Entry tags:
6.3 Event Plotting
6.3 Event Plotting
OOC info
Welcome to the end of the cycle! The storm is upon us, and a new area has been opened.
There will be no event post on the main comm. Instead, make your own logs to include these prompts, and any other prompts you want to add. There will be a end-of-the-month post and the TDM around the 20th.
Use the happenings form to report on what your character’s been up to!
Post any bulletins to the bulletin board and bother your fellow guests with your walkie-talkies!
Fill out as much or as little of this form as you like:
New this month
At the Staywell
The dining hall features one long table and the same meals every day: a nice, continental breakfast, sandwiches for lunch, and chili with cornbread for dinner.Throughout the month, new books appear on shelves in the hotel lounge. However, the are strangely unintelligible. Some are written in familiar letters, but the letters don't make words. Some are written in letters that none of the characters in Wellstone have ever seen before. The existing books are still there, but nothing readable is added to the library this month.
Also, the pool is broken, since the antlion destroyed it. The pool area is cordoned off, and the pool itself dry.
The General Store
The General Store's stocked up with cowboy-themed memorabilia. And knives! There are a lot of knives. Utility knives, hunting knives, cooking knives. There's a whole display of them. Wonder why!Around town
The diner’s special for the month: pecan pie! Again.The diner is somewhat operational again. There is food, more than just pecan pie. But no matter what you order, the waiter brings you either: a giant platter of chicken nuggets, a sandwich with pickles instead of bread and jam as filling, or a cold can of soup. If you want the pecan pie, you'll need to serve yourself from the display on the counter.
Monsters are still around, stalking the edges of town, looking for their next meal.
When you visit the few other locations in town, you’ll find the employees friendly and welcoming, although they may say some strange things, in addition to the handful of phrases they usually say:
The receptionist: "Fine day today! A nice one to go out for a stroll on your own. Give you some time to think!"
Owner of the General Store: "Whoa! Is that a knife in your pocket or are you happy to see me?"
The bartender: Cleans glasses and stares out the window.
The waiter: "Good morning! What will you have? Oh, great choice!" He doesn't wait for a reply and comes back an empty glass.
The gravedigger: Stares into the horizon, seemingly lost in thought.
The sheriff: He's back on bath-duty, and gives those who spent copious time in pool jail a Stare when they enter the baths.
The weather
Hot. Hot hot hot and dry. The ground feels like dust beneath your feet, little puffs of dust cloud around each footstep. The sky is clear and the sun is bright.The cistern
The cistern has been located under the graveyard, but it is nearly inaccessible, so far down that it would be dangerous to try to get in there without supernatural or technological means.The Storm
Content warnings: natural disasters, earthquakes, mass destruction
The first two weeks of the month, everything is clear and calm. Yes, there are still monsters out there, but everything else seems oddly normal for the last month of the cycle. The waiter looks a bit worse for wear, sagging as if from the heat, and the monsters start to attack earlier in the day, but aside from that, nothing of note occurs, at least not weather wise.
The third week, the tremors begin. At first, it could just be someone running on the floor above you, or it could be a train passing by--except there are no trains in Wellstone. The tremors happen randomly, and might shake a glass off a table, or make you miss a step.
They escalate toward the fourth week, bigger tremors, more often. Things fall and shatter, bottles break in the saloon, NPCs waver. The waiter falls over, often, his eyes more and more terrified.
Cracks start to open up in the earth, and people may tumble into them. The bathhouse is the first building to go, falling into the earth.
The last day of the month, the shakes rarely give you a break, tearing the town apart. Buildings fall, and the Staywell starts to shatter, a fissure opening up, separating the pool from the rest of the hotel (thanks, Antlion). The north side of the hotel falls off, and by the end of the day, the entire hotel collapses to the ground, along with anyone in it.
tl;dr:
The first two weeks of the month, everything is clear and calm. Yes, there are still monsters out there, but everything else seems oddly normal for the last month of the cycle. The waiter looks a bit worse for wear, sagging as if from the heat, and the monsters start to attack earlier in the day, but aside from that, nothing of note occurs, at least not weather wise.
The third week, the tremors begin. At first, it could just be someone running on the floor above you, or it could be a train passing by--except there are no trains in Wellstone. The tremors happen randomly, and might shake a glass off a table, or make you miss a step.
They escalate toward the fourth week, bigger tremors, more often. Things fall and shatter, bottles break in the saloon, NPCs waver. The waiter falls over, often, his eyes more and more terrified.
Cracks start to open up in the earth, and people may tumble into them. The bathhouse is the first building to go, falling into the earth.
The last day of the month, the shakes rarely give you a break, tearing the town apart. Buildings fall, and the Staywell starts to shatter, a fissure opening up, separating the pool from the rest of the hotel (thanks, Antlion). The north side of the hotel falls off, and by the end of the day, the entire hotel collapses to the ground, along with anyone in it.
tl;dr:
- It's that time again: Wellstone will be destroyed by the end of the month.
- Objects, people, and buildings will fall into the growing fissures in the ground throughout the month, until at last the Staywell is enveloped by the earth.
The Urge
Content warnings: monsters, killing monsters/animals, murder, possession, not being in control of your own body
You wake up not where you were before. You have no idea how you got here. You have no idea why your hands are covered in blood.
In front of you is something, or someone. A monster, perhaps. A vulture, a six-legged dog, a cacti creature. Or a person: a friend, or an NPC. You have killed them, with a weapon, or with your bare hands. You have no idea how or why.
You might wake up in the hallway of the hotel, in the back of the diner, or out in the middle of the desert. It isn't where you were before. You don't know how much time has passed, but quite a bit of it. What you need to figure out is: what do you do now?
An urge takes over characters' bodies, much like in 5.3, but this time, that urge is simply to kill. The urge isn't directed at anyone or anything in particular, but it is only sated by killing. Once you have killed, you come back to yourself. And now you have to deal with what you've done.
When a character is taken over by this urge, they are a strange version of themself. They're much like their double in previous third months of the cycle: the worst version of themselves. But no matter which worst version this is, this one really, really wants to kill. Any character is capable of murder with this prompt, and improvised weapons will often be found and used.
Characters can't be talked out of this state, but they can be redirected. If a character is first going after another player character, they can be redirected to a monster or an NPC, and vice versa. Think of a monster in a bad monster movie, whose only impulse is to kill.
At first, it's more likely to kill monsters, but by the end of the month, it becomes harder and harder to resist the urge to kill your fellow player characters.
So: you've killed. What now?
You may gain up to five memory points with this prompt. One for each time you engage with it (up to 3), and two extra points if your character is killed using this prompt. You do not have to follow the usual death penalty with this prompt.
tl;dr:
You wake up not where you were before. You have no idea how you got here. You have no idea why your hands are covered in blood.
In front of you is something, or someone. A monster, perhaps. A vulture, a six-legged dog, a cacti creature. Or a person: a friend, or an NPC. You have killed them, with a weapon, or with your bare hands. You have no idea how or why.
You might wake up in the hallway of the hotel, in the back of the diner, or out in the middle of the desert. It isn't where you were before. You don't know how much time has passed, but quite a bit of it. What you need to figure out is: what do you do now?
An urge takes over characters' bodies, much like in 5.3, but this time, that urge is simply to kill. The urge isn't directed at anyone or anything in particular, but it is only sated by killing. Once you have killed, you come back to yourself. And now you have to deal with what you've done.
When a character is taken over by this urge, they are a strange version of themself. They're much like their double in previous third months of the cycle: the worst version of themselves. But no matter which worst version this is, this one really, really wants to kill. Any character is capable of murder with this prompt, and improvised weapons will often be found and used.
Characters can't be talked out of this state, but they can be redirected. If a character is first going after another player character, they can be redirected to a monster or an NPC, and vice versa. Think of a monster in a bad monster movie, whose only impulse is to kill.
At first, it's more likely to kill monsters, but by the end of the month, it becomes harder and harder to resist the urge to kill your fellow player characters.
So: you've killed. What now?
You may gain up to five memory points with this prompt. One for each time you engage with it (up to 3), and two extra points if your character is killed using this prompt. You do not have to follow the usual death penalty with this prompt.
tl;dr:
- You are taken over by an urge to kill. You wake up minutes or hours after your last memory, and find something or someone dead in front of you.
- When under the influence of the urge, you are your worst self.
- You may kill monsters or people with this prompt.
The Catacombs
Content warnings: caves, tight spaces, claustrophobia
So, you've died. Someone, taken over by the urge, has killed you. That sucks, my guy! It sucks, and you hurt, your head aching like you've just tried to remember something important. No matter where you died, you wake up somewhere cold, dark, and damp. You're on a stone floor, and you're quite sure you died, but you seem fine. You are, in fact, fine. And you're nowhere that you've ever been before.
Welcome to the catacombs. A sprawling web of tunnels and rooms, that seemingly stretch on forever. You're welcome to explore, to seek things out, to discover why you're here, and where, in fact, you are.
Strangely, the ever-present feeling of being watched is absent here.
The area you will wake up in is a series of small clear spaces connected by tight tunnels. Some are so tight it's terrifying to try and get through. The walls and floor feel like solid stone in some places, and oddly squishy in others. Some tunnels are damp, while others are bone dry. The walls can be smooth, or oddly dotted with what appears to be old bones. For those in tune with the feeling of death, it is palpable down here, death surrounding and encompassing you, coupled with an intense, deep, thrumming feeling of life.
As you explore, you may find yourself in various caverns:
Further exploring may turn up more discoveries, but it will take a long time to traverse this place, and the paths are confusing and winding and difficult to remember where you've been. It's desperately dark, so unless you can figure out how to light it up, it's even more impossible to travel through.
There also doesn't seem to be a way back to the surface. Try as you might, no way up appears. Even in the cistern, the surface is so far above you, and the ground up there so thick, it's impossible to break through. And your walkie talkies can't reach the surface, but you can talk to folks below!
Food can be made in the glistening room, and shelter can be found in the derelict Staywells, or in the ships. You can survive down here--but for how long?
tl;dr:
So, you've died. Someone, taken over by the urge, has killed you. That sucks, my guy! It sucks, and you hurt, your head aching like you've just tried to remember something important. No matter where you died, you wake up somewhere cold, dark, and damp. You're on a stone floor, and you're quite sure you died, but you seem fine. You are, in fact, fine. And you're nowhere that you've ever been before.
Welcome to the catacombs. A sprawling web of tunnels and rooms, that seemingly stretch on forever. You're welcome to explore, to seek things out, to discover why you're here, and where, in fact, you are.
Strangely, the ever-present feeling of being watched is absent here.
The area you will wake up in is a series of small clear spaces connected by tight tunnels. Some are so tight it's terrifying to try and get through. The walls and floor feel like solid stone in some places, and oddly squishy in others. Some tunnels are damp, while others are bone dry. The walls can be smooth, or oddly dotted with what appears to be old bones. For those in tune with the feeling of death, it is palpable down here, death surrounding and encompassing you, coupled with an intense, deep, thrumming feeling of life.
As you explore, you may find yourself in various caverns:
1. A large space taken up by what looks to be the Staywell. Except it looks like the Staywell Manor on top of the Staywell Manor on top of the Staywell Hotel, on top of the Staywell Hotel, and so on. Some rooms are accessible, but most are crumbled under the weight of a hundred Staywells.
2. A strange, wet cavern, echoing and filled with the sound of dripping. If you explore this cavern, you can find derelict ships, similar to the ones found out in the desert in cycle 3.
3. The cistern. Stone stairs descend into the cistern, and it stretches out in front of you, impassable as ever.
4. A strange cavern with glistening walls. They aren't wet, but if you shine a light on them they sort of... glitter. This room is strange, for when you're in it, and you think of something you want, it appears. No matter what it is, it appears. It is usually not quite right, but there it is! Sort of!
5. A long ways through this maze of tunnels, you can find a strange membrane blocking a section.
Further exploring may turn up more discoveries, but it will take a long time to traverse this place, and the paths are confusing and winding and difficult to remember where you've been. It's desperately dark, so unless you can figure out how to light it up, it's even more impossible to travel through.
There also doesn't seem to be a way back to the surface. Try as you might, no way up appears. Even in the cistern, the surface is so far above you, and the ground up there so thick, it's impossible to break through. And your walkie talkies can't reach the surface, but you can talk to folks below!
Food can be made in the glistening room, and shelter can be found in the derelict Staywells, or in the ships. You can survive down here--but for how long?
tl;dr:
- You've been killed by someone overtaken by the urge. You find yourself underground in a series of confusing tunnels.
- If you explore the tunnels, you may find various things of interest.
- Food and shelter can be found, but there is no apparent way to leave.
Questions?
Re: Questions?
1.) How does everybody 👁 Look 👁 when they have The Urge?
2.) India is susceptible to automatic writing (drawing in this case) even outside a seance. Above ground, she gets into her little trance around the NPCs and draws their gross insides. Is there something to catch her psychic attention in the catacombs?
^ This in particular has so many options. The example in the book shows her drawing a vintage dead relative that she's never seen or met before. Like... it can be decently abstract and not as literal as my example of the NPCs.
(no subject)
Re: Questions?
If a character is in the catacombs at the end of the month, does anything in particular happen to them? And even before that, do they experience the earthquakes at all?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
(no subject)
no subject
(no subject)
no subject
Or would someone be able to pass through it by turning themselves into rose petals?
https://www.youtube.com/watch?v=bdBgp9m0nrw
(no subject)
no subject
(no subject)
(no subject)
(no subject)
(no subject)
Catacomb exploration
Re: Catacomb exploration
A: Do nothing.
B: Do something very fucked up actually.
C: idk something else?
(no subject)
no subject
1. John was able to sense the tentacle torture pit back in Cycle 3. Does this place feel similar in its fleshyness and life-death-stasis energy? Could this be part of the same location?
2. Sometimes the floor feels squishy - is that because it's glitching from stone to meat, like the cistern sometimes did?
3. Can a character with flesh-manipulation powers part the membrane, or does it reject that kind of tampering the same way the cistern walls and hellpit tentacles do?
(no subject)
no subject
2. what can be salvaged from picking thru the shipwrecks
3. if cecelia were to call out to the ghosts by name and ask for their help, is there anything that can come of it
4. are there any life-preserving resources that can be found in these caverns (food, water, etc)
(no subject)
(no subject)
(no subject)
no subject
1. Do powers work down here?
2. If so, if Darin were to punch one of the normal walls, can he break through to see if there's meat in the walls like the barrier blocking the cistern?
3. Darin has a lot of inherent knowledge of minerals and ore being a smith. Would he be able to discern what that glittery substance is/is made of/anything of that nature?
4. What is the membrane most closely resembling? Is it like webbing or is it like a weird skin?
5. Is there anything in the Staywell Pile from previous loops? ie, the stockpiles of materials Darin had squirreled away or the previous fortifications that were washed away before the manor took the hotel's place? Any remains of monsters, NPCs, things they've previously encountered?
6. Is there anything in the Staywell Pile that can be used as parchment and writing utensils?
7. Is there a jukebox? (I'm only being partially serious here but if there is I will lose my mind)
(no subject)
(no subject)
(no subject)
no subject
- Can he tell how old any of the caves are? Could he determine if any other people have ever been down there?
- And, for that matter, are there any bones or other physical signs of people?
- Are there any bits of the Staywell/Manor in the catacombs that are actually part of "real" Staywell that Pal could detect? For example, he'd be able to tell if the bulletin board was the "real" one because he could read familiar thanergenic signatures all over it. Similarly, he could tell if a bed or a chair had a familiar thanergenic signature.
- Do the catacombs have the same rancid Death Vibes as the rest of Wellstone? And are there any areas that are particularly death-y because a lot of people died there?
(no subject)
(no subject)
(no subject)
Re: Catacomb exploration
2. Same deal with the life energy, what's that like? Is it like life in the sense of blood and vitality and that sort of feeling? Or, more of a wild nature life "magic" feel? More like a druid and less like a vampire, if that makes sense?
3. If Arthas were to touch the membrane with his frost magic/aura, what would happen, if anything?
4. Is it possible to raise whole skeletons out of the bones in the walls, or are they too old/brittle/destroyed?
(no subject)
no subject
(no subject)
Bee | Sokta & India
Your pronouns: They/them
Contact:
🐝 I live in chronic illness land, my activity can be up and down. Backtags are my lifeblood.
🐝 I will be out town next weekend.
Are you planning to create a log this month? I probably will because even if I commit to tag outs, it personally helps me to write my version of the prompt so I have a baseline headspace to work on.
no subject
2. Death gods should meet in the catacombs! John can also feel the die. That's all I've got.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
John Gaius | The Locked Tomb
Your pronouns: she/her
Contact:
Character name: John Gaius
General ideas or plans for the month: I have been VERY INACTIVE so it's time to turn the tide and go VERY HARD. John has been largely quiet this cycle, after doing a few mercykills in 5.3 and a LOT of controversial double-killing in 4.3. He has a tense relationship with his own immortality and instakill powers, so I'd like to draw attention to 1. his ability to tank horrifying amounts of violence, 2. his performative casualness and unwillingness to fight back, and 3. the looming threat that he'll snap his fingers and kill someone instantly.
Event ideas: I would love for:
1. People to try killing John, only for him to survive the attempt and awkwardly redirect them to another target. Stab him, shoot him, beat him up, he'll be able to walk off nearly anything. The aftermath will be wonderfully awkward.
2. John to help clean up people's murders, failed murders, wounds, etc. He'll be playing healer and unnervingly casual about all the death.
3. John has long-range instakill powers. This is very bad. I 100% welcome any way other characters want to handle the threat John poses (by babysitting him, or being ready with a sacrifice, or just trying to kill him proactively). I'd love for other powerful, monstrous characters to commiserate abt the fear of suddenly snapping. And I might let him do a murder at the end, for spice.
4. Someone should kill him! He's a god, so you'll have to hit hard, fast, and ideally with some kind of magic.
Are you planning to create a log this month? Y, stay tuned for the open log
no subject
asking for a friend
(no subject)
(no subject)
(no subject)
TIMELINE
(no subject)
(no subject)
(no subject)
no subject
Your pronouns: she/her
Contact:
Character name: Light Yagami
General ideas or plans for the month: Light's been stockpiling an armory and training really hard with weapons with the intention of helping the community, and he's about to make this--and his overdeveloped ability to justify murder to himself--everyone's problem. His first murder will freak him out enough to stifle the urge completely for a few days (and send him to John for advice/reassurance/sympathy/?????), but he'll then talk himself into the idea that actually, murdering everyone else is the best outcome. The sooner everyone dies, the sooner everything resets, right? It's not murder, it's mercy-killing. Not only should he do more of it, it would be immoral and shortsighted not to...
Event ideas:
1. I desperately need Light to kill people this month. His first murder will be him snapping on someone; for any subsequent murders or murder attempts, he will try to manipulate his target into letting their guard down, then literally backstab when he sees an opportunity.
2. Once Light establishes himself as a Problem, I'm open to him being killed. Possibly by someone he tries to backstab, or just someone who becomes aware of what Light's doing and puts a stop to it?
Are you planning to create a log this month? Yes, for sure!
no subject
2. Light is welcome to backstab John, who will frankly just give him a pitying look. This would be a neat and fun way to discuss John's immortality + almost put Light's unhinged side on John's radar, but tbh John will write it off as event-induced and think no more of it. Normal CR.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
Your pronouns: she/her
Contact:
Character name: Ademnet
General ideas or plans for the month: Ademnet already thinks of himself as a terrible person and a criminal, so rather than having him commit atrocities, I plan to use this month to force him to confront the fact that he's not nearly as numbed to the inevitability of his own death as he thinks he is/wants to be. Good times! (Also, he will seize the opportunity to upgrade to decent knives. Thanks, General Store. It's all about the silver linings, you know?)
Event ideas:
1. Ademnet will, as usual, try to defend anyone he sees being attacked. If this means redirecting the killer to attack him instead, so be it.
2. UPDATE: Pursuant to #1, he's going to die early in the month due to putting himself between Barnabas and someone Barnabas tries to kill.
3. Once he's in the catacombs, he'll take charge and do his best to keep people's spirits up and prevent anyone from panicking. If your character needs reassuring, he'll be there!
4. He's going to really struggle with the aftershock of his first death experience, especially when he realizes that he's going to have to do it again in a few weeks. He'll probably get back some memories. It'll be possible to find him freaking out in some hidden corner where he thinks no one will notice, especially toward the end of the month.
Are you planning to create a log this month? You betcha!
no subject
(no subject)
arthas menethil | warcraft
Your pronouns: he/him
Contact:
Character name: Arthas Menethil
General ideas or plans for the month: Event ideas: Are you planning to create a log this month? oh yes
no subject
(no subject)
no subject
Your pronouns: she/her
Contact:
Character name: Cecelia Ardenbury
General ideas or plans for the month: SURVIVE.....save the archive until death!
Event ideas:
Are you planning to create a log this month? Y
no subject
john don't make it weird challenge
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
Your pronouns: He/Him
Contact:
Character name: Darin Altway
General ideas or plans for the month: Okay, so the short version? I want Darin to get killed as early as I possible into the month. Maybe your character recognizes he's too powerful to be left hanging around? Maybe you just hate his smug face? I leave the reasoning up to you. Tzvia has already offered up Light to do it but Darin is a reslient bastard so I'm totally down with a bunch of people getting in on this. Let's have fun with it.
Once Darin wakes up in the Catacombs, he's going full ruin explorer. He's got a pretty decent survival stat so he's going to be trying all sorts of things. I won't get too much into it since I'm waiting for the mods to answer my questions, but he will absolutely want to investigate this new area to distract himself from the fact that he got ganked by his friends. I'm open to collabs and team ups and whatnot. Show me what you got friendos.
Are you planning to create a log this month? I say yes but with the way my life is going I'm not sure. I will absolutely try though.
no subject
tho u may need to pspsps at her because [gestures at the murders]
(no subject)
(no subject)
Beth
Your pronouns: She/they
Contact:
Jaune Arc | RWBY
General ideas or plans for the month: I'd like Jaune to get got and sent to the caverns, but beyond that, I'll probably keep backtagging and wait to see what happens next cycle in terms of what I'm doing with him!
Event ideas:
• The Urge: I'm going to have Jaune lightly afflicted with the Urge early on, but I'd prefer if he ends up killing monsters instead of fellow townsfolk due to the latter possibility being a little grim for my direction with him. He'll be getting a redirect from Flynn and being slashed by Cecelia, so far.
• The Catacombs: I'd like to get Jaune killed somehow by an Urge afflicted character and sent to the catacombs, where he'll be doing his best to meet up with people, keep them safe, and ride out the end of the world. He'll be quite surprised when they don't all die this time! A second time. Or however they're counting times they've died.
Are you planning to create a log this month? Maybe, in conjunction with Alec
Alec | Worm
(no subject)
(no subject)
Palamedes Sextus | The Locked Tomb
Your pronouns: She/her
Contact:
Character name: Palamedes Sextus
General ideas or plans for the month:
Pal is going to be dealing with some serious trauma following Camilla’s disappearance. People who don’t know him well probably won’t notice his distress, but to those who do know him, he will seem both more emotionally distant and hyper alert. Instead of pacing and gesturing a lot, he’ll be very, very still a lot of the time, and will often seem to be thinking about something else.
And he probably will be. With Cam gone, he’s both newly determined to find a way out of Wellstone. Also, he now wants to know what happens when people disappear.
Event ideas:
Like many of you all, from the sound of it, my plan is to have Pal get killed fairly close to the start of the month (maybe in the middle of the second week). Min has kindly volunteered Arthas, because what better way is there for Pal to meet a fellow necromancer? Before that, Pal is also going to attempt to kill John while possessed. Good times!
But what I really want to do is get him exploring the catacombs! Once he’s dead, he’ll be poking all around the caves and caverns. Thanks to his psychometric powers, he’s (hopefully) going to be gathering a lot of data about where they are and who might have been there before! In particular I’m interested in having him explore the Staywell “replicas.” I welcome any and all exploration plotting!
Are you planning to create a log this month? Yep!
no subject
(no subject)
(no subject)
(no subject)
(no subject)
Ruby Rose | RWBY
Your pronouns: He/Him
Contact:
Character name: Ruby Rose
Event ideas:
The Urge
Okay! So Ruby is going to be overtaken by the urge at some point for sure! She's going to act a whole lot like one of her doubles from a previous cycle. Which essentially boils down to what if Ruby chose to be less like herself and more like the cursed grief stricken woman causing all sorts of chaos in her own world. Except this time it's without bells and whistles the double got the last time.
When she's got the urge she'll hold herself with a careless arrogance, a hint of trying to be a manipulator, and a super short temper that she definitely can only partially back up!
I would love her to do a murder and that spot might be taken at the moment, but am down to talk ideas.
I would also love for to get murdered through all this too! So feel free to ask if folks want!
Catacombs
Ruby is 100% ready to explore the catacombs after winding up down there. She's got a short distance super speed/teleport to help people navigate the area. Along with a big scythe. Outside of that just a plucky attitude and trauma.
Are you planning to create a log this month? Y
no subject
(no subject)
(no subject)