wellie: (Default)
Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2023-08-31 05:00 pm

3.2 Event

3.2 Event Plotting

OOC announcements
Welcome to month 2! We're near the midpoint of the cycle and oh boy is it hot out there.

There will be no event post on the main comm. Instead, make your own logs to include these prompts, and any other prompts you want to add. There will be a mini-event log mid-month.

Use the happenings form to report on what your character’s been up to! Did you break something? Did you get into a screaming match in the middle of town? Spill the tea! Everyone’s thirsty for gossip.

Post any bulletins to the bulletin board.
Plotting/CR form
Fill out as much or as little of this form as you like:


New this month

The weather

The weather continues to worsen. In addition to the dry heat from last month, heat lightning crackles across the skies at night, flashing bright. It’s joined by unusual lights in the sky. They seem to have migrated up from the edges of the desert, and they can be found hovering over town in strange formations, blinking at random before disappearing. When the lights are present, the air feels heavy, and smells of ozone.

During the day, heat bakes the desert to a shimmering, cracked surface. Wildlife is practically nonexistent and even the cacti are starting to dry out. Some taller saguaros can be found swaying dangerously, their bases dry and thin. The desert is eerily silent.

At the hotel

The dining hall features one long table and the same meals every day: a nice, continental breakfast, sandwiches for lunch, and a roast for dinner.

If you want to go for a swim, this month you’ll… also find an “Out of Order” sign on the door. Inside, the pool is bone dry. Uh-oh. There doesn’t seem to be enough water to fill it back up.

Water is in even shorter supply this month: The taps splutter and spit air instead of water occasionally. It takes forever to fill up a glass or a bottle. Showers will be even shorter, as the water will run out after around 3 minutes. Better hurry through that haircare routine! Don’t even try taking a bath, that tub won’t fill up.

The General Store

The General Store is still full of fun outer space paraphenalia. You can find stationary with stars on it, candles shaped like planets, slime with alien-shaped charms in it, plastic astronaut helmets, whatever your heart desires as long as it’s useless, novelty, and space-themed.

This month, there’s a special on star-shaped pool floaties and novelty sunglasses! How helpful.

Around town

The diner’s special for the month: galaxy brownies! They’re thin, they’re gooey, they’re covered in chocolate frosting and cute little sprinkles.

The jail’s back in action, and with it, everyone’s favorite Coyote Sheriff! This town is definitely big enough for him, too. He’ll be found at the jail during the day and the Cactus Pad at night, taking up a stool at the bar. Slide up a seat! He can’t speak any known language, but sometimes there’s value in silence.

When you visit the few other locations in town, you’ll find the employees friendly and welcoming, although they may say some strange things, in addition to the handful of phrases they usually say:
The receptionist: “Remember, we take water rationing very seriously here at the Staywell. Do your part to save water. It’s for the good of the town.”

Owner of the General Store: “Runnin’ a special on pool floaties! Make sure you stay cool in all this heat, y’hear?”

The bartender: “Remember: Alcohol dehydrates you.”

The waiter: “Boy, it’s a steamy one! How about a nice sweet tea to cool you off?” And he serves you a sweet tea, whether you want one or not.

The gravedigger: She’s nowhere to be seen during the day. At night, she’s digging graves.

The sheriff: Silently watches you like he knows what you did.


Wanted: Dead or Alive
Content warnings: incarceration, animal attacks

The sheriff’s back in town, and he’s got company. Everywhere you turn, there seems to be a coyote, perched on a barrel or crossing the street, watching you with bright, intelligent eyes. They’re not menacing, exactly. They’re not trying to hurt anyone, but they’re definitely watching, waiting for something.

Unfortunately, the sheriff isn’t the only thing that’s back.

Seemingly overnight, the town is absolutely plastered with posters.

Not just any posters: Wanted posters. With your face on them.

Or, well, something that’s probably supposed to be your face. Is that really how your nose looks? Each poster has a drawing of a character, as well as a crime (or list of crimes) they’re wanted for.

There can be as many wanted posters as you like, and as many crimes as you like. The crimes can be real, or made up. They can be serious, or not. The drawing of your character doesn’t even have to be very good.

Your wanted posters could have your given name, preferred name, or it might give you a new outlaw name, reminiscent of criminals in the Old West.

When you look at one, you’ll feel a very strong urge to confess to whatever is on the poster to the first person you see. The more you hold back this urge, the more explosive the eventual confession will be, so maybe just get it over with?

As you confess, you regain a memory in that moment of whatever you're confessing to, as long as it's a real "crime" that your character committed. The memory hits them immediately.

Too bad they don't have much time to take in what just happened, because The moment you confess, you and anyone around you will be swarmed with coyotes insistently trying to herd you to jail. You can get free of this with a little creativity, but the more you confess and escape, the harder they'll try to take you to jail. If they succeed, you'll be locked up for 24 hours before being set free.

You may regain up to 3 memory points with this prompt.

tl;dr:
  • Coyotes are around town, and they're watching you.
  • The wanted posters are also back, and have your name, face, and list of crimes. The crimes can be real or fake.
  • When you see your poster, you feel a strong urge to confess to the crime.
  • If you confess, you both regain a memory of the crime, and you and whoever you're with will be immediately arrested and taken to jail by the coyotes.
  • You can escape jail, or you'll be released after 24 hours.

Invasion of the Bodysnatchers
Content warnings: body horror, abduction

It happens suddenly. You’re minding your own business, going about your day or night, when a beam of light shines down from nowhere. It surrounds you, lighting up the ground and the edges of your vision, so bright that you can’t seem to see anything else. You’re paralyzed, standing there in the light; your limbs won’t respond to you, no matter what you do. The light flares brighter and brighter, and you’re lifted off your feet, pulled up off the ground by a force stronger than anything you know—

That’s the last thing you remember. Light, and levitation.

When you come to, you’re back in town, but you’re not where you were when you were taken. In fact, you aren’t even who you were when you were taken.

Congratulations: you’ve woken up in someone else’s body. All your memories and personality are otherwise intact, but you sound like them, you feel like them, and you certainly look like them.

Which might be a problem this month! Apparently, the sheriff and his coyotes can’t really tell that anything’s changed. Even worse: while you’ll still definitely feel compelled to confess to your crimes, should you see your own wanted poster, if you see the person whose body you’re piloting on a poster, you’ll feel the same urge to confess to their crimes as loudly as possible, and you can definitely still get arrested for them. Too bad there’s no such thing as a trial in this town!

To get your body back, there doesn't seem to be a way except to wait until the same light comes down and switches you back into your original form, although there’s an equally strong chance you’ll just become someone else instead. Everyone will be back in their original bodies by early October (although, feel free to have it take a little longer if you like!).

tl;dr:
  • Body swap! You get abducted by the lights around the town, stolen, paralyzed, and lose some time.
  • When you come to, you're somewhere else, in someone else's body. You keep your own memories, personality, and skills.
  • If you interact with the wanted posters, you'll feel the urge to confess to the person whose body you're in's crimes, and can be arrested for them.
  • You can return to your own body, or swap to another character's body, by being abducted again.
  • Everyone will be back to normal by early October.

UNEARTHED
Content warnings: N/A

The lights in the sky seem to congregate over an area in the desert, and that area looks a little different than the rest of the desert. While most of the desert around town is flat and featureless, this area is craggy and irregular.

If you follow the lights, you find something that wasn’t there before: maybe revealed by the storms, or brought by the strange lights in the sky, but now this area, roughly a mile outside of town to the east, is littered with strange structures: vehicles.

And not just any vehicles: ships. Ships of all kinds. Ships made for the sea, the sky, outerspace. Ships from your world, perhaps, or from any world. Giant starships to tiny dinghies. One ship is bigger than the others: a massive structure half-buried in sand, its curved hull visible even from the town, glimmering in the overbearing sunlight.

Parts from these ships are salvageable, from sheets of metal to wood to tech that may or may not work. It all looks very old and degraded by its time in the desert. Who knows what you might find in there?

Comment on the exploration prompt with what type of ship your character is exploring to see what you might find!

tl;dr:
  • In the desert, a ship graveyard has been unearthed.
  • You can explore the ships and find interesting and salvageable things. Comment on the exploration comment to see what you find!

forgeabettertomorrow: (eyyyyyy this guuuuuy)

[personal profile] forgeabettertomorrow 2023-08-31 09:17 pm (UTC)(link)
Darin will absolutely be going to the big, half buried ship looking for supplies and anything he can use to help fortify the Staywell for the coming two months. He'd be interested in looking for any sign of the crew (logs, journals, etc) and maybe where they were going before they wound up here so charts/maps or maybe even something that indicates where this place even is.

Darin's adaptable and proficient at exploration but not so much sensitive electronics. He grew up in a port town so he knows a decent amount about ships and navigation. Also the type to look before leaping so if he found something dangerous, it wouldn't be all that surprising.
forgeabettertomorrow: (I'm about to do something awesome)

[personal profile] forgeabettertomorrow 2023-09-01 05:41 am (UTC)(link)
Excellent, this actually brings me to my next question:

Are there any salvageable tools. Things that can cut/weld metal or a rivet gun or anything of that nature that Darin can bring back and use to not only break down the ships but also use the tools to fortify the Staywell for the coming months.
sighsheavily: (Default)

[personal profile] sighsheavily 2023-08-31 09:31 pm (UTC)(link)
I want to focus on a space-faring ship not unlike the kinds in Treasure Planet/dnd spelljammers (open-air, more wood than metal, magic-oriented and such).

Key focus points: inscriptions/carvings on the structure (anything she can use her Mending skills on to get a better look at?), logs/records/anything with writing on it, any traces of latent magic that can be sensed (or any familiarity linked to the ghosts she's been reaching out to with Palamedes), trinkets
Edited 2023-08-31 21:33 (UTC)
sighsheavily: (Default)

[personal profile] sighsheavily 2023-09-03 06:35 pm (UTC)(link)
Tell me more about the hinged gold device & the writing on it!
AND tell me what could be read from the mended book pages after someone graciously gets rid of the bugs for me bc ew

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chickenchoicejudy: Scrawny - The Wallows (Will you come a little closer?)

An Evil Pitch

[personal profile] chickenchoicejudy 2023-08-31 11:01 pm (UTC)(link)
Ryan will be exploring ships! Less to find any specific items and more because he's sick of sitting around being safe instead of trying to find out more about himself or about his life or anything even vaguely useful. He's never done the adventuring thing before but...couldn't hurt to try, right? Plus he has a decent amount of upper body strength, so he could probably force open a door or something.

The ship that will catch his attention while he's alone is this one here mostly buried in sand because huh, that's kind of a weird shape for a ship, what the hell is that?

But, I have an evil thought (approved by Joey). This would be a terrible time for him to switch bodies with someone, so we'd like to have Ryan get caught in a body swap beam right here (maybe there's a hole in the ceiling or it goes through the door or something) and switch with Min-Gi.

Is this feasible? And if so, what does Min-Gi find in this strange ship he's never seen before in his life? :)
mediaphobic: (huge scarf)

Re: Exploration

[personal profile] mediaphobic 2023-09-01 04:14 pm (UTC)(link)
Aizawa plans to explore the ships, with a focus on salvaging whatever looks like communications tech to see if theres anything in it that can help with his own radio project.

He picks out something that's probably as big as a large party boat that would not look too out of place in a canon like Star Trek, or like underwater vessels that are properly designed and not likely to implode when it reaches a certain depth.

He's not especially trained, but he's from a world with a tech level comparable to our own.
Edited 2023-09-01 16:17 (UTC)
d9x: (Default)

[personal profile] d9x 2023-09-03 12:35 am (UTC)(link)
Tagging into this because it sounds like we have a similar idea — would love Dax to find a Vesta class ship. She’d also be looking for communications tech for his project — maybe they can scavenge the same ship together? She would have more familiarity, together they might be productive!
toteninsel: (Default)

[personal profile] toteninsel 2023-09-01 09:06 pm (UTC)(link)
Ariane will want to explore a generic Penrose-class vessel of the Eusan's People's Navy! (AKA, a compact deep-space exploration space ship.) For the sake of convenience, she'll only explore the upper floor, a map of which can be found here.

Since Ariane has been on a ship like this before, she'll be pretty capable at exploring it. She will be particularly interested in any technology that resembles a radio, and any artistic/cultural artifacts.
masculinitea: (Default)

[personal profile] masculinitea 2023-09-02 05:55 pm (UTC)(link)
pauses

annoyed sigh

are there any ships with like. sexy female figureheads that could be removed.

regardless Vic is drawn to wooden sea vessels without knowing why but his huge bigness means he can't climb or really get into them mostly. He wants to find cannons and cannonballs, and that's only partially because they're good for lifting. Maybe rope? Sailcloth? Hardtack?
masculinitea: (Brooo!)

[personal profile] masculinitea 2023-09-04 07:53 am (UTC)(link)
enh not that hot but he'll take it. Booty!

I am going to guess that the cannons are cracked/pitted and not useable even if there had been black powder but yeah sure he'll drag those across the desert, he's got the hoss hocks for it.
go_loud: (practical)

Re: Exploration

[personal profile] go_loud 2023-09-05 05:19 am (UTC)(link)

I would love to have Cam explore a Gorgon-class ship like the one she was on while a prisoner of war between GTN and showing back up in HTN. We don't get a VERY good explanation of what it looks like, except that it's a little bit weird and presumably a little clunkier than a lightcraft should be. According to Judith, our expert on Empire-side military equipment:

(My father) always called the Gorgon neither fat nor flesh nor good dry bone: it was the last time they had tried to design a light craft that still had room for a stele.

What's a stele? Well, it's:

eight feet tall, covered in [what to them are] dead languages [may or may not be dead to us] (...) and continually bathed in oxygenated blood, (...) the type of thing where, if there is one on board, you say quite soon, Oh look, a stele!"

The blood is supplied fresh from some unfortunate necromancer who's also making sure it's running, and it keeps the blood fresh by passing it through two huge organic chambers at the bottom of what is otherwise I presume kind of a monolith since, eight feet tall and "stele". "Half open-work heart, half fountain."

(....and as I'm quoting this it sounds like a stele looks like a giant dick, and I've just never thought about the structure of where the chambers are. I would say I'm being a perv but honestly I don't discount Tamsyn Muir from doing it quietly and seeing if someone notices.)

Anyway, it's gross! Even if it's not that specific ship, the thing will probably be shooting death energy everywhere (...ew?) and also give John Gaius specifically the migraine of his life.

MOVING ON: Cam: is not specifically skilled at exploration, but she's pragmatic, tends to prepare for all eventualities, and has physical training in acrobatics and fighting, which although she'll be in Pal's lanky and not-good-with-strenuousness musculature at the time, she can still probably apply to not like, spraining an ankle, climbing on top of turned over things, etc. She's also extremely detail oriented and so is Pal, so that's good for ship exploring too.

She would want to: just find out ANYTHING; but would be fascinated by anything that links it to where she's from (pretty easy, since she remembers watching herself fight Marta with Judith watching, both of whom would've been in Cohort uniform, so insignia or colors or idk, a corpse of the pilot or people who died on board (fun!) who are still in uniform would all tip that off); any interesting history or, for that matter, conflicting history that she could pick up with Pal's psychometry; any knives or swords or useful bladed weapons (knives would be more likely to come from BOE unless they were a cavalier's offhand, so unless it's THE actual ship, they'd be rare and probably daggers; however a ship transporting Cohort personnel would have cavaliers and they'd all carry rapiers).

That said, she'd be INTERESTED in anything she finds, especially if there's anything particularly to link it to how it got there. She's most familiar with kind of weirdly old technology, so if not a spacecraft I'm almost tempted to want her to find like -- a pirate ship or something in the same age bracket AS rapiers, since John apparently decided he was going for not-even-quite-steampunk: they have spacecraft, but they don't have cameras or digital media or computers.

She'll be going out with Ariane and Pal, so it's possible to explore several ships.

Sorry for the novel! I should make that my signature lol.

go_loud: (Default)

[personal profile] go_loud 2023-09-09 06:07 am (UTC)(link)

Thank you! And apologies for the messy format. I wasn’t quite sure what I was asking as much as throwing things as offerings if you wanted to use them, so it got kind of. Well. Novelly!

searingwing: (I wonder if you doubt it)

[personal profile] searingwing 2023-09-05 02:27 pm (UTC)(link)
Diluc is setting out to find supplies for the same reason as Darin. To find things they need to reinforce and fortify Staywell. He’d be looking for maybe some kind of magic to assist with that.

But anything is good! He is a solid explorer. Got the strength to force open anything he needs to and a sensitivity to elemental magic.

Any journals, maps, and the like he will yoink back to safety.

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mycrosstobear: (that never came)

Re: Exploration

[personal profile] mycrosstobear 2023-09-06 11:26 pm (UTC)(link)
man there is something WEIRDLY FAMILIAR about spaceships crashed in a desert. maybe he had a dream about this.

Wolfwood is going to focus on the smaller spaceships, figuring it's more likely they haven't been disturbed as much. his goals will be finding 1) any water stores 2) any nonperishable food 3) maps and 4) easily portable technology that looks intact (i.e. radios, a tablet, etc. he doesn't really know what to do with them but they're probably useful somehow)

Wolfwood is pretty perceptive and has better than average sight and hearing, so he can notice things that may not be obvious. he's inclined to go slowly and carefully. on the other hand, his approach to finding a stuck door or the like is "kick it for however long it takes to get through," which is not a recognized archeological technique.

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