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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-04-30 05:19 pm
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6.1 Event Plotting

6.1 Event Plotting

OOC info

Welcome to cycle 6! Did y'all miss the desert? We sure did! Not so sure about the characters, though. Don your stetsons and let's get riding!

There will be no event post on the main comm. Instead, make your own logs to include these prompts, and any other prompts you want to add. There will be a mini-event posted on the 15th.

Use the happenings form to report on what your character’s been up to! Did you break something? Did you get into a screaming match in the middle of town? Spill the tea! Everyone’s thirsty for gossip.

Post any bulletins to the bulletin board. Remember that this is now on the new [community profile] wellcomms community. And remember that you can annoy everyone in town by using your walkie talkie! What will your character do with all this power?!
Plotting/CR form

Fill out as much or as little of this form as you like:


New this month

At the Staywell

The dining hall features one long table and the same meals every day: a nice, continental breakfast, sandwiches for lunch, and chili with cornbread for dinner.

The floral and mushroom decor has been replaced with... bones? All kinds of bones! Animal skulls of all types, both Earthly and, well, not. Some are arranged into nice bouquets in vases.

Throughout the month, new books appear on shelves in the hotel lounge:
Solace in the Scars
Wild Love in a Savage World
Ruin's Requiem
Saloon Sweethearts
Desperation's Dawn: Love's Last Stand
Saddle Up for Success
Desert Wisdom
Wandering with Purpose
Howdy, Happiness!
Grit and Giggles: Laughing Your Way Through the Cattle Drive
All of the books are terrible, as usual. None of them make sense. Saloon Sweethearts is actually pretty good at the beginning, until a twist in the last chapter where it turns out that the barkeep was a zombie the whole time! There is no foreshadowing.

The General Store

The General Store's stock is back to cowboy-themed memorabilia. The star this month are little knick-knacks of cowboys... jousting? You can also find little cowboy hat charms for your walkie-talkie!

Around town

The diner’s special for the month: pecan pie!

When you visit the few other locations in town, you’ll find the employees friendly and welcoming, although they may say some strange things, in addition to the handful of phrases they usually say:
The receptionist: "It sure is hot out there! I feel a storm coming on."
Owner of the General Store: “Hope you staywell outta the heat, you hear me?” Then he laughs at his own joke.
The bartender: “Don’t be expectin’ any free drinks.”
The waiter: Occasionally shouts the word "PIE" at full volume.
The gravedigger: She watches you ominously.
The sheriff: Crops: watered. Fur: dry. He is thriving. Keeps opening the door to the Endwell to let the moisture out. Will allow for more petting this month.

The weather

With the desert comes the heat. The sun bakes the town to a crisp simmer during the day. It's a dry heat that settles like a blanket by evening, and without any wind to temper it, it lingers even while the sun sinks.

As soon as that sun is fully gone, though, the cold sets in, sharp and insistent. Winds pick up and whip through the streets, blowing dust, sand, and tumbleweeds in along with it. Desert animals and forest critters alike lurk in the streets and the dead forest. You're just as likely to come across a rattler as a wolf, a rabbit with strange antlers as a spiny hedgehog.

There's not a cloud in the big blue sky, and at night, there are a million stars.

The cistern

The cistern is nowhere to be found. If you try to break through the same walls folks have broken through in previous cycles to find the cistern, you will just find the escape rooms from the TDM. Weird!

Not Quite Right
Content warnings: unreality
The town continues to giggle at you, the cacti shivering in laughter, the barrels behind the saloon chortling when you walk by, the rattlesnakes slithering between buildings hissing sneers. Just as the bricks of the Staywell warble and the sand murmurs, other things seem a bit strange, too. Sometimes, you'll reach for a door handle and your hand will go right through it. You'll reach for your mug of coffee and find that it's a jackrabbit instead, leaping away from your grip.

Things stay weird all month. Your things aren't where you put them. You open your closet, and it's someone else's clothes in there. You open a door, and you aren't where you thought you were going to be. It can be as mundane or as horrifying as you'd like. Maybe you step through a door into the middle of the desert and have to find your way back. Maybe your coffee as sweetener in it when you prefer it black.

Walkie-talkies

Your walkie-talkies aren't the most trustworthy this month. They may just turn on and start broadcasting your conversation (or whatever else you might be doing) to the network. Oops! Did that private conversation just get broadcast to everyone else in town?!

NPCs

The waiter is acting pretty strange this month, like he's stuck in his own, very short time loop. When you enter the diner, he doesn't come over to you like he normally would. His movements are stilted and strange, and he performs this set of actions:
The waiter comes over to the booth in the middle of the diner which can be empty or have people in it and says: "Hi there sugarpie, what can I get ya?"

He waits for a beat, then says, "Why did the cherry pie and apple pie break up? They were having crust issues!"

He laughs at his own joke as he walks away, back to the kitchen window, then fetches a slice of pecan pie and delivers it to the booth.
The booth quickly becomes overrun with pecan pie! Take a slice before they start tumbling to the floor!

This cycle repeats over and over again, and he twitches and stops at various points, most often when someone is there with him, and particularly if he's addressed or touched. The words he says to people are different, in different voices, with different levels of intelligibility. Comment below to see what your character hears!

There is no food served served in the diner, other than the pecan pie.

The rest of the NPCs seem mostly unaffected, although the receptionist does come out with static sometimes, his mouth falling open and radio static playing out as he stands there blankly.

The piano

A few months ago, some changes were made to the piano in the saloon. Sometimes, randomly throughout the day instead of the Franz Schubert song that Dax and Ariane programmed into the piano, it switches up and starts to play something different.

Then it goes right back to the sequence that Dax and Ariane set.

tl;dr:
  • Things are glitching around town again! Stuff isn't where you put it, things may not behave as expected.
  • Walkie-talkies might betray you and broadcast random moments onto the network!
  • The waiter is particularly off, and may react to your character in unexpected ways (comment below to find out how!).
  • The piano is also being a little weird.

Shimmers
Content warnings: N/A
Throughout town, in and out of buildings, in the sand, shivering in the air is a haze. It shimmers and shakes and calls to you, pretty lights bouncing around and vibrating. When you approach, as soon as you step within the shining light, you're somewhere else. You're inside someone's memory. It could be yours, the person your with's, or someone else entirely.

The strange thing about these memories is that they are only of places, times, things that happened, but not of people. You may experience a stampede of buffalo or a placid lake, or a beautiful throne room. There are no people there, the memory doesn't play out as it might in your memory. But you're in that place, and you must contend with whatever it offers you. You can see the shimmering ends of the memory, and you must make it there, through whatever the memory is giving you, to escape.

If you're experiencing a place from your own memory, that memory may come to you, and you feel compelled to talk about it, to piece together why this time and place are important to you. If it's your memory and you don't want to spend memory points on it, it feels very familiar in a way that you know it's yours.

You can gain up to 3 memory points with this prompt, one for each time you engage with it, no matter whose memory you experience.

tl;dr:
  • There are area-of-effect memories around town! Areas of town are shimmering, and when you step into them you're suddenly in a place or moment someone in town experienced.
  • There are no people or words in the memories, but instead places and experiences.
  • People will know their own memories through Vibes, or they may remember the memory associated with the place if you choose to spend memory points on it.
  • You may gain up to 3 memory points with this prompt, one for each time you engage with it.

forgeabettertomorrow: (I'm about to do something awesome)

[personal profile] forgeabettertomorrow 2024-05-01 11:41 pm (UTC)(link)
1. Does re-solving the Escape Room puzzles yield anything? Any new information? Any changes? Or does Darin get a certificate at the front desk congratulating him for wasting his time and maybe a photo on the wall? (ngl the latter would make my day)

2. As far as memories are concerned, I'd like to delve more into the demonic god inside of him. Now, Darin won't have a lot memories regarding that because he's from early on in his story but the entity inside of him would. Would I be able to have those memories experienced by Darin and whoever else sees them?
forgeabettertomorrow: (eyyyyyy this guuuuuy)

[personal profile] forgeabettertomorrow 2024-05-03 06:51 pm (UTC)(link)
I love all of this, thank you.

Also, in the dead forest. That tree that was able to withstand the acid rain, is that still there or any remnants of it?
forgeabettertomorrow: (I'm about to do something awesome)

[personal profile] forgeabettertomorrow 2024-05-08 07:05 pm (UTC)(link)
Okay, crazy idea and questions time. Bet you're tired of these.

1. Can the stump be dug up? Darin wants to mold it into a boat-like shape and store it in the manor should the Cistern return to normal next loop so he can see if it's resistant to the acid water down there.

2. Darin is punching trees like in true Minecraft fashion. He's back to working on reinforcing the Staywell for the next few months using the lumber. Specifically, he's focusing on the roof since that tends to go first in extreme weather and he's recruiting a bunch of people to help. He wants to try and fence around the manor to keep...whatever he can at bay. He's also going to make shutters from the wood to place over the windows in month 2. This is going to be his project for the loop!

3. Darin's got theories. He's avoided the graveyard a lot but now he wants to revisit. Much like how he found the Cistern he wants to know if there's anything under the floor in the Gravedigger's hut. He's going to enlist someone to distract them while he goes and breaks the floor.
forgeabettertomorrow: (I'm about to do something awesome)

[personal profile] forgeabettertomorrow 2024-05-16 08:40 pm (UTC)(link)
1. Okay, instead of digging it up can Darin chop chunks off of it and bring it back to the Staywell that way?

2. As of now, no questions until month three. I'll be posting an OOC post about what his plans are and see who wants to sign up and help so we have a concrete list of the things he's doing to the Staywell and around town.

3. Would the dirt be more reminiscent of the dirt that was around the town back when the forest was lush and green? And on that note, if he were to take some of the wood from the large stump and drop it into the cistern would it dissolve or not? If it does, he'll likely abandon the stump altogether but if it doesn't then he'd be in business.