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2.0 Test Drive Meme
2.0 Test Drive Meme
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Welcome to Well! Characters arrive the same way every month. Your character arrives with only a handful of memories, clad in old west style clothes of your choosing, with no items from home. This month, there is a strong possibility that those old west style clothes include a pair of jorts or daisy dukes.
Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.
This TDM takes place from the first week of May onward, and can happen concurrently with other events during May and June. This will be the only TDM for April, May, and June.
Applications are open April 26th until May 1st, and May 27th until June 1st. Invites are available for friends of current players.
All-Night Diner
Content warnings: feelings of euphoria and mild intoxication, exhaustion
There’s banner over the diner's doorway reading Welcome!, with colorful flags drooping in the heat. Inside, the waiter greets you with a wide smile and an announcement:
“Welcome to the Stardust Diner! Pie’s on the house today. Have a seat.”
During the day, the diner is just that: a diner. You can get anything on the very extensive menu, including prickly pear lemonade. The pie is free, and everything else is put on the tab for your room that will never come due, probably. It seems like a shame to eat that pie all alone! Accepting a piece of pie makes you feel like you should share this moment with someone. Luckily all the booths are plush and open, and it’s easy to plop down with a stranger to share this special moment.
At night, the mood shifts. The diner’s neon sign is a beacon against the thick darkness, beckoning you in with blinking lights and a line of text reading FORGET YOUR WORRIES. Inside, country-swing music rolls in time with throbbing red lights. The tables have been pushed aside to make room for a makeshift sticky dance floor, and the atmosphere is intoxicating.
It’s as easy as anything to be swept along with the vibes, the dancing, the intensity of it all. When you start dancing, you really do forget your worries. You forget that you don’t know how you got here and that you don’t may not even know the person beside you; you forget that you’re supposed to be anywhere else except here. Everything feels briefly perfect and beautiful, meant to be, no matter what else is happening to you.
When you stumble outside, it will be dawn, no matter how long you think you’ve been there, and you’ll be exhausted enough to simply curl up right there in the sand and fall asleep. Hope you made a friend kind enough to drag you home, or that someone wakes you up!
tl;dr:
There’s banner over the diner's doorway reading Welcome!, with colorful flags drooping in the heat. Inside, the waiter greets you with a wide smile and an announcement:
“Welcome to the Stardust Diner! Pie’s on the house today. Have a seat.”
During the day, the diner is just that: a diner. You can get anything on the very extensive menu, including prickly pear lemonade. The pie is free, and everything else is put on the tab for your room that will never come due, probably. It seems like a shame to eat that pie all alone! Accepting a piece of pie makes you feel like you should share this moment with someone. Luckily all the booths are plush and open, and it’s easy to plop down with a stranger to share this special moment.
At night, the mood shifts. The diner’s neon sign is a beacon against the thick darkness, beckoning you in with blinking lights and a line of text reading FORGET YOUR WORRIES. Inside, country-swing music rolls in time with throbbing red lights. The tables have been pushed aside to make room for a makeshift sticky dance floor, and the atmosphere is intoxicating.
It’s as easy as anything to be swept along with the vibes, the dancing, the intensity of it all. When you start dancing, you really do forget your worries. You forget that you don’t know how you got here and that you don’t may not even know the person beside you; you forget that you’re supposed to be anywhere else except here. Everything feels briefly perfect and beautiful, meant to be, no matter what else is happening to you.
When you stumble outside, it will be dawn, no matter how long you think you’ve been there, and you’ll be exhausted enough to simply curl up right there in the sand and fall asleep. Hope you made a friend kind enough to drag you home, or that someone wakes you up!
tl;dr:
- The diner is open and the pie is free.
- If you get a slice of pie, you feel compelled to share it with someone.
- At night, the diner transforms into essentially a nightclub. The vibes are intoxicating and you can forget all your worries and dance the night away.
- You can only leave at dawn, and your body will be exhausted. Better get help getting back to your room!
Something’s Coming
Content warnings: blood, blood-sucking, monsters
A few hours after dusk, strange creatures begin to scurry from shadow to shadow, chasing after anything that moves: chupacabras. Large ones. They’re big creatures, the size of large dogs with spikes down their spines and tails, dark and hairless with fearsome teeth. They are everywhere, and they are hungry.
They are indiscriminate in who they try to bite: the biggest among you is just as at risk as the smallest, but the bigger you are, the more of them might come for the fight. No matter where you are, there’s a risk: they seem adept at making their way into buildings. You might find one looming over your bed, resting on your chest, getting ready to bite; one might slip into the diner while you’re dancing and latch on when you’ve forgotten to be concerned.
If a chupacabra manages to bite you, it will suck your blood, and it won’t stop until you’re completely drained unless you do something about it. Having your blood sucked by one is not a pleasant experience, it’s excruciatingly painful and the creatures will do their best to keep you prone while eating their fill. The more they drink, the more exhausted you’ll get, until it’s very difficult to fight them off.
They can be killed or scared off, but the further they are into a fight or into their meal, the harder they are to get rid of. If a chupacabra has latched on to you, you’ll need help escaping!
tl;dr:
A few hours after dusk, strange creatures begin to scurry from shadow to shadow, chasing after anything that moves: chupacabras. Large ones. They’re big creatures, the size of large dogs with spikes down their spines and tails, dark and hairless with fearsome teeth. They are everywhere, and they are hungry.
They are indiscriminate in who they try to bite: the biggest among you is just as at risk as the smallest, but the bigger you are, the more of them might come for the fight. No matter where you are, there’s a risk: they seem adept at making their way into buildings. You might find one looming over your bed, resting on your chest, getting ready to bite; one might slip into the diner while you’re dancing and latch on when you’ve forgotten to be concerned.
If a chupacabra manages to bite you, it will suck your blood, and it won’t stop until you’re completely drained unless you do something about it. Having your blood sucked by one is not a pleasant experience, it’s excruciatingly painful and the creatures will do their best to keep you prone while eating their fill. The more they drink, the more exhausted you’ll get, until it’s very difficult to fight them off.
They can be killed or scared off, but the further they are into a fight or into their meal, the harder they are to get rid of. If a chupacabra has latched on to you, you’ll need help escaping!
tl;dr:
- Chupacabras strike the town at dusk.
- They want to suck your blood, and are indiscriminate in who they attack. They will try and drain you completely.
- They can be fought or scared off. It's easier to get rid of them if you have a pal.
The Walls Have Eyes
Content warnings: eyes, trypophobia
There are eyes everywhere. They peer out of cracks in walls, the floor, the grout in your shower, an open cut in your skin. There are even eyes in the craters on the moon, staring down at you unblinking.
These eyes seem familiar, even if you don’t remember them. You feel like you do. You feel a heavy weight settle over you when you look at them, guilt curdling in the pit of your gut.
The eyes belong to someone, or someones, who you’ve hurt or let down. They belong to your greatest mistake, to someone who you left behind, to someone who you regret. The same eyes over and over again, or the eyes of many who you’ve hurt, watching you, judging you, pleading for you to save them or apologize or make up for the mistakes you may not even remember making. You just know that you made them. They eyes don't lie.
The more you ignore these eyes, the more they seem to encroach on you: appearing in the walls, following you around corners, in the creases of your knuckles, the fold of your sheets. They replace the eyes of the people around you, the same eyes staring at you from everywhere you look.
Your skin itches with the constant feeling of being watched. Your head feels tight, and your own eyes feel too full, like there’s too much of you inside your skin. You’d do anything to get away from this feeling.
Soon enough, the mounting pressure explodes: you have to confront them and your guilt and your mistakes, and beg for the forgiveness they’re asking of you. Even if you don’t remember what those mistakes were, or why you should feel guilty, you have to tell someone. If you don't, the feeling will only mount, until all you can see are eyes. Eyes, just eyes.
tl;dr:
There are eyes everywhere. They peer out of cracks in walls, the floor, the grout in your shower, an open cut in your skin. There are even eyes in the craters on the moon, staring down at you unblinking.
These eyes seem familiar, even if you don’t remember them. You feel like you do. You feel a heavy weight settle over you when you look at them, guilt curdling in the pit of your gut.
The eyes belong to someone, or someones, who you’ve hurt or let down. They belong to your greatest mistake, to someone who you left behind, to someone who you regret. The same eyes over and over again, or the eyes of many who you’ve hurt, watching you, judging you, pleading for you to save them or apologize or make up for the mistakes you may not even remember making. You just know that you made them. They eyes don't lie.
The more you ignore these eyes, the more they seem to encroach on you: appearing in the walls, following you around corners, in the creases of your knuckles, the fold of your sheets. They replace the eyes of the people around you, the same eyes staring at you from everywhere you look.
Your skin itches with the constant feeling of being watched. Your head feels tight, and your own eyes feel too full, like there’s too much of you inside your skin. You’d do anything to get away from this feeling.
Soon enough, the mounting pressure explodes: you have to confront them and your guilt and your mistakes, and beg for the forgiveness they’re asking of you. Even if you don’t remember what those mistakes were, or why you should feel guilty, you have to tell someone. If you don't, the feeling will only mount, until all you can see are eyes. Eyes, just eyes.
tl;dr:
- The eyes of someone(s) who embodies your regret appear in the cracks of the world around you.
- The more you ignore the eyes, the more of them appear, and the more you feel an intense, heavy sense of guilt.
- The guilt you feel can be based on things you remember, or things you don't. If it's based on things you don't know, your head will also hurt.
- The eyes will ease if you admit your guilt, to the best of your ability. Tell someone your guilt, and the eyes will recede.
- If you don't, your whole world will become eyes.
no subject
This-- is too close.
[And, batting the cowgirl away, Athena thrust their false hand over the creature's head and released a shock with enough amps to overclock the creature's nerves.]
We-- we need to get it outside,
[Athena stammered, gasping for breath while they angled their head towards the door they had entered. ]
Before it... It tries anything funny again.
no subject
On it.
[she said it quickly, decisively, and grabbed the stunned creature. holding it almost like a football, she rushed outside and flung it off to one side, towards the desert and away from any of the buildings. it didn't get much distance (she wasn't especially muscular in that department), but it just needed to get the message that this was not the right place for it to be.]
[she dusted her hands as she started walking back inside, quickly enough to avoid any other encounters with cabras that chupe. and, breathing just a little heavily, she looked up at this other person with a grin.]
Okay. That thing's gone. Now we really need to get you to a doctor.
no subject
[But the tall, lanky nerd wouldn't fight if Emerald dragged them somewhere. Athena gathered the table cloth into a bundle and pressed down it onto the oozing bite wound with a deep frown on their face.
There were too many books in the library with this kind of plot, and it usually end badly.]
You don't think that thing was rabid, do you?
[They asked witha wince as they put pressure on the wound.]
Or, tetanus. I don't want to get that one either.
no subject
Did you see any rust on that thing? Or a foaming mouth? You're probably not infected with anything except blood loss. Hell, it had a better chance of getting an infection from you the way it was making out with your whole body.
[screw it. she'd figure this out herself; time to salvage again. she hadn't had to put somebody up in a makeshift bandage as far as she knew, but the principles lived just fine inside her head, and the tablecloth was a good start. still, it looked like it wasn't scabbing the way these things normally did, so she knew what she would need.]
Let me make you a tourniquet and then we can go. Is the prosthetic arm supposed to be a part of everything or is that new for you? [she spoke while she found something sturdy to tear into strips, and she walked right into this person's business to prepare to actually do the wrap.] Please don't complain if this hurts. It's meant to, probably.
no subject
[The stranger blithered, tapping into fragmented data stores that were held for seemingly no reason.]
Seizures are bad the normal way, but tetanic seizures aren't normal... Aaaand none of that matters, does it?
[Athena sighed and resisted the urge to peek at the wound. Clearly they didn't have all the information about the current deal, and it was unnerving-- they didn't like being in the dark.]
The augments are normal, [the words were uttered with certainty, though the circumstances surrounding the reasons were a corrupted mess.
Then:]
What was that thing?
no subject
[she's working carefully and quickly, wrapping above the wound tightly to staunch the flow of blood. her hands have a deftness to them that might mean, in a previous life, that she was a doctor of some sort, but if she got pressed on that then she wouldn't be able to venture even a ghost of a guess. all she knows is how to take care of herself, and she can apply that to other people just fine.]
Augments, huh? Are you lucky enough to remember the story behind them?
no subject
[Athena mumbled, eyes furrowed while they thought over the girl's next question. ]
It was a bad accident, and I'm pretty sure I was basically dead for a little bit. It's a blur, but I think that's normal.
[Trauma-induced Amnesia was a thing-- but it also meant that they were no stranger to field medicine.
The blood flow from the wound was slowing and starting to behave as goat sucker wounds should with the girl's handiwork. Athena was just glad for the assist]
no subject
That should hold the bleeding back long enough to get you taken care of. My name's Emerald. Whose life do I have the pleasure of saving?
no subject
[It was one of the few details that was crystal clear.]
My name is Athena, and I like music.
[... It was so broad of a subject that it wasn't worth elaborating on. In general, that was fine. ]
Thanks, Emerald. I appreciate the save.
no subject
[she's nice, right? she knows how to be nice. she's a good person, probably. well, she wants to be a good person (she wants to have been one), so here she is. she touched athena's forearm gently and started walking towards the entrance, then paused as though she was reconsidering the whole idea.]
Are you brand new like me or have you been here a while? 'Cause I'm thinking about it, and I don't actually know if we have a doctor here.
no subject
She was definitely a Good.]
Brand new. I'm out of my depth and out of my habitat here. [Athena said with a shrug, and followed Emerald's lead.]
I don't like this kinda heat and dust. It feels like it's Bad, but I couldn't tell you why.
no subject
[she would've been the one to say that, though; she was the one who looked like she'd practically gone native. not that athena looked much different, but... well. the vibes.]
I grew up in the desert, though, you know? So all of this kind of feels like home to me. Maybe that's why I'm settling in so well. [she gave a friendly little smile.] Don't worry, you'll get used to it. It might take a while, but where are any of us going, right?
no subject
[But Emerald's words made sense, for her. She truly did appear as if she belonged in the town compared to Athena, who had gotten chuped by a cabra-chewer within their first 36 hours of checking in at the hotel.]
I mean, I guess this place can be comfy? The combo of heat and sand tends to be bad news for delicate equipment.
no subject
[there's an aimless ping of recognition far, far in the back of her head, but it hits her as pain more than anything else, so she ignores it and moves on. she can't afford a headache or a nosebleed right now.]
Well, if we don't have a doctor or whatever, maybe someone else around here is into fixing things up... if we can find a good enough mechanic, I mean. I have a feeling you aren't exactly jumping to have someone take a look yet, though. Not while we're still dealing with getting sucked like goats and everything.