sudden confidence.

If you strike up a conversation with the person next to you, conversation flows like you’re talking to an old friend. You feel a sense of kinship, deep and meaningful, good or bad, that bonds you together.

The old record player is playing a fun ditty, and the longer you stick around, the more you’re tempted to join, or start, the dancing. Whether you’re a great dancer or you have two left feet, you find that you feel capable of dancing like no one’s watching. No one knows you here, after all. You barely know yourself, so why not draw a partner into the fray? A party’s better together!

If you end up staying there til closing time, the bartender kicks you out with a gruff “come back tomorrow,” leaving you to stumble home with your new best friend. What was their name again?


Sand trap
Content warning: Quick sand, potential drowning in sand

You step through a door into a room you didn’t mean to enter. You were trying to head into the saloon, or your hotel room, or the bathroom, and instead you’re here: in a small, tight, windowless room in a white-washed building. The air here is old, stale, and thick. Hazy gold light bounces off the walls, but you can’t tell where it’s coming from, since there’s no visible ceiling. The walls just stretch up and up into bright nothingness.

Someone else is there, too, coming through an identical door on the opposite wall. Both doors snap shut, and won’t open again, no matter how hard you try. They won’t even break.

This might not be so bad, except that a sound starts to fill the space: sand, trickling down the walls. It’s just a dusting to start. It comes sprinkling down above, seeping through the cracks in the door. The longer you stand there, the faster it comes: sand flows down the walls in massive torrents, building up on the floor, shifting and thick, trapping you in place.

The only way out is up. When you look again at the walls, you’ll notice it: about 10 feet up the wall hangs a flimsy rope ladder, half-hidden by the waterfall of sand. You’ll have to work together to even reach it, or maybe let the ever-growing pile of shifting, slippery sand lift you up? Be careful, because even if you manage to reach the rope, you both have to get out of here, and the longer you’re here, the faster and harder the sand falls. The ladder seems to go on forever, tens of feet up an endless wall. The better you work together, the closer the top seems. No matter how well you collaborate, they're at least 50 feet high.

When you’ve fought your way through the sand and reached the top of the ladder, you finally see it: the sand is coming in through the open windows of a steeple. You can’t see where it’s from, not really. You can’t see much of anything, but it’s clear: the only way out is, well, out. You have to jump, trusting that yourself and your companion will be safe.

Once free, you land together outside of one of the buildings or rooms you were trying to enter, like nothing happened at all. It’s a calm day, after all.

Memories of the living
Content warning: Cemetery, contemplating mortality

Dusk settles purple over Wellstone. Early stars are out, the moon is thin, and you find yourself inexplicably drawn to the graveyard. You can resist, but the more days you do, the harder it gets. The graveyard is calling to you in a voice you can’t hear.

While it seems small before you enter, once you start walking through the crumbling graves, it seems to stretch endlessly. You pass elaborate dust-covered crypts carved with strange angels; bleached wooden crosses overgrown with cacti; a crumbling old well, long gone dry; worn-down headstones jut at odd angles. Some graves have old offerings on them, brightly colored beads or candles or framed photos, sun-bleached beyond recognition.

You may have been walking for five minutes or fifty, but when you look around, you can’t see to find the exit. You hear howling, and see the flicker of lights from behind the graves, but you can never find their source, no matter how much you look. No matter how long you spend in the graveyard, the sun never seems to sink lower in the sky. An oppressive sense of being watched grows to the point that you whip around, expecting to find someone there until—

You do. You find each other. Others drawn here to the graveyard, walking among the crumbling stones, will end up by the same headstones. Exploring together eases the watchful feeling just a little, but it won’t help you get out. No, you’re looking for something. The exit? No, you’re sure there’s something more important than that.

If you follow your impulses, you may just find it: a gravestone, weathered, old, with a familiar name on it: yours. Your date of birth can be visible, but the date of death is too weathered to read. You may find an offering there, something small and meaningful to you, a small shiny coin or some bright beads.

Once you find your grave, when you look up, you’ll see the exit. You’re really not that far from it, after all, the rusted iron arch barely a stone's throw feet away. Your companion won’t see it yet. You can make a dash for it, get out of this awful place, or help your companion find their own gravestone. When your companion finds their stone, they will also be able to see the exit. Exiting together will alleviate the impulse to come back to this place. Leaving alone will only draw you back, making it more difficult to find your grave again.

You can take the offerings left on your grave if you want, but the sense of being watched will only grow greater until you’re compelled to return them, and leave another offering of your own.

whisted: ([t] hms sophia)

[personal profile] whisted 2023-01-25 02:35 am (UTC)(link)
[That's a lot of information, admittedly, but only two points really stick out as Horatio's foot misses a rung and shoots a panicked breath from his lungs.]

--what might come out of the sane to kill us, Molly?

[Just to keep all the panic orderly. And to use names, because there's no reason orderly panic shouldn't also be polite.]
minorjourney: (pic#)

[personal profile] minorjourney 2023-01-25 09:26 pm (UTC)(link)
No idea! The last time I was stuck here, we had to work together. [Molly holds still and looks back over his shoulder. He waits for his new friend to stabilize before he keeps climbing.]

It just never hurts to be prepared for trouble. Whatever form it may take. [The sand is still pouring slowly down the walls. Last time it had come out a lot faster. Huh.]
whisted: ([t] he did control)

[personal profile] whisted 2023-01-26 06:38 pm (UTC)(link)
[Right. Okay. It's fine. It's great. They just have to keep climbing, and not looking down, and maybe they won't get attacked by an unknown something bursting through the grains and triggering an unknown plan from the front.

Horatio's stomach gives another lurch, but focusing on Molly just ahead keeps his hands and feet moving.
]

That's-- true. [If horrifying from a height.] How often has this-- happened to you?
minorjourney: (pic#)

[personal profile] minorjourney 2023-01-26 08:45 pm (UTC)(link)
Just once! Didn't expect it to happen again. [Molly keeps moving. They pass the halfway point, and up above is an open window. A simple shelf exists for whoever makes it that far.

He reaches back and tucks his tail into his belt loops. He doesn't want to knock his new companion in the face.]
Let's hope this is the last time. Bit of a problem to keep doing this.
whisted: ([t] I'll tell you of a fight; my boys)

[personal profile] whisted 2023-01-27 03:53 pm (UTC)(link)
[The slight shift of external light from the window is reassuring. So, really, is the fact that this isn't a blind run. Not everything in the world was survivable; always good to have a data point that the statistical possibility existed.]

You've got good practice now, at least.

[That's something to sound calm about while getting ready for the inelegant scramble that getting onto the platform will inevitably be.]
minorjourney: (pic#)

[personal profile] minorjourney 2023-02-03 06:39 pm (UTC)(link)
Well, tumbling is something I knew how to do. Blindly leaping out of windows seems new.

[Molly pulls himself up into the shelf. He turns to watch his new friend climb. The shelf expands to make room for both of them. He shuffles to the side.]

It’s kind of exciting how many new things happening. But concerning too.
whisted: ([t] ourselves)

[personal profile] whisted 2023-02-04 03:03 pm (UTC)(link)
[Right. Jumping out of windows of indeterminate height. That'll drain all that slowly ebbing confidence back out of Horatio.

Still, what are the alternatives?
]

Hm. [The shelf feels solid enough, if he doesn't look down at the shifting sands slowly filling in beneath them. The window looks hopeful, if he doesn't contemplate the fact that there might not be ground below.] You might have to give me a push.
minorjourney: (pic#)

[personal profile] minorjourney 2023-02-05 01:37 am (UTC)(link)
Alright. Tell me when. [He makes a show of flexing his hands and settling into a ready position.] If it helps, my friend and I weren't hurt when we jumped. Just a little shaken up with sand in our noses.
whisted: (are you some man of war)

[personal profile] whisted 2023-02-05 08:46 pm (UTC)(link)
[It helps a little. It doesn't help enough to keep Horatio's features from looking completely queasy as he gets himself braced to heft himself (and be hefted) up to and through the window.]

Mm.

[It takes another few heartbeats to pry his lips open properly.]

Just do it. Don't warn me.
minorjourney: (pic#)

[personal profile] minorjourney 2023-02-06 10:58 pm (UTC)(link)
[Molly doesn’t say anything. As Horatio gets closer he stays as he was. Until he’s close enough to pull up. He reaches down and if allowed pulls him up.

And tosses him right through the window. Then leaps after him. If not allowed, he will just pull him up. Pat his back, then shove him out and tumble after.

Either way they end up sliding on sand. Molly digs his fingers in to slow himself. His tail makes marks as it swishes against the sand. But he notes he felt no splitting headache this time. No blood. He flips to his feet and offers a hand.]
Edited (Phone cut off some) 2023-02-06 22:59 (UTC)
whisted: ([h] he played his part so well)

[personal profile] whisted 2023-02-09 10:48 pm (UTC)(link)
[There's a tug and a toss and then all the absolute chaos of tumbling from a great height. Happily, the last part is fairly dampened by the sand, scratchy and uncomfortable and probably most of the reason Horatio isn't actually shouting as much as he'd love to be.

There's no dignity in his tumbling, but that's fine. Being alive when his body finally slows to a halt is a pretty good bonus and very worthy of a bit of complete embarrassment.

There's also no dignity in coughing and spluttering as he reaches shakily for Molly's hand to help drag himself upright.
]

--hm. [Give him another moment.] Cheers.
minorjourney: (pic#)

[personal profile] minorjourney 2023-02-10 08:54 pm (UTC)(link)
Fuck, I could use a drink. [Molly pulls himself up with the offered help. He dusts off his back and looks around. They landed at the center of town. He looks around then snorts.]

Well, this place is a shit hole, but at least it's somewhere to be for a while.
whisted: ([t] hms santa barbara)

[personal profile] whisted 2023-02-10 11:55 pm (UTC)(link)
At least until we're cornered by more sand.

[There are absolutely bruises from the tumble, and it's possible that some will bloom into proper scrapes when they get moving. Still, all parts seem to be in place.]

I'll buy. I certainly owe you one.
minorjourney: (pic#)

[personal profile] minorjourney 2023-02-13 06:36 pm (UTC)(link)
Sure, but not because you owe me. To new acquaintances! [He does a cheer with his free hand and laughs.] At least we know that space is a little wobbly here.

We can be better prepared. The saloon is this way.
whisted: ([t] bound for the coast of Ireland)

[personal profile] whisted 2023-02-16 02:24 pm (UTC)(link)
[None of that is reassuring. All of that is incredibly unnerving.

Well, new acquaintances are only minimally unnerving, at least--until the thought pings in the back of Horatio's mind that he'd missed the normal introduction time of responding to a new person offering their name. That's nearly as embarrassing as having to be thrown out a window.
]

--Hornblower, by the way. It's a pleasure.
minorjourney: (pic#)

[personal profile] minorjourney 2023-02-16 05:46 pm (UTC)(link)
[Molly flashes a grin at him.] Nice to meet you.

[The town is in short, a shadow of whatever glory it once had. Some of the buildings are standing. But most are in ruins. Molly breezes past them, heading for the saloon. He opens the door and strides in with an easy kind of confidence.

As if he's meant to be there. He smiles at the bartender.]
Afternoon, two drinks on me.

[The bartender snorts and shakes her head before she starts making two drinks. Molly slides onto a seat and leaves one for Hornblower.]