wellie: (Default)
Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2022-01-03 05:30 pm
Entry tags:

1.0 Test Drive Meme

1.0 Test Drive Meme

Welcome to Well! Characters arrive the same way every month. Your character arrives with only a handful of memories, clad in old west style clothes of your choosing, with no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

Applications open on January 20th, and the game opens on February 1st. Invites are available for members of the mods' plurk lists.

Put on your dancing shoes
Content warning: Alcohol, intoxication, altered mental state

Something’s happening at the Cactus Pad Saloon. It’s lit up bright against the growing night, and music spills out onto the street. Seems like a fun time that you should check out. In fact, it’s hard not to check it out: the closer you get, the stronger the urge to join the fun. If you’ve been spending a lot of time alone, you’ll feel even more compelled to come get a drink.

The bartender serves up anything you can think of: from whiskey to apple juice to blood, if that’s your preference. She doesn’t blink an eye, no matter what’s ordered. The funny thing is, no matter what you order, once you take a sip, the world feels a little easier to deal with, your worries seem to melt away. You’re flush with sudden confidence.

If you strike up a conversation with the person next to you, conversation flows like you’re talking to an old friend. You feel a sense of kinship, deep and meaningful, good or bad, that bonds you together.

The old record player is playing a fun ditty, and the longer you stick around, the more you’re tempted to join, or start, the dancing. Whether you’re a great dancer or you have two left feet, you find that you feel capable of dancing like no one’s watching. No one knows you here, after all. You barely know yourself, so why not draw a partner into the fray? A party’s better together!

If you end up staying there til closing time, the bartender kicks you out with a gruff “come back tomorrow,” leaving you to stumble home with your new best friend. What was their name again?


Sand trap
Content warning: Quick sand, potential drowning in sand

You step through a door into a room you didn’t mean to enter. You were trying to head into the saloon, or your hotel room, or the bathroom, and instead you’re here: in a small, tight, windowless room in a white-washed building. The air here is old, stale, and thick. Hazy gold light bounces off the walls, but you can’t tell where it’s coming from, since there’s no visible ceiling. The walls just stretch up and up into bright nothingness.

Someone else is there, too, coming through an identical door on the opposite wall. Both doors snap shut, and won’t open again, no matter how hard you try. They won’t even break.

This might not be so bad, except that a sound starts to fill the space: sand, trickling down the walls. It’s just a dusting to start. It comes sprinkling down above, seeping through the cracks in the door. The longer you stand there, the faster it comes: sand flows down the walls in massive torrents, building up on the floor, shifting and thick, trapping you in place.

The only way out is up. When you look again at the walls, you’ll notice it: about 10 feet up the wall hangs a flimsy rope ladder, half-hidden by the waterfall of sand. You’ll have to work together to even reach it, or maybe let the ever-growing pile of shifting, slippery sand lift you up? Be careful, because even if you manage to reach the rope, you both have to get out of here, and the longer you’re here, the faster and harder the sand falls. The ladder seems to go on forever, tens of feet up an endless wall. The better you work together, the closer the top seems. No matter how well you collaborate, they're at least 50 feet high.

When you’ve fought your way through the sand and reached the top of the ladder, you finally see it: the sand is coming in through the open windows of a steeple. You can’t see where it’s from, not really. You can’t see much of anything, but it’s clear: the only way out is, well, out. You have to jump, trusting that yourself and your companion will be safe.

Once free, you land together outside of one of the buildings or rooms you were trying to enter, like nothing happened at all. It’s a calm day, after all.

Memories of the living
Content warning: Cemetery, contemplating mortality

Dusk settles purple over Wellstone. Early stars are out, the moon is thin, and you find yourself inexplicably drawn to the graveyard. You can resist, but the more days you do, the harder it gets. The graveyard is calling to you in a voice you can’t hear.

While it seems small before you enter, once you start walking through the crumbling graves, it seems to stretch endlessly. You pass elaborate dust-covered crypts carved with strange angels; bleached wooden crosses overgrown with cacti; a crumbling old well, long gone dry; worn-down headstones jut at odd angles. Some graves have old offerings on them, brightly colored beads or candles or framed photos, sun-bleached beyond recognition.

You may have been walking for five minutes or fifty, but when you look around, you can’t see to find the exit. You hear howling, and see the flicker of lights from behind the graves, but you can never find their source, no matter how much you look. No matter how long you spend in the graveyard, the sun never seems to sink lower in the sky. An oppressive sense of being watched grows to the point that you whip around, expecting to find someone there until—

You do. You find each other. Others drawn here to the graveyard, walking among the crumbling stones, will end up by the same headstones. Exploring together eases the watchful feeling just a little, but it won’t help you get out. No, you’re looking for something. The exit? No, you’re sure there’s something more important than that.

If you follow your impulses, you may just find it: a gravestone, weathered, old, with a familiar name on it: yours. Your date of birth can be visible, but the date of death is too weathered to read. You may find an offering there, something small and meaningful to you, a small shiny coin or some bright beads.

Once you find your grave, when you look up, you’ll see the exit. You’re really not that far from it, after all, the rusted iron arch barely a stone's throw feet away. Your companion won’t see it yet. You can make a dash for it, get out of this awful place, or help your companion find their own gravestone. When your companion finds their stone, they will also be able to see the exit. Exiting together will alleviate the impulse to come back to this place. Leaving alone will only draw you back, making it more difficult to find your grave again.

You can take the offerings left on your grave if you want, but the sense of being watched will only grow greater until you’re compelled to return them, and leave another offering of your own.

venenatum: (5)

[personal profile] venenatum 2023-01-05 12:04 am (UTC)(link)
"Oh, you're doing enough." She continues to smile. "Please don't disparage yourself. We will get out of here together."

Would they though? She wonders how long it will take them to find a way out. She hopes not too long, but she has completely lost track of time. The sun has not set, the air hasn't cooled much, and she wishes she hadn't wandered into the desert without some sort of plan.
fauxmarth: (joth energy intensifies)

[personal profile] fauxmarth 2023-01-05 12:46 am (UTC)(link)
Despite the kind encouragement, Lucina still feels the bite of urgency, of the need to do right and do so swiftly. With that in mind, her stride lengthens a bit, pushed by purpose, and pulled by...something. In her mind, it's the wish to reach that strange landmark and prove there's an end to this unending graveyard, but the reality is much different. She won't realize it right away, not yet.

After about ten minutes, Lucina grimaces.

"Does it...seem any closer to you?" Maybe? She could squint and assume it is...or that it's farther away.
venenatum: (7)

[personal profile] venenatum 2023-01-05 01:06 am (UTC)(link)
She follows her in comfortable silence, grateful for the time that they aren't making small talk. They walked with purpose, a hope that they could finally leave this place. The quiet makes her mind wander, however, as to why they were in the cemetery in the first place. Being surrounded by death makes her uneasy, and she unconsciously brings her hand to her neck.

"Hmn?" She blinks, glancing in the distance, frowning. "No... it does not."

How annoying.

"How is that possible?"
fauxmarth: (no. increase. the pastries.)

[personal profile] fauxmarth 2023-01-05 01:26 am (UTC)(link)
"I...I don't know." And not knowing is more dreadful by the minute; realizing she's not the only one trapped like a rat like this is now more apparent, and it makes the graveyard feel even bigger, the yawning twilight sky even more vast and oppressive...

She can't help but start to feel the dark weight of a real threat.

Her pace, which had slowed as they realized this, started to pickup again with urgency--up until a staggered stop when something catches her eye.

"What's-?"

She hesitates, looking toward one of the grave markers. Something had glinted, what was...?

"What's this...?" She approaches it, crouching and picking up a thin, silver wedding band. "A ring?"
venenatum: (3)

[personal profile] venenatum 2023-01-05 11:50 am (UTC)(link)
She lifts her skits and follows Lucina at the brisk pace she has set - worry working it's way into her bones as the threat of something looms. Maybe someone was watching them, enjoying the fact they cannot escape, calculating when they'll wear down. How long has it been? Dahlia can't say, but she comes to a stop as Lucina approaches a grave.

"You...found a ring?" She asks, taking a step closer to see the piece.

What did it mean?

"It's lovely." And simple. "Does it mean something to you or do you think someone lost it?"

Did Lucina lose it and not know? Or lose it and not recognize it as something she lost? What a dreadful thing their memory is turning out to be.
fauxmarth: (YARD SALE)

[personal profile] fauxmarth 2023-01-05 05:46 pm (UTC)(link)
"I'm not sure," she murmurs, turning the band in-between her finger and thumb, looking for some etchings. Finding none, she instead focuses on the headstone, hesitating a beat before opting to dust off its face, but only until enough letters are exposed and prompt her to recoil as though it were a hot stove.

"What-?!"

LUCINA

"But...that..."
venenatum: (7)

[personal profile] venenatum 2023-01-08 08:10 pm (UTC)(link)
She follows Lucina's gaze at her exclamation, eyes widening in surprise. That was her name on the grave, was it not? Dahlia glances between Lucina and the marker, a frown on her lips as she considered the possibility that perhaps Lucina was, well, dead. It makes her wonder if she had risen from this grave and simply forgotten such, but then how was she breathing? How was she alive, standing next to her?

There must be another explanation.

"This can't be..." She starts, finding that the right words are escaping her. "Maybe it's not what it seems."
fauxmarth: (wow rude)

[personal profile] fauxmarth 2023-01-10 10:39 pm (UTC)(link)
"It has to be a trick."

Unless "Lucina" is not her true name? Or...there are just other Lucinas in the world besides her. Either way, it makes hanging onto that little trinket feel dangerous, prompting her to carefully place it back where she found it. With a gulp, straightens up, hugging her arms to herself, still quite spooked.

"A trick or...simply coincidence. Maybe." She hopes. But with so little to work with leaves her with some grim conclusions; she shakes her head, then double-takes, looking to her right with surprise.

"Oh! There! There it is!" The exit!
venenatum: (13)

[personal profile] venenatum 2023-01-15 11:26 pm (UTC)(link)
"A lot of work for a trick." She frowns, but the possibility remained. Who would play such a trick? Dahlia hardly knew anyone in the town, and speaking to the townsfolk has proven... challenging to say the least.

Dahlia blinks, following Lucina's gaze with a perplexed expression. All she could see was the vast expanse of the graveyard. She looks back to Lucina, shaking her head.

"Are you sure the heat isn't getting to you?" She asks, fanning herself in the process. "I don't see anything."
fauxmarth: (you're out of your element donny)

[personal profile] fauxmarth 2023-01-16 08:31 pm (UTC)(link)
"No, it's certainly there." Lucina's already hopping a step forward, but she does hesitate to look back Dahlia's way, gesturing. "Come, come on! Here, I'll show you."

She makes a bee line toward the exit, hopeful.
venenatum: (14)

[personal profile] venenatum 2023-01-28 09:56 pm (UTC)(link)
"Wait!" She trips forward as she rushes to follow her.

Could she really see the exit? How come she could not see it? Lucina was making it seem like it was so close -- her brows knit in confusion as she lifts up her skirts to chase after her, hopefully, this time without tripping.

"Wait! I still don't see what you're talking about?"
fauxmarth: (wow rude)

[personal profile] fauxmarth 2023-01-30 01:20 am (UTC)(link)
That gives her cause to pause and turn partway, puzzled.

"It's...it's right here." She's practically at it! "Are you feeling unwell? Perhaps we should hurry and get you indoors to rest..."