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2.0 Test Drive Meme
2.0 Test Drive Meme
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Welcome to Well! Characters arrive the same way every month. Your character arrives with only a handful of memories, clad in old west style clothes of your choosing, with no items from home. This month, there is a strong possibility that those old west style clothes include a pair of jorts or daisy dukes.
Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.
This TDM takes place from the first week of May onward, and can happen concurrently with other events during May and June. This will be the only TDM for April, May, and June.
Applications are open April 26th until May 1st, and May 27th until June 1st. Invites are available for friends of current players.
All-Night Diner
Content warnings: feelings of euphoria and mild intoxication, exhaustion
There’s banner over the diner's doorway reading Welcome!, with colorful flags drooping in the heat. Inside, the waiter greets you with a wide smile and an announcement:
“Welcome to the Stardust Diner! Pie’s on the house today. Have a seat.”
During the day, the diner is just that: a diner. You can get anything on the very extensive menu, including prickly pear lemonade. The pie is free, and everything else is put on the tab for your room that will never come due, probably. It seems like a shame to eat that pie all alone! Accepting a piece of pie makes you feel like you should share this moment with someone. Luckily all the booths are plush and open, and it’s easy to plop down with a stranger to share this special moment.
At night, the mood shifts. The diner’s neon sign is a beacon against the thick darkness, beckoning you in with blinking lights and a line of text reading FORGET YOUR WORRIES. Inside, country-swing music rolls in time with throbbing red lights. The tables have been pushed aside to make room for a makeshift sticky dance floor, and the atmosphere is intoxicating.
It’s as easy as anything to be swept along with the vibes, the dancing, the intensity of it all. When you start dancing, you really do forget your worries. You forget that you don’t know how you got here and that you don’t may not even know the person beside you; you forget that you’re supposed to be anywhere else except here. Everything feels briefly perfect and beautiful, meant to be, no matter what else is happening to you.
When you stumble outside, it will be dawn, no matter how long you think you’ve been there, and you’ll be exhausted enough to simply curl up right there in the sand and fall asleep. Hope you made a friend kind enough to drag you home, or that someone wakes you up!
tl;dr:
There’s banner over the diner's doorway reading Welcome!, with colorful flags drooping in the heat. Inside, the waiter greets you with a wide smile and an announcement:
“Welcome to the Stardust Diner! Pie’s on the house today. Have a seat.”
During the day, the diner is just that: a diner. You can get anything on the very extensive menu, including prickly pear lemonade. The pie is free, and everything else is put on the tab for your room that will never come due, probably. It seems like a shame to eat that pie all alone! Accepting a piece of pie makes you feel like you should share this moment with someone. Luckily all the booths are plush and open, and it’s easy to plop down with a stranger to share this special moment.
At night, the mood shifts. The diner’s neon sign is a beacon against the thick darkness, beckoning you in with blinking lights and a line of text reading FORGET YOUR WORRIES. Inside, country-swing music rolls in time with throbbing red lights. The tables have been pushed aside to make room for a makeshift sticky dance floor, and the atmosphere is intoxicating.
It’s as easy as anything to be swept along with the vibes, the dancing, the intensity of it all. When you start dancing, you really do forget your worries. You forget that you don’t know how you got here and that you don’t may not even know the person beside you; you forget that you’re supposed to be anywhere else except here. Everything feels briefly perfect and beautiful, meant to be, no matter what else is happening to you.
When you stumble outside, it will be dawn, no matter how long you think you’ve been there, and you’ll be exhausted enough to simply curl up right there in the sand and fall asleep. Hope you made a friend kind enough to drag you home, or that someone wakes you up!
tl;dr:
- The diner is open and the pie is free.
- If you get a slice of pie, you feel compelled to share it with someone.
- At night, the diner transforms into essentially a nightclub. The vibes are intoxicating and you can forget all your worries and dance the night away.
- You can only leave at dawn, and your body will be exhausted. Better get help getting back to your room!
Something’s Coming
Content warnings: blood, blood-sucking, monsters
A few hours after dusk, strange creatures begin to scurry from shadow to shadow, chasing after anything that moves: chupacabras. Large ones. They’re big creatures, the size of large dogs with spikes down their spines and tails, dark and hairless with fearsome teeth. They are everywhere, and they are hungry.
They are indiscriminate in who they try to bite: the biggest among you is just as at risk as the smallest, but the bigger you are, the more of them might come for the fight. No matter where you are, there’s a risk: they seem adept at making their way into buildings. You might find one looming over your bed, resting on your chest, getting ready to bite; one might slip into the diner while you’re dancing and latch on when you’ve forgotten to be concerned.
If a chupacabra manages to bite you, it will suck your blood, and it won’t stop until you’re completely drained unless you do something about it. Having your blood sucked by one is not a pleasant experience, it’s excruciatingly painful and the creatures will do their best to keep you prone while eating their fill. The more they drink, the more exhausted you’ll get, until it’s very difficult to fight them off.
They can be killed or scared off, but the further they are into a fight or into their meal, the harder they are to get rid of. If a chupacabra has latched on to you, you’ll need help escaping!
tl;dr:
A few hours after dusk, strange creatures begin to scurry from shadow to shadow, chasing after anything that moves: chupacabras. Large ones. They’re big creatures, the size of large dogs with spikes down their spines and tails, dark and hairless with fearsome teeth. They are everywhere, and they are hungry.
They are indiscriminate in who they try to bite: the biggest among you is just as at risk as the smallest, but the bigger you are, the more of them might come for the fight. No matter where you are, there’s a risk: they seem adept at making their way into buildings. You might find one looming over your bed, resting on your chest, getting ready to bite; one might slip into the diner while you’re dancing and latch on when you’ve forgotten to be concerned.
If a chupacabra manages to bite you, it will suck your blood, and it won’t stop until you’re completely drained unless you do something about it. Having your blood sucked by one is not a pleasant experience, it’s excruciatingly painful and the creatures will do their best to keep you prone while eating their fill. The more they drink, the more exhausted you’ll get, until it’s very difficult to fight them off.
They can be killed or scared off, but the further they are into a fight or into their meal, the harder they are to get rid of. If a chupacabra has latched on to you, you’ll need help escaping!
tl;dr:
- Chupacabras strike the town at dusk.
- They want to suck your blood, and are indiscriminate in who they attack. They will try and drain you completely.
- They can be fought or scared off. It's easier to get rid of them if you have a pal.
The Walls Have Eyes
Content warnings: eyes, trypophobia
There are eyes everywhere. They peer out of cracks in walls, the floor, the grout in your shower, an open cut in your skin. There are even eyes in the craters on the moon, staring down at you unblinking.
These eyes seem familiar, even if you don’t remember them. You feel like you do. You feel a heavy weight settle over you when you look at them, guilt curdling in the pit of your gut.
The eyes belong to someone, or someones, who you’ve hurt or let down. They belong to your greatest mistake, to someone who you left behind, to someone who you regret. The same eyes over and over again, or the eyes of many who you’ve hurt, watching you, judging you, pleading for you to save them or apologize or make up for the mistakes you may not even remember making. You just know that you made them. They eyes don't lie.
The more you ignore these eyes, the more they seem to encroach on you: appearing in the walls, following you around corners, in the creases of your knuckles, the fold of your sheets. They replace the eyes of the people around you, the same eyes staring at you from everywhere you look.
Your skin itches with the constant feeling of being watched. Your head feels tight, and your own eyes feel too full, like there’s too much of you inside your skin. You’d do anything to get away from this feeling.
Soon enough, the mounting pressure explodes: you have to confront them and your guilt and your mistakes, and beg for the forgiveness they’re asking of you. Even if you don’t remember what those mistakes were, or why you should feel guilty, you have to tell someone. If you don't, the feeling will only mount, until all you can see are eyes. Eyes, just eyes.
tl;dr:
There are eyes everywhere. They peer out of cracks in walls, the floor, the grout in your shower, an open cut in your skin. There are even eyes in the craters on the moon, staring down at you unblinking.
These eyes seem familiar, even if you don’t remember them. You feel like you do. You feel a heavy weight settle over you when you look at them, guilt curdling in the pit of your gut.
The eyes belong to someone, or someones, who you’ve hurt or let down. They belong to your greatest mistake, to someone who you left behind, to someone who you regret. The same eyes over and over again, or the eyes of many who you’ve hurt, watching you, judging you, pleading for you to save them or apologize or make up for the mistakes you may not even remember making. You just know that you made them. They eyes don't lie.
The more you ignore these eyes, the more they seem to encroach on you: appearing in the walls, following you around corners, in the creases of your knuckles, the fold of your sheets. They replace the eyes of the people around you, the same eyes staring at you from everywhere you look.
Your skin itches with the constant feeling of being watched. Your head feels tight, and your own eyes feel too full, like there’s too much of you inside your skin. You’d do anything to get away from this feeling.
Soon enough, the mounting pressure explodes: you have to confront them and your guilt and your mistakes, and beg for the forgiveness they’re asking of you. Even if you don’t remember what those mistakes were, or why you should feel guilty, you have to tell someone. If you don't, the feeling will only mount, until all you can see are eyes. Eyes, just eyes.
tl;dr:
- The eyes of someone(s) who embodies your regret appear in the cracks of the world around you.
- The more you ignore the eyes, the more of them appear, and the more you feel an intense, heavy sense of guilt.
- The guilt you feel can be based on things you remember, or things you don't. If it's based on things you don't know, your head will also hurt.
- The eyes will ease if you admit your guilt, to the best of your ability. Tell someone your guilt, and the eyes will recede.
- If you don't, your whole world will become eyes.
Eda Clawthorne | The Owl House
[ Leaning on the reception desk, Eda's having an idle conversation with the receptionist, her eyes half on him, and half on the rest of the lobby. She doesn't know what she's looking for, but she feels like something's missing. It's an acute, odd feeling ]
Wellstone's not what it used to be, but we're really working to ramp up tourism. You're here, aren't you?
Sure am. You've got sand, dirt, and more sand. What's not to like?
Don't worry about the storm. It'll blow right through.
Storm, huh? I don't feel it in my bones.
What is there to do in town? I'd check out the saloon, and the diner has great food if you want something different. Stay in town, though, it gets dangerous outside at night.
Who's afraid of a little danger? [ Her toothy smile grows, one gold fang glinting ] You get out much, mister?
Wellstone's not what it used to be, but we're really working to ramp up tourism. You're here, aren't you?
Sure am, sure am. Dirt and sand, blah blah...
[ This goes on and on for a while, Eda oddly patient with this automaton of a man. It's fun, almost trance like, to be stuck in this loop of conversation. ]
2. Always time for pie
[ Eda has several slices of pie around her, tucked into a booth in the diner. She looks up when you enter the diner, or walk by, and grins at you, waving you over with the fork in her hand ]
You ever try this? "Key lime". Never heard of anything like that! What d'you think it's the key to? Didn't know limes had locks!
[ She snorts a laugh at her own joke ]
3. Something's coming
[ Eda's running. She's running and she doesn't want to be running--she can fight, she knows she can, but she doesn't know how, and she isn't foolhardy enough to think she can. After her are two chupacabras, teeth bared, paws hitting the ground silently. She knows enough to know not to mess with those things.
She'll run right by you, calling out: ]
Bloodsuckers, comin' through!
4. The walls have eyes
[ The guilt becomes pressing, so pressing, and Eda can't face it, doesn't want to face it. Brown eyes tracing her, green eyes watching her, gold eyes appearing on her skin, and she wants it to stop, wants it to stop, wants to not feel this guilt anymore.
She keeps busy, walks around town, gets food, gets a drink, talks to people, her energy frenetic, intense, focusing on anything and everything but the eyes. She may corner you with a bright, fake smile ]
New here too, aren't ya? Never thought of myself as a desert kind of gal, but I'm liking it. The get up's something.
[ Or she'll cover her own eyes with her arms, crouching down behind a building, around a corner, murmuring to herself ]
I'm sorry, I'm sorry, I didn't want to--I never wanted to, I'm sorry, I'm sorry--
2
[ Guess who's taking this joke at completely earnest face value! Yup, it's the tired-looking man settling almost compulsively into a booth across from her with his own neon slice of key lime pie. He blinks down at it, testing its squishy top with the back of his fork. ]
It's also possible that there's a key inside it somewhere, although that still wouldn't explain where that key would lead, or why you'd put it something like a pie in the first place. Could the metal add an interesting flavor...?
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When it's suitably destroyed, she pouts, and sucks the pie filling off her fingers ]
Damn. I'm a loser.
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[ nope she's already smashing her fingers right into the pie ALRIGHT THEN... Flynn will just sit there, sort of morbidly fascinated, watching the pie mess form on the plate and little bit on the table. It looks so..... smooshy. There is a part of him that wants to touch his own pie, and see if it's true.
There is a thankfully-larger part of him that says that would be both ridiculous and a childish waste of food, so he'll let her search around for a moment.
He is weirdly vindicated when she comes up empty, although he offers a conciliatory smile. ]
On the other hand, it could be a good thing not to have a key in your pie. Nothing to accidentally bite into...?
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[ She says it around cleaning off her fingers. There's pie under her nails that she's going to have to deal with later. She's not sinking quite that low.
And she is going to still eat her pie, scooping the mess off the plate with her fork as she eyes the guy sitting across from her. ]
Doesn't taste like keys. Mostly just lime.
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[ Is he stalling? He's the one who introduced the possibility of there being keys in this pie, and now the thought haunts him. He doesn't want to bite into metal, no matter how tasty it may or may not be...
carefully, he presses his fork tines-down into the pie, first near the tip, then the center, then the crust.
It sinks through each time. Flynn laughs in something like relief and also a little at himself, looking up at his companion. ]
It looks like I'm not a winner, either. Or that we're both winners. Would... you like me to get you another slice?
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We're both losers. But, even losers deserve pie! More pie!
[ She waves her hand enthusiastically ]
Thanks, kid.
no subject
[ ...just take it, Scifo. ]
...you're welcome.
[ That's better. With the risk of metal gone, he figures the pie is safe enough to eat, and divides it neatly in two before pushing half toward Eda. It's better to share experiences, isn't it? ]
It's a little strange, sitting here like nothing ever happened. You... just arrived, didn't you?
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Arrive? Yeah, seems like it. Can't remember how I got here. Can't remember a lot of things. Seems like everything cuts off when I woke up-- [ Hold up, why is she telling this to a complete stranger. She eyes Flynn ] What d'you mean, "like nothing happened"?
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Well, just a few days ago, this place was... gone. There was a massive storm, and we were hit with earthquakes strong enough to crack the ground open. The diner disappeared into one of them. Sitting in it now is.... a little like waking up in the lobby without a clue why you're there. It's strange. A little wrong.
how could i resist (3)
[He's just minding his own business. You know, at dark, in the middle of nowhere, as one does. Sometimes you just want to wander alone at night, you know? Now there's consequences to that??
But he's not about to let himself get sandbagged here, and so Hunter starts running too, keeping up with her easily.]
Don't lead them to me!!
ur making the best decision
And so, she keeps running, with this kid at her side, the monsters gaining on them even as she tries not to let them ]
Now I have to keep them off you, too, kid! Keep running, I got a plan.
[ Does she?! No. She doesn't have a plan. She just knows that she can't keep running forever. ]
i am, as are you
[He feels like he's supposed to trust adults, but also he has a feeling there is not much of a plan in place.]
What are they?
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[ No, not much of a plan. Not much of a plan, and the creatures are gaining, and she swears she can feel their breath on her heels.
She grabs the kid and tugs him behind her, whipping around to face the creatures. She raises her hand as if to do something--and nothing happens. Nothing comes. She flinches, and one of the chupacabras slams into her, its big paws striking her down, maw open, teeth bared ]
No way, no how, I just gotta-- [ do something, do something, do something. She reaches for magic, tries to do something, anything--shove at the creature, strike it with magic, and nothing, nothing happens, and its teeth scrape her neck and she knees it in the gut, managing to foist it off with surprising strength. She twists up into a crouch, facing them down.
But that will only work for a second ] Get outta here, kid!
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There's parts of himself he doesn't remember. But being a coward doesn't seem to be one of them, since he doesn't even consider leaving her behind despite the command.]
I'm not leaving!
[So he... squares up? Like he's going to fist fight them?]
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The chupacabras leap at her, and she leaps at them without a plan, but knowing that she can't let this kid get hurt, get killed, by these things.
As she jumps, her body changes, shifts, hair getting wilder, wings sprouting from her back, bursting through her clothes. Her hand turns clawed, and she attacks one of the creatures, rolling with it to the ground.
At least this time, she has a shot, a chance. She doesn't know what's happening, not in so many words, but she does seem to remember what to do with it. How to fly, how to fight, and rolls with the creatures, fighting them off one after the other ]
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There's something jutting out of the ground nearby. Something that looks like it could be heavy, rusted. Whatever remained of a crowbar, he runs for it, pulling it from the ground and holds it close. When opportunity strikes- the woman throws a monster off her to strike the other- Hunter swings at it, bringing the crowbar down heavy onto it's prone form.]
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Hit it!
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Hunter lets go of the crowbar, and watches with a little horror at what he did. Then back to the stranger woman, a conflicted look on his face.]
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Arrival
[He'd watched the 'conversation' play out over several minutes, getting more and more amused by the second. No doubt Eda saw him walking around the lobby. He's kind of hard to miss after all; standing at 6'3", broad and muscular with spiky blue hair.]
So, how many lines has he repeated so far? I lost track.
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[ She hasn't been out since dawn, when she poked her head out to get the lay of the land. ]
Pretty sure he's some kinda abomination.
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And it's a lot better than it has been, that's for sure. No apocalyptic storms.
Name's Darin, by the way. Darin Altway.
3
Huh?
[Except that lack of awareness to what's going on is what puts Ruby in some trouble as the two chupacabras turn their attention to her and knock her to the ground from behind.]
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Okay, no magic. No magic isn't great, but she's capable! She can do this!
She leaps up and hits one of the creatures with a flying kick, spinning it to the ground. ] Nasty things.
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It's not until Eda knocks the first creature back that she starts to regain her senses. She shakes her head and tries to kick the other one off. She's a little too late by that point and feels the creature sink it's teeth into her. ...And she let's out a cry.]